Fortnite: Battle Royale

Fortnite: Battle Royale Dev Tracker




25 Jan

Comment

Originally posted by Kassius87

So will us east coast people experience better connection too or is this mainly for the west coast people? Just wondering

What will now be NA East is exactly the same as "NA" previously. So if your ping to NA East is lower than your ping to NA West, your experience will not change.

Comment

gt2x - sorry we boned your experience. We did shift Asia servers from Tokyo to Seoul, with the intent that it's a near-neutral change for most players and a positive change for many players. That said, we definitely don't want to pull the rug out from players enjoying our game and this current shift isn't necessarily final or forever. As Asia player populations continue to grow, we are likely to need both datacenter locations, but we have to figure out how best to solve for cases like yours seamlessly rather than just randomly bouncing you between Tokyo and Seoul servers, which is quite a variable experience in your case.

Can you please do me a favor and let me know what your ping is to each server region via in-game settings? That would be helpful as we dig more into the data from our end to see what the full scope of positive, negative, and neutral impacts are here.


20 Jan

Comment

Originally posted by cwsker

How big will the patch be?

Bigger than we would like, but not huge. Estimated patch deltas: PC: 308 MB PS4: 390 MB Xbox: 1.7 GB

We are actively working on driving down patch sizes in general and especially digging into whatever is causing our Xbox patches to be so much larger atm. In the meantime, very sorry to our Xbox players for the larger-than-expected patch, but we do believe the stability gains are still worth the patch size here.

Comment

Originally posted by [deleted]

[deleted]

Well you see... the new server is now live, but I wasn't sure at the time if the operation had actually started yet. And the patch sizes should be small, but I wasn't sure how small yet. You could say I was being unclear-ish, and that would probably be fair. I'm sorry-ish.

Comment

Originally posted by Unix33

Wait client stability? Is there any way you can elaborate on how this could affect us?

Crash rates have increased a bit on this patch on all client platforms and server. Not catastrophic rates of crashing but we have definitely regressed more than we are comfortable letting sit without a quick fix.

The server we are deploying now-ish should significantly decrease server crashes. Client patches tomorrow morning should significantly decrease client crashes.

Server update should be totally invisible to players. Client update should be small-ish download tomorrow. Dudes are working on gathering actual patch sizes atm, but I expect a few hundred MB patch size.

Tangent = we are actively working to drive down patch sizes so these emergent updates are less disruptive.


18 Jan


Excited for the new map update this week? Get a dev perspective with some of the Fortnite team!

David Spalinski, Lead Level Designer:

Since the initial release of Battle Royale in September we’ve been keeping an eye on opportunities to improve and add to the map. We had some initial predictions about what would make it better for you, but chose to take the time to watch, listen, and play with the community to learn about various things we couldn’t have known at the onset. We’ve taken that knowledge and built it into this update, which represents a major iteration on the Battle Royale map.

One of the primary things we identified needed improvement was the density of the points of interests (POIs...

Read more

17 Jan

Comment

Originally posted by AndrasZodon

For real. I understand that there are limitations to the building system, and thus areas of uneven elevation will have issues with building. However, extended areas of flat ground should absolutely line up better with the building grid. When you place a wall, it needs to be at least chest high, not ankle high.

We agree :)

Comment

Originally posted by agoracy

There are multiple places on the map where this happens, also locations where your walls/ramps get placed up in the air, allowing rockets to hit you from underneath. I think this should be a priority considering building is a major feature of the game, but I am confident you guys are already handling that.

Edit: When I say "placed in the air" they are being placed above ground, without being attached to another adjacent structure.

If you can point out other specific areas where this happens, that would be helpful! It'll take some time, but we'll add them to the list.


16 Jan

Comment
    /u/S-LG on Reddit - Thread - Direct

(^▽^)

Comment

Originally posted by Bran04Elite

u/innerchildndc Mind helping this guy out?

Looks like they fixed it before I even got here!


15 Jan

Comment

Originally posted by Mugwam

You're forgetting Squads and Duos will be 1 game with 2 to 4 winners (the solo squad winners are very few and far between) that kinda makes the math a bit fuzzy. Plus all the 50v50 games as well will wildly throw of the stats. WE NEED MORE DATA!

We didn't count 50v50 in this :) I debated it but since it was such a different mode ...


11 Jan

Comment
    /u/S-LG on Reddit - Thread - Direct

PSA: The whole Fortnite team watched this epic showdown


10 Jan

Comment

Hey folks!
 
With the release of V.2.1.0, two PC performance issues emerged:
* Game client hardlock, most notably when alt+tabbed away from the client.
* Significant in-game hitching.
 
Following our investigation, we discovered that both issues were due to a certain audio configuration and immediately pushed a backend update to disable it. Disabling this component should have no impact on game audio.
 
While this won’t fix all performance issues for all users, we believe the major PC performance regressions shipped with 2.1.0 are now resolved. We’re continually investigating performance issues in the pursuit of providing the smoothest experience possible for all players.
 
As always, thank you for your patience!
Shank
Live Ops Analyst


Heya folks,

We have a brand new feature for NVIDIA owners coming in that will allow you to quickly share those hype Fortnite Battle Royale plays. NVIDIA ShadowPlay Highlights is supported for all PC gamers using GeForce GTX 650 and above graphics cards.

Introducing, ShadowPlay Highlights from NVIDIA! No longer will your friends have to “take your word” when you tell them about that mountain sliding snipe headshot. ShadowPlay will save plays automatically by default. You are also able to manually configure which plays get saved to customize it to fit your style.

ShadowPlay_FNBR_1920x1080_Updated.jpg

More info on ShadowPlay features can be found ...

Read more
Comment

Originally posted by PhobiaOW

AD? And really? Cause that would be so cool

*Art Director

Yep, we have the task made and someone will likely be on it in the next week.


09 Jan