Fortnite: Battle Royale

Fortnite: Battle Royale Dev Tracker




26 Jul

Comment

Originally posted by danimal4d

Any tips for consoles? Xbox in particular...

DPad Left should be bound to 'repeat last emote' on PS4 and XB1 in "Old School", "Quick Builder", and "Combat Pro" layouts. That button was already taken in "Builder Pro" so it's not available there for now.

Cheers, Michael Noland

Comment

One more point to add about the damage falloff:

The new falloff values apply to environmental damage as well, meaning SMGs are now less effective at destroying structures as range increases. This helps further position SMGs as close-range weapons and keeps them from edging into engagement ranges where rifles should be the most effective option.

Again, we'll be keeping a close eye on SMG performance to make sure they hit the goal of being a good option for close-quarters combat without over-performing in other areas.


25 Jul

Comment

This is awesome! So excited to see all the crazy things that people do with toys + playground :)

FYI you can bind a key to any of the the 6 default emote slots from the locker, and another key bind is available for 'repeat last emote' (this one is available in some of the controller configs too, currently on left dpad, but it might move in the future).

Cheers, Michael Noland

Comment

Originally posted by EpicRook

Hi everyone,

This change to the Remote Explosives' structure destruction radius is unintended.

What happened? Before this patch went out, we made a last-minute change to the item in order to properly attribute fall damage that was indirectly caused by Remote Explosives. In the process, we inadvertently unified the player damage radius (400 units) and the structure damage radius (600 units) to use the smaller of the two.

Our plan: We're currently testing a new value for this unified destruction radius that meets more in the middle. I'll report back with the exact number once it has been deployed.

The reasoning behind it: It does make sense for the explosion to use the same radius for both players and structures, but our goal is that one charge should be able to destroy the wall it's attached to and the wall on the opposite side of the building grid. That means the explosion radius needs to increase from the value that's currently live.

You'll...

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Update: Remote Explosives are ready to be re-enabled after a bug fix and an adjustment to their explosion radius. The damage radius is now a unified 520 units, whereas in previous patches it was 600 units for structures and 400 units for players.

To be clear, this change represents a reduction in the structure damage radius of Remote Explosives.

But that's not the only change in the works! We've been hearing the community feedback that availability of this item is too high. To address this, we’ve been considering a reduction to drop count and max stack size, and even the rate at which they drop in the world. Look for possible changes in the near future. In the meantime, please let us know what you think once you've had a chance to try out their new reduced effectiveness.


24 Jul

Comment

Originally posted by FlippinSweet36

Hey Nick,

I have recently seen this exploit on xbox (like literally everytime I'm in top ten and feel like I'm gonna win lol) where someone will build a 1x1 but instead of placing a regular ramp they place a roof and edit the two parts to make it a ramp. Visually the roof (now edited into a ramp) sticks over the edge of the wall but can still be shot through. Thus creating and even bigger ghost peeking problem because I am not able to see their head at all while they are shooting me through the extra part of the roof that sticks up over the wall. I can't tell you how frustrated this makes me and I would appreciate a fix on this more than anything else in this game.

I would add a link to one of the thousand clips I have of this but I'm new to reddit so I don't know how and I'm on my phone and I read somewhere that it's difficult to link videos on mobile.

By the way, Nick and the rest of Epic, you guys are doing an absolutely phenomenal job with your game and ...

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Hey man,

Yeah, this was the worst case scenario of this bug. The steeper the slope, the bigger the issue.

This should be much, much improved with these changes!

-nick

Post

Hey guys, let's talk about "Ghost Peeking".

When crouching up-hill, you can sometimes fire over cover without actually being seen by your target.

Here, I've enabled some developer debug to show what's happening:

(gif) Ghost Peeking with developer debug

The yellow line is a trace from the center of your camera. The green line is supposed to be the bullet trace.

Side view

So ...

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Comment

Originally posted by phoneheha

C4 has been silently nerfed. I just used 4 in a game, and it seems like it's been reverted to pre buffs status - only seems to affect a much smaller radius now.

Hi everyone,

This change to the Remote Explosives' structure destruction radius is unintended.

