Factorio

Factorio Dev Tracker




05 Apr

Comment

IDK I'm having a real hard time with it as is.


01 Apr

Comment

Originally posted by TotalAbsolutism

What I really want to know is: Did you guys invent that 'offer', or was it a real email that you received?

Real offer, one of many.

Comment

Originally posted by urielsalis

I was expecting a Factorio versiΓ³n like https://youtu.be/BeBdRETZ5fQ

That would be kind of cool :)

Post

This post was written as a joke for April Fools' day. Nothing written here should be taken seriously.

No doubt you have heard about NFTs, the latest Blockchain innovation. With some big gaming companies exploring NFTs, where does Factorio stand?

We have received many offers. Some of the offers were quite silly, others very tempting. Since we have many Blockchain enthusiasts on the team, we decided to explore the subject ourselves. After consulting with some industry-leading experts on Discord, this is what we came up with:

Non-fungible blueprints

One of the many subjects of debate within the team is t...

Read more

29 Mar

Post

Optimizations

  • Improved overall performance by 5-10% when fully zoomed out.

Bugfixes

  • Fixed that some error messages wouldn't be translated. more
  • Fixed that biters might remain inactive when they should be activated. more
  • Fixed that units could teleport through cliffs if they bunched up close together. more
  • Fixed that setting LuaGuiElement::zoom to 0 would crash the game. ...
Read more External link β†’

14 Mar

Comment

You say horribly balanced... I say, not balanced at all


09 Mar

Post

Gui

  • Some GUI fixes and improvements for screen resolutions under 1920x1080
  • Set the default GUI scale on the Steam Deck to 100%

Bugfixes

  • Fixed poison cloud sound fade out.
  • Fixed tooltips for vehicles would still show entry instructions even when no passengers are allowed. more
  • Fixed train stop names with different amounts of leading spaces being treated as equal in some cases but not in others. more
  • Fixed idle machines without idle sound counting towards the max_sounds_per_type limit. ...
Read more External link β†’

02 Mar

Post

We are a games company based in the Czech Republic. Russia's invasion of Ukraine affects us directly. We have team members there, we have friends there, and we get information first hand. There is no excuse for the actions of the Russian army, they have little regard for civilians including children.

We support Ukraine and have made contributions to relief efforts.

We support Russians that stand against the actions of the Russian government.

You can help too, even if it is just with your voice. World leaders are listening: every voice counts.

The Czech National museum, which has bullet scars from the Russian invasion of Czechoslovakia in 1968.

Please, keep the discussions about the world events (if you can't help it) specifically in threads related to this post, as we want to keep the rest of the content on topic.


28 Feb

Comment

Originally posted by Rufus_the_demon_Core

It appears 1.2 is getting pretty close...

WRONG


26 Feb

Comment

Originally posted by opmopadop

I would love to see what a developer of Factorio would call an "average" base ;-)

The one in the video is the same one I used to test the battery.


25 Feb

Comment

Originally posted by viesta2020

would love to see the devs make a default steam input config.

I'm looking into it, but I'm not sure how it will turn out; that's why I didn't mention it in the post.

Comment

Originally posted by treverios

Wait... has Twinsen really only 352.8 hours of playtime and is missing two achievements?
Or do they have a dedicated account only for the Steam Deck?

You got me.
I have more playtime not on Steam, on the next unreleased version of the game. ;)

Hello,
Today is actually the 6 year anniversary of Factorio launching on Steam, and just recently too we passed 3 million total sales (and we're even past 3.1 million at this point), so it is quite a milestone. It is great for us that the game is still selling consistently year on year, even though we never take part in sales or bundles.


Steam Deck support Twinsen

Today is the official release day of the Valve Steam Deck, so it seems fitting to talk about how Factorio performs and what our plans are.

Valve was nice enough to send us a devkit early on, so here's a recent video of me playing the game a bit.

Mp4 playback not supported on your... Read more

23 Feb

Post

Bugfixes

  • Fixed that the Steam version wouldn't start on Linux and OSX.

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

External link β†’
Post

Minor Features

  • The multiplayer games browser can now filter games that are hosted on dedicated servers.

Bugfixes

  • Fixed west variation of Boiler and Heat exchanger graphics. more
  • Fixed save/load instability occuring when the game was saved after a robot threw cliff explosives but before the cliff exploded.
  • Fixed a crash when script tries to connect rolling stock during rolling stock destruction. ...
Read more External link β†’

14 Feb


08 Feb

Comment

I'd recommend to make space in the factory for the logo so it truly belongs there as an entity, not as a sticker on top <3