Thank you for the clarification!
I was going to make a thread for this small request but it seems appropriate to mention it here, would it be possible for reactive skins like Deadfire or the ghost portal that require kills/damage to not reset upon respawn in modes like disco and playground? As someone who plays those modes a lot, it can be mildly frustrating. I don't mind having to get 5 kills or 1000 damage in one life to turn them on, that adds a fun level of challenge, but having them reset when I get hit out of nowhere with a stray grenade ain't fun, haha.
I'll poke our engineers about it to see why it's working that way.