Just keep finding the bottlenecks and fixing the bottlenecks :)
Just keep finding the bottlenecks and fixing the bottlenecks :)
Klonan published the original mod with a license that especially allows to do this and the last update of the original mod was 2 years ago.
No bugs in 2 years 😎
the promised DLC has failed to materialize
failed to materialize so far
Sorry, it is not really possible in the engine to get units to 'shoot' at nearby friendly damaged units.
Yeah that's only about 20 times more detailed than our actual 3D model for this. (:
Can you at least confirm you guys are using computers to code? That also might be about as helpful.
I'm pretty sure we have a computer somewhere in the office
You don’t need the middle splitters
I'm not exactly convinced the word "need" was the design goal here XD
I think this console command should work:
/c global.pvp.config.victory.space_race.active = false
Sorry for the bugs everyone... now get to back to work
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
External link →The way I look at these things is the return of investment of modules.
Since the actual production is the amount of beacons (lets call it B) multiplied by the amount of assamblers (lets call it A)
A) For cases with a lots of beacons for a little of assamblers, you have basically two assamblers per 1 beacon, so 3 buildings gives 8 output, so the ratio is 8/3.
B) For cases of rows of assamblers and beacons, each assambler is affected by 8 beacons, and each beacon affects 8 assamblers, on avarage 2 buildings (beacon + assambler), gives you production of 8, so the ratio is 8/2.
In conclusion 8/2 is bigger than 8/3, so the rows are generally better.
Yeah you wouldn’t want to witness seeing the blender file for these…
Its possible, the code wouldn't look so complicated apart from the 'return to previous speed' part.
Couldn't Wube contact nvidia and ask them to change it?
I sent them emails in 2019 and also in 2020 when they emailed us about the GeForce Now Streaming thing, but so far no update on their side