Guild Wars 2

Guild Wars 2 Dev Tracker




18 Dec

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Originally posted by Deroir

A literal physical edge or a mental edge? :P

Yes.

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Originally posted by Bogyesz

My 2 cents:

We may have to talk to an npc, who is on the edge and maybe lost something. The Domain of the Lost is full of npc's named Lost Spirit, also you defeat yourself to get back your name (the npc becomes a lost spirit aswell), also you get a "journey" of your story so far, then at the end you climb up a tower, there is a cliff (with Balthazar)(who you lost against in battle and died -> you are a lost spirit).

This would be nice and all, but I am not really sure you need to do be in an instance for it. Also it does not match with all the meditation and abaddon stuff.

We may have to talk to an npc, who is on the edge and maybe lost something.

The person you seek is, in fact, both.


17 Dec

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Y'all seem to be pretty close to the edge on this one.


15 Dec

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Originally posted by MooNtHeStaR

Seeing that the last one has a different icon etc.

I think it may be related to handing in your completed log to someone/somewhere... instead of /sitting somewhere.

I like the way you think.

I'm at a loss for what I could say that wouldn't outright give it away.

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Originally posted by kbn_

How about a UI change to OS and a very slight bump in the rewards for cashing out there? Leave the pips that of a normal map, but give marginally more reward track progress with some sort of clear UI indicator that you're doing it. Carrot people out of the queued maps, basically, without actually providing that much stronger of an incentive. Could apply a slight nerf to the rewards when ticking down on a non-OS map to balance out the economic impact if necessary.

I'd like to get the UI displaying correctly in OS so at least its clearer that you get rewards there.

Comment

Originally posted by morroIan

One black mark against Raymond is that he was excited for those obsidian weapon skins, looking at them I can't fathom why.

I dunno options differ I guess I really like the torch and the dagger.

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Originally posted by [deleted]

[deleted]

We've looked into cashing out and it's not the solution to reward AFKers. We detail some of that in the FAQ. Some people who AFK might use a system that gets them out of the game for slightly less rewards but we'd still have AFK people trying to maximize rewards. We'd need to do something else to solve that problem. The pie in the sky idea is to find something that works for all of the parties involved. Maybe there isn't one but we have ideas that hit a larger portion of the issue and we're looking into those more since they solve more of the problem. One thing I'm looking into again is the idea of keeping participation from decaying outside of a WvW map. I've looked into this in the past and it's not a straightforward change.

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Originally posted by Hiraldo

Shoutouts to /u/anet_raymond

Hey that's me!


14 Dec

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'ey alls,

First off - this issue is one we're investigating and seeking to address.

To better explain some of what is going on I need to explain some of the difference between an obstructed and a pathing error.

A pathing error is when we try to create a pathing line between you and the point you're targeting and can't find a way to do that. Picture you targeting a point up on a cliff; you've got no way to walk there so you'll get a pathing error.

An obstructed error is where there isn't a direct line of sight to the point because there is collision in the way. Picture shooting an arrow at a spot behind a wall, you could potentially walk there around the wall, but you can't shoot the spot because of that pesky wall. Thus obstructed error.

In this case what is happening is that your target is the ENEMY near your shade, not the shade itself, who you may not be able to see.

An example of why the obstruction requirement exists is that a S...

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The "Condition Vulnerability" Option is causing this, and is intended. I really should rename it "Condition Damage Only."


13 Dec

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Awww man, this is awesome! I love all the expressions and all the little details on the racers in the second panel, and that frazzled expression on the left sylvari is just joyous! Thank you so much for sharing this.


12 Dec

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The update notes for this came in too late for the main notes, but should be coming with the first hotfix.

You can now use Powdered Rose Quartz to purchase material shipments from Quartermaster Zineb in the Sunspear Base. We wanted to preserve a way to make this useful for players outside of the Astral and Stellar weapons, that didn't involve straight silver from vendors.

Originally posted by Anet_Ben

Where is your anet tag bro!?

Whatever man, I messaged Gaile last week. But I'm sure she was just too busy playing our sweet sweet episode, obviously. (Can I say that? Is that a thing I can say?)

Yup! Ben is on it.

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You may have saved him, but he's become a shadow of his former self.


09 Dec

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Originally posted by Anet_Raymond

We actually get this question a lot. I talk a bit in another thread here (I'm on my phone or I'd link it) and we address it in the FAQ edit: phone changed or to it


07 Dec

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Originally posted by Linuky

You may wonder how the Alehounds got hold of an airship. Well there was grog and the captain called for a raid. The next day the crew woke up, there was the airship.

(Actual dialog from the little fights happening in the battle free zone there)

YAY! I'm glad you found this dialog and that you like the silly backstories we came up with for the corsairs.


06 Dec

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Originally posted by ThePansAnOldMan

Thank you so much!

Apologies for the delay, but the wallpapers are up now on the Episode 1 release page.

We don't currently feature 3440x1440 as one of the sizes, but we're planning at some point in the future to streamline the sizes we feature and add an ultrawide-friendly aspect ratio version.

For now, you'll just have to make due with this 3440x1712

image. You can decide how you want to crop it. Enjoy!


04 Dec

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Yay, glad to hear you guys are enjoying them!