Guild Wars 2

Guild Wars 2 Dev Tracker




29 Nov

Hi,

As I wrote in my previous response, it’s been a wonderful challenge to support all Living World and Live content development for a game of this size, for five years and counting, purely through the sale of optional microtransactions. We laid out our guiding principles for GW2 microtransactions in March 2012 and we've held true to them ever since. My motivation is to continue to stay true to those principles while also continuing to fund Live content development. I recently apologized for our missteps with the Mount Adoption License. Still, mount skins are purely cosmetic, thus in many ways an ideal embodiment of our goal to support the game with optional microtransactions.

Most of us have two relationships with the GW2 gem store. One relationship is that of a customer: we purchase things when we want them for ourselves and agree with how they’re bundled and priced. Another relationship is that of an interested party: we know that ArenaNet funds Live development ...

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Comment

Originally posted by DisappointedLily

Drew Cady

Just major props, I'm an audio/video professional myself and all the sounds in the game are so top notch and rich, from the dialogue to the FX.

The Mesmer sounds are amazing.

It is a team effort to create and implement all the audio and I have to thank the audio team for holding such a high bar. Thank you! I am happy to hear you like it. I had a lot of fun making Dhuum sound the way he does.

Comment

Originally posted by TekFan

I've been enjoying Daybreak so far. The story has been longer than I thought(positive), my inventory is much more spacious thanks to the key-wallet and the new map-currency started with a slot in the material storage.

I'm really amazed by the new focus. The dark theme isn't really my thing, but art-wise it's great. I know you're not talking about future designs, but...let's just say among the hammer skins Entropy and Genesis make a really nice pair. So...shiny book focus? ;)

P.S.: Could you add a "Consume all"-option to the new map currency?

I set up Kralkatite to work with consume all, but then apparently forgot to enable that. I'll see about getting that added.

Comment

Originally posted by [deleted]

[deleted]

Yes, thank your for your kind words. The audio team takes our craft seriously and we have fun dong it. We look forward to blowing your mind some more.

Comment

Originally posted by ChazGELF

I'm a little curious about the design of the new Living World map - There's a lot of tar pits and such around the place but surprisingly they aren't considered much of a hazard, mostly just slowing players down in one part of the map compared to the seas of quicksand across the other PoF maps that'd kill you quickly if you weren't on a skimmer - Map Spoilers Is there any reasoning behind this design decision?

It's for the sake of consistency! Getting tarred by the awakened army in PoF only slows you.

Comment

Originally posted by MapleAce

Haha, that’s amazing!

I just realized that I made this seem like my cousin is a brewmaster, but he isn't :P. I just loved working on this content because I was able to pull a lot of characters from my Moroccan family members. Character Names that are my family:

Comment

Originally posted by MapleAce

I named him after my cousin!!

Comment

Originally posted by Casiell89

Was it intentional that you didn't add Greater Nightmare Keys and Aetherblade Keys to key chain? They are the only keys that are created from another items so it may be the reason, but they are also very forgettable unless you are like me and carry 50 of them just in case

I commented on this elsewhere but I'll respond here as well- we wanted to add the most commonly used keys to the wallet; items that players get and consume on a large scale. We believe that keys that are used in a small scope such as events or jumping puzzles (or the aetherpath) are better suited as inventory items to remind you of their existence. If the community has strong beliefs to the contrary, I'm keeping my eyes open for feedback!


28 Nov

Comment

Originally posted by [deleted]

Since HoT I've been wondering what happened to the Nightmare Court. So my question is; what did happen to the Nightmare court?

I know this is not a question about the new content, but I've been dying to know this "missing" lore. Deffinitly with the introduction of a new duchess at the end of Dragon Stand.

There are many stories, and many more side-stories, that we want to tell. Some of them evolve during development and some get pushed aside so that we can focus on other larger plot points. As we plan a season's arc we try to focus on bringing together compelling storylines and characters without providing too many distractions. In this particular case I have a personal investment in Duchess Chrysanthea as I worked on that open world encounter, so I understand your feelings.

