Hi everyone,
This change to the Remote Explosives' structure destruction radius is unintended.
What happened? Before this patch went out, we made a last-minute change to the item in order to properly attribute fall damage that was indirectly caused by Remote Explosives. In the process, we inadvertently unified the player damage radius (400 units) and the structure damage radius (600 units) to use the smaller of the two.
Our plan: We're currently testing a new value for this unified destruction radius that meets more in the middle. I'll report back with the exact number once it has been deployed.
The reasoning behind it: It does make sense for the explosion to use the same radius for both players and structures, but our goal is that one charge should be able to destroy the wall it's attached to and the wall on the opposite side of the building grid. That means the explosion radius needs to increase from the value that's currently live.
You'll...
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