Factorio

Factorio Dev Tracker




23 Sep

Post

Bugfixes

  • Fixed false positive tile corruption detection when 255 tile prototypes were defined. more
  • Fixed pollution overlay misalignment at certain zoom level/map position combinations. more

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at ...

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22 Sep

Comment

Originally posted by -SammyP6-

so in theory a bad friend could get mad at me and ban me for no reason on their server and then i cant play on any multiplayer server?

There is a threshold of ban activity that needs to be met, 1 ban certainly isn't enough

Comment

Originally posted by Ludwig234

Alright, so it is a little bit like VAC in that case.

Do the server owners set a limit on how many reports are allowed on one account to join the server. I am assuming your servers keep a count of all reports on a specific user and send it to the game servers. Or do your servers do all that and just classify a user as banned if the reports exceed a limit.

This is great news by the way.

For now its just a true/false banned or not. In the future we may add some customization, like number of bans, or something. First we'll see how effective it is with the most rudimentry system.

Comment

Originally posted by Ludwig234

How does it determine who to ban, IP addresses or usernames? If I remember correctly in DRM free version of factorio (the zip verison) you don't have to login or anything so how does it work in that case?

The bans are based on the Factorio account of the user.

The Auth bans are only in effect if the server has user verification enabled. So if you join a server that doesn't verify user names, it cannot check ban status (as by definition, unauthenticated servers don't contact our servers for anything).

Comment

If anybody has any questions about the Factorio Auth server bans, please leave a comment here or on the Forum.

Post

Features

  • Added auth server bans feature for multiplayer games. When enabled this will inform the Factorio.com authentication server of ban and unban commands issued in multiplayer sessions. Designed to combat griefers in multiplayer games, it will also query the authentication server for a ban recommendation when a user tries to connect.

Bugfixes

  • Fixed that trigger prototype flag filters didn't work correctly when an entity had no flags set. more
  • Fixed a crash after inserting fuel into burner inserter while it was already trying to fuel itself. more
  • Fixed that unrelated entiti...
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09 Sep

Comment

Close the game, and open the config.ini, Then you can edit the active-gui-environment-volume-modifier=0.400000.

Changing it to 1 should be what you're after


06 Sep

Comment

This is it! Let's remove splitters in the next update.


01 Sep

Post

Bugfixes

  • Fixed that rotating belt direction when dragging allowed "stash" the rotate and continue in the original direction. more
  • Fixed that loading a game that was saved during drag building didn't clear the internal drag building state causing blueprint snapping not working properly. more
  • Fixed that LuaGameScript::check_prototype_translations() didn't check technologies. ...
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28 Aug

Comment

Originally posted by boikar

Except the one that enables them.

which one is that? do you have a link to it?


25 Aug


24 Aug

Comment

I should really fix it XD it's the clamps from the rocket silo, it's just a forgotten/misplaced layer in a graphics program.

Comment

Originally posted by amax3002

Kombat Drones looks cool! Does it have a scouting button so the units go off on their own?

Yes, the scouting is part of the unit control mod, so its common to any mods which use that, such as Kombat drones, Total automization, Robot army, etc.

Comment

I was not super pleased with my result from Total Automization, but it was the foundation for a lot of greater things down the line.

I just released what I think is a better mod, Kombat Drones, which has similar mechanisms as Total Automization

Comment

didn't even get a notification or anything

Are you sure?

We have this very explicit overwrite warning


18 Aug

Comment

Originally posted by freebit

Boken mods so far: Even Distribution (crash), Helmod (missing open button), Flare Stack (resets all burn rates).

Nothing we have changed should be causing mod problems (no changed or removed mod APIs).

Post

Changes

  • New Titillium style font for Cyrillic languages.

Bugfixes

  • Fixed inconsistency when fast-replacing ghosts with circuit connections. more
  • Fixed an issue with drag-building electric poles with long wire reach. more
  • Fixed a crash related to tutorials and modding. ...
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04 Aug

Post

Bugfixes

  • Fixed several issues related to latency state and quickbar.
  • Fixed underground belt related tips and tricks performing incorrectly. more
  • Fixed forced autosave flag would persist into loading another map if the current map got terminated due to script error before performing the autosave. more
  • Fixed a crash when loading some corrupt save files. ...
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01 Aug

Comment

How come you're still playing on 1.0.0?


29 Jul

Comment

Sorry, it is not possible, Steam is the only place where we offer regional pricing.