Fortnite: Battle Royale

Fortnite: Battle Royale Dev Tracker




07 Feb

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Hey man, really sorry this has taken as long as it has. It turned out the bug was trickier to track down than we had anticipated.

The good news is that it just came back fix confirmed today, so it will be in the 2.5 version released next week!

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Have you submitted a ticket to customer support at fortnitehelp.epicgames.com?


05 Feb

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Hey, Epic dev here!

After a bit of poking around, I found the root cause of the issue.

We have a "vertex shader" on the trees, which makes them sway around in the wind a little bit. Unfortunately, they swaying quite a lot, and the actual collision of the tree doesn't update with it. There was up to ~1ft between where the branch you hit was rendering, and where its collision was.

I've addressed this issue for the next build, so the trees only move very closely around the actual collision.

Thanks for posting!


04 Feb

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    /u/S-LG on Reddit - Thread - Direct

Forwarded this along to the team. Thanks for bringing this up! As for everyone watching this, please do not attempt to abuse this bug. Exploiting is a serious offense.


03 Feb

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Originally posted by [deleted]

[deleted]

We're working to remove those as Blitz isn't the current LTM!


02 Feb

Hey everyone,

I wanted to take some time to talk about the upcoming limited time mode Shooting Test #1.

Late last year we outlined some of our goals with Battle Royale’s combat and weapon accuracy (you can read that blog post here). Back then, we stated two goals for our combat:

  • Goal #1 – Pistol sniping at long range should not be possible.
  • Goal #2 – Our weapons should have characteristics that encourage a wide range of engagements based on: distance to target, target type, ammo availability, etc.

One of our favorite thi...

Read more

01 Feb

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Originally posted by MyStupidRants

That nice, would you ever consider making it so the trail matched the color of the gun's rarity like some people suggested?

I will bring it up with the teams and get their feedback.

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Hey everyone, I believe this will be included in the upcoming patch (if not the following one). They’re technically still there, just drawing completely transparent :)

This will be a fix for both BR and StW.

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Hey, thanks for the report! We are aware of it, and we're actively working on a fix. Sorry for the bug, but we should have it fixed shortly!

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Originally posted by TerminalTwist

Selfish request. Can you PLEASE disable or fix the "Play a match with a friend" daily?

Multiple reports of it not able to be completed. I have tried with a friend on PSN that also friends our Epic accounts from paragon; this still didn't complete the quest.

Yet, every. single. day. I have to use my only reroll on challenges to clear one that is impossible to complete. I should instead be using this for challenges I have a hard time with. One of which is taking my other free slot. Leaving me one challenge a day for my battle pass and severely crippling my last tiers of BP progression.

Hey man, nothing selfish about wanting the quest to work!

We're actively looking at it right now. Like literally, I'm debugging it this moment. :)

Hopefully we'll have a fix shortly.


31 Jan

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Originally posted by BobbyBoJanglles

I don't want to take away from epic but this is one of those things they were already working on and people happened to want it. So when they release a feature like this it looks like they are taking ideas from the community but really they were just following their own plan

Honestly, it's a little bit of both. :)

Internally, we had discussed it, and it was definitely a feature we wanted to add. Around the same time, we started seeing suggestions to add it.

Seeing both the request and the concerns helped inform us on its priority and how to finish the feature. For example, it was clear from your discussions that we should absolutely not ship it without an option to disable it.

So, yeah, even if a feature is on the roadmap, it's still super useful to see discussion and ideas about them!


28 Jan

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Originally posted by timberwolf250

How are 3 people alive in that tiny circle

Probably all 3 too busy taking screenshots of that sweet, sweet TOMATOooooo


27 Jan

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Originally posted by Pretentious_Username

Definitely! Everyone puts in so much effort and it's great to see!

Plus Epic even gives us some flak back :)

No one can compete with Epic's Flak <3


26 Jan

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Originally posted by MaorMx2

Is there a way to view your past matches? That way we can know if it's a UI bug or a database bug.

Can you message me your ingame name and platform?


25 Jan

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We're past the hardest part now. We finally have the database back up and fully functional. Our QA heroes are testing things atm to make sure everything survived the transition from healthy DB to dead DB to healthy DB again. Then we have a few additional steps to get everything fully back online and letting people in.

Will update soon - I'm hopeful we'll be able to open the floodgates in the very near future. Thanks so much for everyone sticking with us during this. I know this patch has been literally unplayable........

EDIT - Now it is *literally playable and it did not take as long as anticipated to get login queue drained*. Thanks again for your patience and passion.

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Originally posted by gt2x

https://imgur.com/a/Lon2J (ping from each server)

thank you!

Perfect, thank you. Will share updates here as they are available.

Quick question, I should have asked before. Are you experiencing variable/sporadic latency, rubberbanding, or anything along those lines? Or is the change in experience limited to the major change in latency?

Basically, trying to understand if your experience is "much higher latency, but stable/consistent" or if you also have degraded experience in terms of stability of your connectivity. Understanding personal anecdotes like this really helps contextualize the data on our end.

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Originally posted by Bynestorm

No epic flair? Mods?

Can confirm - 3van did most of the actual hard work to make this possible.