Factorio

Factorio Dev Tracker




25 Aug

Hello, long time no see!
Today we are going to talk about the expansion which is called Factorio: Space Age.

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What is Factorio: Space Age?kovarex

Factorio: Space Age continues the player's journey after launching rockets into space. Discover new worlds with unique challenges, exploit their novel resources for advanced technological gains, and manage your fleet of interplanetary space platforms.

Vanilla Factorio ends by launching ...

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16 Aug

Post

Features

Minor Features

  • Added controller vibrations to some actions.
  • Added option to capture system mouse cursor when using a controller. This fixes cursor teleporting when usi...
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20 Jul

Post

Changes

  • Automatic UI scale on Steam Deck will never be lower than 100%
  • Steam on-screen keyboard will automatically appear on Steam Deck and in Steam Big Picture mode when using a controller.

Bugfixes

  • Fixed that notch slider tooltips would not show in some cases. more
  • Fixed that updating mods with dependencies did not work correctly in some cases. more
  • Fixed music not playing after setting preferred audio output device. ...
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04 Jul

Post

Minor Features

  • Changed --dump-data to write infinite values as the string "inf" and "-inf".

Bugfixes

  • Fixed LuaGameScript::check_prototype_translations() did not work correctly for manual localised strings with parameters. more
  • Fixed it was possible to drop cursor items through ghosts. ...
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28 Jun

Post

Minor Features

  • It is now possible to blueprint entities of friendly forces.

Changes

  • "Pick up items" will no longer fire at the same time as other actions. This fixes character picking up items when flipping blueprints. more

Bugfixes

  • Fixed not being able to select assembling machine recipe if Craft, Craft 5 and Craft all were not bound to any button ...
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19 Jun

Comment

Unfortunately the difficulty settings are global for the entire game, so its not possible to set different difficulties for different forces/teams.

Comment

Originally posted by TitoRigatoni

Is there a distance limit? I'm at the island at the lower left of the revealed map. There's not a specific item, it doesn't seem to work with any items. Near the concentrated solar array there is a delivery depot with several items requested that aren't being fulfilled.

(I had tried to connect it to combinators to automatically place requests, but that has been disconnected)

Hmm, it looks like it might be that all the items requested are stored in buffer chests (as opposed to passive providers or storage).

At the moment the request depots are buffer chests also (so for instance, construction robots can use the items to repair walls), which at the moment the mod can't request items from buffer chests. The problem would be, if the long range depot could request from other request depots, you would get infinite loops of request depots providing to request depots.

Comment

Originally posted by TitoRigatoni

https://drive.google.com/file/d/1m3rtDgv6snR_-bqFsKCeZoKuT2Jl4-tM/view?usp=sharing

Okay, I think this should work? I'm not too familiar with Google Drive, but I think I shared it correctly...

It seems to work fine, i tried requesting some construction robots, is there a specific item or location it doesn't work with?

Comment

Originally posted by TitoRigatoni

Yeah from the description that's how I thought it was supposed to work, thanks for confirming!

It isn't doing that though. I have to set the request in the delivery depot, then go into map view and set the same request in the supply depot.

So there's no need to link them together or configure specific settings or anything, it's supposed to just work?

If you can send me a save game I can take a look

Comment

The drone depot in the main base will auto-allocated requests from delivery depots (if the logistic network has the item)


16 Jun

Post

Changes

  • Allow "Pick up items" and "Drop items" actions to be fired at the same time as other actions, in keyboard and mouse mode. more

Bugfixes

  • Fixed "Enter/leave vehicle" shortcut never allowing other shortcuts to use the same key combination. ...
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15 Jun

Comment

If you change your name your save game will see your new name as a new character. You can use a console command to swap your character back in-game: /swap-players old-username new-username

Source

Post

Bugfixes

  • Fixed a desync when reading cursor_display_location in on_gui_click.
  • Fixed macOS release missing files due to a third party library bug.

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

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14 Jun

Comment

Originally posted by Molwar

Nice little under the radar update that brings a huge feature for deck users.

For steam deck users, remember to set your configuration to "Generic Gamepad" or "Gamepad with Mouse Trackpad"

Post

Notice for macOS users: This release is broken for you, please be patient until we release a fixed version.

Features

  • Added controller(gamepad) support. Change input method in Settings->Controls to play using a controller.

Minor Features

  • Added contextual hotkey hints. Enable it in Settings->Interface. Useful when playing using a controller.
  • When connecting wires to entities with multiple sides(combinator, power switch), the hovered side is highlighted.

Changes

  • Improved sounds fading in and out on game resume and pause.

Bugfixes

  • Fixed that migrating color type mod settings did not work correctly. ...
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10 Jun

Comment

Originally posted by AgileInternet167

I wish we could control units in the mods (but also spidertron) like how you can in an rts like c&c. Click drag to select all, point go there. Now you always have to use the remote. now it feels like the first warcraft.

I agree that the current way of controling them is bad, this is why it was heavily tweaked in our internal version, stay tuned for future news :)

Comment

Originally posted by Exorbity

  1. I mean the messages are not being delayed, but rather just not shown

You can set it to 20 which is the default value

Comment

What do you have set in Settings->Interface->Other->Chat message delay?


09 Jun


06 Jun

Comment

Hmmm, they might not be discarding their previous target or something, seems like its an internal AI problem (I.E, not the mod script doing anything wrong)