Fortnite: Save the World

Fortnite: Save the World Dev Tracker




15 Jan

Comment

Originally posted by Haveireddit

Important Links

v7.20 Patch Notes Patch Notes

v7.20 Patch Notes Patch Notes (Reddit)

Hi all! Same as last time! We're requiring you to follow the format below (you can copy paste it). Please, please, please follow this format, and check to see if what you are reporting has already been said:

 

**Explanation**:

**Evidence**:

**If  replicable, how**:

**Platform**:

 

By doing this, we can use the upvote system to measure severity/frequency and also provide the developers with more info than simply, "Hey, this thing is not working, can you fix? Thanks." While allowing less severe/frequent bugs some more visibility instead of flooding the thread with the same bug. If you wish to report a bug and see that it's alr...

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Hey everyone,

We're aware that players are still being impacted by the Tab bug. We have our team looking into it. In the meantime, those that are impacted should DM me their account name / email. I'll work on getting them resolved until this bug is fixed.

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Hey everyone,

Our testing has shown that this is just a UI issue. Players should be getting the Perk-UP and Re-Perk added to their inventories.

We have a bug in place for this and we'll work on getting this resolved.

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I love the title of this post.. Catstructor!

But real talk.. Can you check your DMs. I need some information from you so that we can pull your client logs.

Comment

Originally posted by DBRichard

After the large amounts of edits on my earlier write up, I decided to do a full write up with the changes included in the main post to keep formatting cleaner.

This post includes all changes to Armor Reset Eligible schematics, and ALL schematics when recycled which now also give Perk Materials due to a new Threshold that I will call the Perk Threshold.

The Perk Threshold is 2x Grey Perk, 2x Green Perk, and 1x Blue Perk.

  • All Schematics give Re-Perk and Perk-Up when recycled now as long as they are above the Perk Threshold, any perks above will be converted to Re-Perk and Perk-Up during recycling.

Example: This untouched schematic without any armor perks has 2 blue perks, this is 1 perk more than the threshold mentioned before so you receive Perk-Up and Rare Re-Perk for 1 Blue perk which gets set back to a Green perk.

  • Schematics wit...
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" According to u/reekus818 Recycling schematics gained after the update do not give Re-Perk, it may be limited to schematics before the update. "

This is correct! From our Item Reset Post, any item that was had before the update was assumed to be upgraded.. meaning it will give you perk up and re-perk. Any item obtained AFTER this mornings update will not assumed to be upg...

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Originally posted by zenn0001

Do it while it lasts! /s

This is definitely intended. It's a feature that we've wanted to bring to everyone for quite a while. You can read about the other item changes from our Design Chat Post.

Comment

Originally posted by [deleted]

Should they be? Iirc we currently do not have any means of acquiring them through any form of Transformation. Only via Llamas / Research.

I would very much like to be able to Transform with a chance at getting them.

Thanks to this thread, this is currently under discussion internally.


14 Jan

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Hey everyone!

Bow down *Crown Emoji\*

Patch v7.20 releases tomorrow, January 15. Downtime begins at 5 AM ET(1000 GMT).

This will also conclude the 14 Days of Fortnite Quest.

Thank you!

External link →
Comment

Originally posted by iAmJack-

Thanks for the statement, Magyst. Do you have any kind of eta on when the first set of fixes dedicated for Xbox (or console as a whole) will be released? The amount of rewards and time I have wasted trying to get them with my game to either crash, freeze or lag is downright ridiculous.

Thanks

Unfortunately, I don't have a solid answer. Our Performance Team is hard at work digging into the client and server logs we've pulled. We have some ideas on what the cause is.. but we need to keep drilling down.

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Hey everyone,

 

This is a friendly reminder that the 14 Days for Fortnite will be ending soon so make sure to finish up your remaining quests!

 

Frostnite and Frostnite Weekly Challenges will still be available.

 

Thank you!

External link →
Comment

Originally posted by [deleted]

Thanks a ton! Good to know I can do Transforms without worrying about missing out on Perk Ups.

Another question about Transforms:

Are we able to get Launchers from Ranged weapon Transforms?

I usually do several Transforms a day... easily 50+. And I have NEVER received a launcher of any type.

Ive been doing Epic Transforms due to having no need for Manuals / Research points hoping for an Epic Dam Buster...but not a one.

Just want confirmation if Launchers are or are not obtainable through the Permanent Rare/Epic Transformation Keys.

I just took a look at the data, and can confirm that Launchers are NOT currently obtainable through the permanent Rare/Epic ranged weapon Transform Keys.

Comment

Originally posted by Gatsuuga

Any ETA on the hero rework detailed post yet?

I'm estimating the next couple of weeks on the post. We hope to have a video as well.. sort of how we did with the Front End UI changes. However, please keep in mind any bugs or pushbacks could change the delivery dates of the blogs / videos. It's definitely hard to communicate a date as things are always subject to change.

Comment

Originally posted by L3fty420

Is it just me or does it seem like theres a major lack of updates from epic? I know there was a break for the holidays. But darn it's like a ghost town when it comes to news / updates. What ever happend to dev updates, blog posts you know the things that used to drive excitment in STW. Epic where are you? What's going down? How've you been? You fixing the afk issue? Fill us in ;)

Hey there! We're definitely going to continue to bring those to big communication beats to you. We think it's important to keep you all in the loop on the new and exciting things that are coming.