What happened? Before this patch went out, we made a last-minute change to the item in order to properly attribute fall damage that was indirectly caused by Remote Explosives. In the process, we inadvertently unified the player damage radius (400 units) and the structure damage radius (600 units) to use the smaller of the two.

Our plan: We're currently testing a new value for this unified destruction radius that meets more in the middle. I'll report back with the exact number once it has been deployed.

The reasoning behind it: It does make sense for the explosion to use the same radius for both players and structures, but our goal is that one charge should be able to destroy the wall it's attached to and the wall on the opposite side of the building grid. That means the explosion radius needs to increase from the value that's currently live.

You'll...

Read more

17 Jul

Comment

Originally posted by arp325_

Do you guys think improved mobility means running faster or increased strafe speed?

Hey Everyone, this is a case of poor wording on our part. Sorry about the confusion. What this means is that compared to most other weapons, the SMG carries a lower accuracy penalty when moving.  The goal is that this gun should support a run-and-gun playstyle.


13 Jul

Comment

This one slipped between the cracks. It's been fixed for the next patch. Thanks!


12 Jul

Comment

Originally posted by CharlieOnFiya

When driving the atv with the controls of old school, the drift and switch seat button are the same

Thanks for the report, we've already changed the ATK binds for a future build to resolve this.

Cheers, Michael Noland

Comment

Sorry about that. This is a bug but will take a client patch to address; it will be fixed in a future build.

https://trello.com/c/aZoW6vK1

Mouse+keyboard users can work around it by left-clicking on the X and then right-clicking twice on something else, but I'm not aware of a similar workaround for controller users.

Cheers, Michael Noland


05 Jul

Comment
    /u/3van on Reddit - Thread - Direct

Thanks! We've really been working hard to make improvements on this front. The Playground LTM was a really nice stress test, heh - I heard it was kind of popular or something. (kappa)


03 Jul

Comment

Something doesn't sound right. If you had already played on an Xbox with that account, you should have not been able to play with that account on your cousin's PS4. Send me a PM with your account name if you were playing on an Xbox and you were able to use it to play on the PS4 - that sounds like an unintentional bug if so.

Comment
    /u/3van on Reddit - Thread - Direct

Originally posted by guytonre

If I go in and play for 10 minutes and then leave, do I still have 50 minutes left if I want to join later?

Edit: why is there a time limit?

If you exit your match, you will load into a new match with a new one hour time limit the next time you queue up.

The time limit is there so we don't completely run out of servers.

Comment
    /u/3van on Reddit - Thread - Direct

Originally posted by BurlsteinBurl

You've got a legendary cat

I'm pretty sure he doesn't even know he's a cat. He's a pretty horrible one: falls off the bed/couch all the time and lands on his back, can't be left alone for more than a day, has to be taken on a walk every day or else he goes crazy, etc.
(He's a pretty great dog, though.)

Comment
    /u/-MrW on Reddit - Thread - Direct

Wild. Like for Playgrounds.

Comment
    /u/3van on Reddit - Thread - Direct

I can't wait to see what you guys make. We all worked crazy hard to make this happen. <3

(My cat was nowhere near my laptop this time, so I'm assuming that's why everything went smoothly.)

Comment

Thanks for the heads up /u/IlliniChiefKeef and /u/ecxtts_

The game should be playable again in a future build :)

Cheers, Michael Noland


29 Jun

Comment

Originally posted by bigben314_

First comment in 100 days 0.o

Really appreciate the transparency - you guys respond so fast! I just really wish this LTM would come out faster - hope you understand...

We totally get it. This one really bummed me out so I wanted to drop by and share how disappointed I am that we’re not all in Playgrounds right now. It sucks for you to wait and it sucks for us to have to tell you there will be a wait. You all care so much about Fortnite and we want to get this right for you.

Comment

Originally posted by bigben314_

First time im genuinely disappointed with Epic in terms of being prepared, really sad :(

We share your disappointment. I’m so sorry we let you down. We know how excited everyone is for this LTM and we wanted so badly to get it into your hands before the weekend. We’ll do everything we can to get it live and stable.