Fortnite: Battle Royale

Fortnite: Battle Royale Dev Tracker




24 Jul

Post

Hey guys, let's talk about "Ghost Peeking".

When crouching up-hill, you can sometimes fire over cover without actually being seen by your target.

Here, I've enabled some developer debug to show what's happening:

(gif) Ghost Peeking with developer debug

The yellow line is a trace from the center of your camera. The green line is supposed to be the bullet trace.

Side view

So ...

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Comment

Originally posted by phoneheha

C4 has been silently nerfed. I just used 4 in a game, and it seems like it's been reverted to pre buffs status - only seems to affect a much smaller radius now.

Hi everyone,

This change to the Remote Explosives' structure destruction radius is unintended.

What happened? Before this patch went out, we made a last-minute change to the item in order to properly attribute fall damage that was indirectly caused by Remote Explosives. In the process, we inadvertently unified the player damage radius (400 units) and the structure damage radius (600 units) to use the smaller of the two.

Our plan: We're currently testing a new value for this unified destruction radius that meets more in the middle. I'll report back with the exact number once it has been deployed.

The reasoning behind it: It does make sense for the explosion to use the same radius for both players and structures, but our goal is that one charge should be able to destroy the wall it's attached to and the wall on the opposite side of the building grid. That means the explosion radius needs to increase from the value that's currently live.

You'll...

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17 Jul

Comment

Originally posted by arp325_

Do you guys think improved mobility means running faster or increased strafe speed?

Hey Everyone, this is a case of poor wording on our part. Sorry about the confusion. What this means is that compared to most other weapons, the SMG carries a lower accuracy penalty when moving.  The goal is that this gun should support a run-and-gun playstyle.


13 Jul

Comment

This one slipped between the cracks. It's been fixed for the next patch. Thanks!


12 Jul

Comment

Originally posted by CharlieOnFiya

When driving the atv with the controls of old school, the drift and switch seat button are the same

Thanks for the report, we've already changed the ATK binds for a future build to resolve this.

Cheers, Michael Noland

Comment

Sorry about that. This is a bug but will take a client patch to address; it will be fixed in a future build.

https://trello.com/c/aZoW6vK1

Mouse+keyboard users can work around it by left-clicking on the X and then right-clicking twice on something else, but I'm not aware of a similar workaround for controller users.

Cheers, Michael Noland


05 Jul

Comment
    /u/3van on Reddit - Thread - Direct

Thanks! We've really been working hard to make improvements on this front. The Playground LTM was a really nice stress test, heh - I heard it was kind of popular or something. (kappa)


03 Jul

Comment

Something doesn't sound right. If you had already played on an Xbox with that account, you should have not been able to play with that account on your cousin's PS4. Send me a PM with your account name if you were playing on an Xbox and you were able to use it to play on the PS4 - that sounds like an unintentional bug if so.

Comment
    /u/3van on Reddit - Thread - Direct

Originally posted by guytonre

If I go in and play for 10 minutes and then leave, do I still have 50 minutes left if I want to join later?

Edit: why is there a time limit?

If you exit your match, you will load into a new match with a new one hour time limit the next time you queue up.

The time limit is there so we don't completely run out of servers.

Comment
    /u/3van on Reddit - Thread - Direct

Originally posted by BurlsteinBurl

You've got a legendary cat

I'm pretty sure he doesn't even know he's a cat. He's a pretty horrible one: falls off the bed/couch all the time and lands on his back, can't be left alone for more than a day, has to be taken on a walk every day or else he goes crazy, etc.
(He's a pretty great dog, though.)

Comment
    /u/-MrW on Reddit - Thread - Direct

Wild. Like for Playgrounds.

Comment
    /u/3van on Reddit - Thread - Direct

I can't wait to see what you guys make. We all worked crazy hard to make this happen. <3

(My cat was nowhere near my laptop this time, so I'm assuming that's why everything went smoothly.)

Comment

Thanks for the heads up /u/IlliniChiefKeef and /u/ecxtts_

The game should be playable again in a future build :)

Cheers, Michael Noland


29 Jun

Comment

Originally posted by bigben314_

First comment in 100 days 0.o

Really appreciate the transparency - you guys respond so fast! I just really wish this LTM would come out faster - hope you understand...

We totally get it. This one really bummed me out so I wanted to drop by and share how disappointed I am that we’re not all in Playgrounds right now. It sucks for you to wait and it sucks for us to have to tell you there will be a wait. You all care so much about Fortnite and we want to get this right for you.

Comment

Originally posted by bigben314_

First time im genuinely disappointed with Epic in terms of being prepared, really sad :(

We share your disappointment. I’m so sorry we let you down. We know how excited everyone is for this LTM and we wanted so badly to get it into your hands before the weekend. We’ll do everything we can to get it live and stable.


26 Jun

Comment

Yeah - I've also felt this way when I play at home. I'll speed it up, thanks!


25 Jun

Comment

Originally posted by BlueZirconBoi

Please get it back into the switch too

Will do! The fix should apply to both platforms.


23 Jun

Comment

Originally posted by iDrake99

What abbout the pickaxes?

We want to improve previewing of the harvesting tools in the front end too, but it's a bit more complicated than the glider was, so I don't have an estimated build for you.

Cheers, Michael Noland


22 Jun

Comment

Good idea! We've already implemented this and it will be in a future build; it just took a bit longer than playing the deployment animation as the sound was handled differently.

Cheers, Michael Noland


13 Jun

Comment

Just wanted to drop in and let people know the change to placement XP in the Solo playlist was not intentional and the playlist data has been restored to the correct Solo placement schedule in a back end deployment earlier today.

As a bit of background, we've been working to make it easier to create and maintain LTMs, and when we switched over to the more data driven approach, the always-on Solo playlist (but not other solo LTMs) accidentally got pointed to the Squad placement XP schedule.

Cheers, Michael Noland