You can find our most recent post regarding Item Resets: HERE.

We still have some things to finalize before we're ready to share them with everyone but we're working on some more in depth write-ups that we hope to share in the coming weeks.

Comment

Originally posted by rugrlou

This 88 (4x) Bomb mission has awesome rewards, but it is unplayable. I'm hard-wired on XB1 and this game is a laggy mess.

Frozen in place for 30 seconds, getting attacked the whole time then, unfrozen just in time to die.

Teleporting mini-bosses destroying the base.

And your cheap, little, " go-to" to make the game sweatier: Exploding Deathbursts. Forget about building anything, when this is on ... it's getting destroyed.

Oh, but Deathbursts almost always have another "-Burst" modifier to double-down the nonsense (i.e. Frenzy or Healing).

Fine. This is all, well & good. Right? It's a challenge.

What's wrong? These freaking Burst Modifiers, lag the game to hell. Then double-down, on them ... Unplayable.

Come on. Please take some consideration with this mode. You guys were on a roll updating quality of life in this mode for a while. Now ... radio silent. The 'other mode', gets fixes .... th...

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Hey everyone, we're aware of the uptick in degraded server performance on console.

I'm gathering server logs from players and routing them over to the QA and Performance teams to dig into what the cause is.

I know this is extremely frustrating to experience and I definitely apologize.

Comment

Thanks for sharing this video! We're currently digging back into performance on consoles to figure out what is causing this type of performance.

Also, could you check your private messages? I need some additional information from you.

Thank you!


12 Jan

Post

Update: The issues that Xbox players were experiencing have been resolved.

Party up and drop back in!

We're aware of the current issues some Xbox players may be experiencing with party chat, joining your friends online & signing in, or trying to view profiles.

Follow along here for status updates: https://twitter.com/XboxSupport

External link →

11 Jan

Comment

Originally posted by Epic_Jason

In update 7.20 we are enabling a brand new “Item Reset” feature. Schematics, Heroes, or other items will be tagged “eligible for reset” if they are impacted by a significant balance or design change. When you view one of these eligible items in your Armory, you will have the option to reset the item, which returns it to level 1 and sets all attached schematic perks back to the rarity level they started at. In return, you will receive all of the XP, evolution materials, RE-Perk, and Perk-UP that were spent to perform those upgrade operations.

 

Each flagged item can only be reset one time, and if you choose to upgrade the item (level it up, change the perks, etc) you will lose the ability to reset it. Items that have had their rarity increased with Flux will remain at their new rarity, and the Flux will not be returned. On newly acquired items we will track the starting rarity of each Perk and return them to those levels on a reset, but for existing items we are assu...

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These changes are very exciting! However, I just want to make sure that everyone is aware that only items that undergo significant balance changes are going to be tagged for the item resets.

 

"In update 7.20 we are going to flag all weapon schematics and heroes with armor perks as being eligible for a reset, due to the recent replacement of damage resistance perks with armor perks"

 

Those that have Heroes they want to reset, that have not been impacted by the v7.10 Armor change, will need to wait until the Hero Loadout launches. PLEASE do not accidentally recycle your heroes thinking they will go back to level 1.

Comment

Originally posted by mbit90

These are fantastic changes! As a reminder, when recycling an item currently we get 90% of the Level-up XP back and none of the XP for Evolution. /u/Epic_Jason , when you say we will get back 100% of the XP spent, does this include Evo XP too? That would be great.

While you're changing these systems, could you please take a look at the few known items with errors in their evo/recycle data ? Namely,

  • Rare Ceiling Drop Trap: recycling give a base of 2500 Schematic XP, while all other rare traps give 750 XP.
  • Mythic Survivors Joel and Karolina have wrong evolution requirements. See this forum post.
  • Founder's Nocturno (Legendary) Evo costs are the same as for Epic schematics.

It will return 100% of the XP spent on both level-up and evolution.

 

I can't speak to those specific items, but in general we fix evolution recipe errors as we find them. I'll pass the ones you listed along to QA for investigation.

Comment

Originally posted by [deleted]

Additionally, we’re improving the resources returned when you recycle/retire a Schematic, Hero, or other item type. They will be consistent with the amount given by the new reset function, which means you will receive 100% of the XP back, as well as the RE-Perk and Perk-UP for any upgraded perks on the schematic. Evolution materials and designs/manuals were already being fully returned, so that functionality will not change.

Will this work with Transformations too?

Transformations will now return full XP, evolution materials, and perk materials.

The only difference between Recycle and Transform is in the manuals/designs, since Recycle gives you 1/4/9 extra when you destroy a Rare/Epic/Legendary item.

Post

In update 7.20 we are enabling a brand new “Item Reset” feature. Schematics, Heroes, or other items will be tagged “eligible for reset” if they are impacted by a significant balance or design change. When you view one of these eligible items in your Armory, you will have the option to reset the item, which returns it to level 1 and sets all attached schematic perks back to the rarity level they started at. In return, you will receive all of the XP, evolution materials, RE-Perk, and Perk-UP that were spent to perform those upgrade operations.

 

Each flagged item can only be reset one time, and if you choose to upgrade the item (level it up, change the perks, etc) you will lose the ability to reset it. Items that have had their rarity increased with Flux will remain at their new rarity, and the Flux will not be returned. On newly acquired items we will track the starting rarity of each Perk and return them to those levels on a reset, but for existing items we are assu...

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