Fortnite: Save the World

Fortnite: Save the World Dev Tracker




17 Nov

Comment

Originally posted by Winterfoot

And of course u/FreightTrainUSA is f**king silent

This is slightly misleading, as we stated previously we were looking at the data around XP and made an additional change that increased mission XP and reduced quest XP. The values are not fully reverted before the 22.40 patch. The tweet can be found here

https://twitter.com/FortniteStatus/status/1593356417825705984?t=2ywAz48Cpsz0gS-WIHtnpA&s=19

Also as previously said, we're continuing to monitor the values and will continue to make any adjustments as needed.

Comment

This is slightly misleading, as we stated previously we were looking at the data around XP and made an additional change that increased mission XP and reduced quest XP. The values are not fully reverted before the 22.40 patch. The tweet can be found here

https://twitter.com/FortniteStatus/status/1593356417825705984?t=2ywAz48Cpsz0gS-WIHtnpA&s=19

Also as previously said, we're continuing to monitor the values and will continue to make any adjustments as needed.


15 Nov

Comment

Hey folks,

Just want to clarify that there is no hard cap on Quest XP - you'll always get the full amount, upon quest completion, even if you've already hit the Mission XP cap for the day. The only limitation is the number of quests available to you on a given day.

Greetings,

We’ve seen the community reaction to the addition of Quest XP to Save the World and the corresponding reduction to Mission XP, and wanted to clarify how some aspects work, and explain the goals and reasoning behind the change.

First off a clarification on how the daily XP cap works. This cap only applies to base XP earned from STW Missions. The Quest XP you earn is not capped by this value, and any rest XP you earn from playing Missions isn’t counted against the cap either (although once your base XP hits the cap you’ll stop earning rest XP in STW as well).

The goal of this change was to shift where XP is coming from, without changing the maximum amount of XP you can earn in STW each week, or the average XP income rate. Earnings for the first few missions of the day should be accelerated by the Quest XP, and then you’ll fall back to a lower rate once the quests have been completed. This is intended to allow the average STW player to earn more XP e...

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As the Hexslyvania Venture season finishes, make sure you complete all your questing, including that in the Eye of the Brainstorm questline to unlock the newest hero Brainstorm, and the Pulse Pounder and Shooting Star weapons. Also, complete your Alien Weapon set by grabbing the Plasmatic Discharger and Third Rail from the Event Store before November 20 at 7 PM ET.

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10 Nov

Comment

Originally posted by Rashin24

I'm kinda sad that other game braking bugs are not getting this kind of quick fixes like the stuck on the first loading screen or the one where you lose the ability to build/interact with anything in the mission.

Loading issues can be a complicated area and a variety of things can be impacting this. In terms of losing the ability to build/interact i cant recall seeing many threads on that? If im wrong here by all means feel free to share any clips/post that i've missed. Internally this could be known but something im not directly tracking.

Comment

Originally posted by Vag369

Thanks for fixing it, cause all missions were overwhelmed by its presence and ridiculous damage. Will the new weapon set remain a fortnitmares event without a new llama to go with them?

I can see about asking where the weapon will stay but from my understanding, the weapons and Brainstorm are part of Fortnitemares.

Comment

Originally posted by Rockeef

Ngl, it will probably be useless after they adjust it. Going to have fun while it lasts.

I understand the feedback and I'll make sure to continue to monitor the conversation around the weapon. If its a situation where we've made changes to far in one direction, be sure this is something i'll bring up.

The biggest thing to understand here is that we're not nerfing the weapon per say ( The ammo change can be seen as this), but fixing issues that had unintended interactions like with player built walls and the Storm King.

Hey Commanders,

Just wanted to drop in and provide an update on our most recently released weapon, the Plasmatic Discharger. With the release of any new feature, item, hero, or weapon we’re always watching it closely to see how it’s performing. Currently, the Plasmatic Discharger is overperforming in some areas due to a few bugs and other minor issues.

  • The weapon type was not set properly, which allows it to do unintended damage to the Storm King’s Horn.
    • It’s properly typed as an Explosive Weapon in the v22.40 update, which should alleviate this issue.
  • There is an issue where the weapons energy ball can stay on a friendly structure longer than intended.
    • We’re aiming to reduce the time it lasts once stopped on friendly structures. This will take a while to fix and will happen sometime during the Winterfest Venture Season.
  • Massive damage for only 3 Energy Cells per shot.
    • We’re going to reb...
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03 Nov

Comment

Thanks for bringing this up, will have our QA folks look into it and pass this along to the dev team.

Quick edit, seems this is known and looked at being fixed in a future update.


02 Nov

Comment

A few of these are known and being looked at and ill check on the others.


01 Nov

As the Hexslyvania Venture season continues, a new Hero and weapon set make their debut in Save the World. Also, wildlife has become rideable, so jump on a boar or wolf and swiftly ride into the night as you battle Husks in Hexslyvania!

External link →

26 Oct

Comment

This should be fixed in the next update from what i understand.


19 Oct

Comment

Originally posted by xXNebuladarkXx

Epic plz: fix the building glitch pls I would said add a new hero but we are already getting 1 (and its a constructer woo hoo) and a new weapon so ty if you guys read this <3

what building issue are you talking about?


20 Sep

Comment

Seen a couple of post on this, just acknowledging i've seen it and tossing it to the team to look into.

Comment

Seen a couple of post on this, just acknowledging i've seen it and tossing it to the team to look into.

Comment

Seen a couple of post on this, just acknowledging i've seen it and tossing it to the team to look into.


16 Sep

Comment

Thanks for the report, passing this along to the team to look into further.

Comment

The team is aware of the issue and looking into when an expected fix can happen. No current time table is available. But i will but this on trello for general tracking.