Factorio

Factorio Dev Tracker




31 May

Post

Changes

  • Updated the format of the machine-readable modding documentation to version 5.

Bugfixes

  • Fixed a crash when exiting the game while steam authentication is failing.
  • Fixed a crash when starting the game with fractional scaling on newer wlroots compositors.
  • Fixed a potential desync when calling LuaGui::is_valid_sprite_path() with a sprite path starting with "file.".
  • Fixed a potential crash when switching audio device fails. more

Use the automatic updater if you can (check experimental updates in other settings)...

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IntroductionAlbert

Making a new world in Factorio is relatively "easy", just create a new set of tilesets for the ground, add some new models of trees, create a bunch of new decoratives, some decals (optional), a new skin for the cliffs (optional), and bam! you get a new planet. Well, to be fair, you also have to play with the terrain generation noise and autoplace algorithms, experiment with proper LUT's, and adding some new shader won't hurt either if you want to succeed.

The problem of making it from this simplistic perspective, is the danger of falling into a superficial automatism. So probably all your planets will end up looking the same with just different colours.

Gleba is the one planet that has all the things needed to make a new Nauvis-like planet in Factorio, but it is still different on many other levels. What makes Gleba very special, at least to me, is how we twisted the core-concept of the planet and pushed the necessary elem...

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24 May

Hello,
We have another exciting batch of facts for you today.


RedoStrangePan

The ability to Redo things has been requested ever since we added the Undo. Adding Redo was one of my first projects at Wube, and one I've been super excited to announce for a long time. Now in addition to using CTRL+Z (or ⌘Z) to reverse a build, deconstruct, or upgrade order, you can now use CTRL+Y (or ⌘⇧Z) to re-issue a previously undone order. You can also use the new redo shortcut in the shortcut bar. It works exactly like you'd expect.

The new "redo" shortcut lights up when there's something to redo, and is disabled when there's nothing to redo.


Undo information and confirmationStrangePan

One thing that is often super annoying and destructive, is undoing actions (sometimes by accident) and something far away from a long time ...

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17 May

Comment

We update the Switch version when a new Factorio release is made Stable.

So right now PC version is 1.1.107 and Switch version is 1.1.107

Hello!
Welcome to Fearghall's Factorio Friday Facts! (FFFF, if you will.)

Over the last few months, you have seen asteroids a few times as a background part of some other FFFs, but for all their understated majesty, they were actually quite a complicated trick to pull off! Come with me as I take you on a 3720 to 1 journey through this asteroid field.


Asteroids do concern me

We first started with placeholder asteroids that were just the same as any other sprite - a 2D pre-rendered image with lights and shadows as part of it. This worked, but it looked pretty weird that the asteroids were all orientated the same direction, and only moved in the XY plane without rotating.

Mp4 playback not supported on your device.
Early placeholder asteroids by v453000

So rotation is something that we were talking about going into the asteroid design process.


Aster...

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16 May

Comment

Writing a 3D game engine / rendering pipeline is way more work than a 2D game engine.

With the game engine being written from scratch by a only a few people (in the beginning), 2D was the natural choice for speed of a working prototype.


10 May

Post

Hello,
We know you love to blow things up, and the Space Age expansion will be bringing ever more advanced and powerful ways of bearing arms against your enemies.


Rocket turret

The rocket turret does what it says, it shoots rockets:

  • 3x3 powerful long-range turret.
  • Unlocked on one of the three initial planets.
  • Minimum range of 15, and a max range of 36 (improved +10% for each quality level).
  • Shoots any type of rocket (including atomic bomb).

Mp4 playback not supported on your device.
Graphics by Jarosław; Sound effects by Ian

It is very useful as an upgrade for Space Platforms, as laser and gun turrets alone start to struggle on larger asteroids. Each size of asteroid has resistances to different types of damage, but more on that another week.

Mp4 playback not supported on your device.

T...

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03 May

Comment

Originally posted by TBTerra

is that confirmed anywhere? if so then i will need to tweak the graph, as i used 1.5, 1.75, 2, 2.25, 2.5

I can confirm, +0.2 per quality level (Legendary is a double bonus).

Comment

Originally posted by turbulentFireStarter

“Space exploration speed runners”

I’m sorry what?!? I need to watch these? What is a speed run? 100 hours?

18h 19min I heard (holy sh*t I was still on nauvis at that point)

Hello,
Today we're going to take a look at a feature some of us have dreamt of changing for years now - the beacon transmission.

The main purpose of beacons is to allow massively increasing your production in the late game while being more than just a module or a faster machine. To make use of beacons you need to adjust your building layout for them.

Beacons succeed in this role, but...


The Problem

We aren't so sure the resulting layouts are all that interesting - something both us and a lot of players have said many times before.


A 12 Beacon build

The...

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26 Apr

Hello,
welcome once again to the world of facts.


StatisticsKlonan

Do you love watching your production graphs grow as much as we do?

Accumulator graph

It is a little bit tricky when you transition from Steam power to Solar panels and Accumulators, to know if you have enough capacity in the system to survive the cold dark nights. Generally you might just wait until nighttime and see if your factory blacksout, if so, build more solar and accumulators.

It would be helpful and convenient to see the statistics of accumulator charge levels, so we added such information:

...

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25 Apr


19 Apr

Hello,
Today we continue our musical journey.


MotivationAlbert

Last week we presented a general approach to the Factorio Space Age music (...

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