Comment

Originally posted by Ravengm

Are pure numbers tweaks (specifically damage coefficients) the same level of implementation complexity as functionality reworks? I think the complaint I've seen in most cases is that if a change comes through that drastically changes the DPS or spike damage of a class, it takes a (relatively) long time to get adjusted. Raising or lowering coefficients is usually what people ask for.

The simple answer is: Numeric changes are not the same complexity as functional reworks.

The more complete answer is: Not everything that looks like a numeric tweak is actually a number change on the back end. Sometimes there can be a bevy of moving parts feeding into a skill's damage.

Comment

Originally posted by JessicaLPrice777

Cozy and sweet is actually a pretty good description of our common area. I thiiiiink we have hot cocoa in the kitchen, but I'm a tea drinker so I'm not sure. :-)

With hamster-hoppers full of M&Ms, Skittles, Reese's Pieces, chocolate-covered raisins, and Jelly Bellies in the kitchen, emphasis on the 'sweet' part of this. RIP my waistline the last few years... :(

Comment

Originally posted by BobMosses

To hitch hike off of this question, how are buffs and nerfs determined? And how do they get balanced between wvw PvP and pve (fractals and raids)? Does the balance team look at each class and arbitrarily they are in a good spot, or do they take community perspective into account?

Pre PoF, there was a fairly vocal group discussing the ease of certain dps classes (Condi thief) to output high dps which was mostly ignored by the balance teams, meanwhile other builds which required much more effort to play and hot comparable numbers were faced with nerfs, or felt as if they were straight up ignored.

And what will the balance team do so that all classes have at least one viable build from a community perspective on each game mode.

I would personally love to see the balance team engage the community to get a feel for where they should apply changes instead of changing some random trait that didn't see use before or after a change and calling it a day.

We look at each game mode and watch for constructive feedback from Tyrians in-game, the official forums, and other internet communities. Community perspective makes a difference on where we'll look to make changes.

The viability of each profession in each game mode is a goal we are moving toward. What will we be doing? This is an incredibly broad question, so I'm left to answer it in a very broad fashion: Updating professions to create space for each to be desirable and fun in each mode; such changes varies from profession to profession and mode to mode. e.g. In competitive modes we look at improving or creating counters to top builds to bring less played professions into greater use.

Comment

Originally posted by KarenSoxolkin

Hey @mikezadorojny, what's your favorite profession? (If you have one)

My main is an asura thief. I love the mobility and stealth while exploring.

Comment

Originally posted by Kashti_Gauvain

What is your go to comfort when playing the new story releases? I personally go full on bear onesie with a cold drink.

A free evening (all too much a rarity these days!), a slab of reheated apple crumble, a mug of rooibos (caffeine in the evening is a bad idea for me) with cream and honey, and my husband joining me from his own computer ten feet away.

Comment

Originally posted by Commander_Freir

In previous AMAs, you've mentioned reviewing the economic impact of sigil swapping of legendary weapons. Is sigil swapping something you are still looking into? If so, what obstacles are you facing to get it done? If not, why not?

As we looked into how to support sigil swapping on Legendary Weapons it opened up the investigation to larger issues with the system as a whole. It is something I still would like us to address, but I want the design team to take the time to do it right.

Comment

Originally posted by Charrikayu

Over the past five years Guild Wars 2 has slowly built up an arms race of effects and styles that have, in the opinions of some, begun to harm the artistic identity of the game. Daniel Dociu, your former art director and one of the most important visionaries behind the look of both the original Guild Wars and Guild Wars 2, describes the essence of GW2's style as handcrafted and artisanal.

However, the game has built up a cornucopia of auras and infusions, humongous backpacks, and mount skins, many of which clash with the visual style of Guild Wars 2. Even before Path of Fire's launch, players expressed concerns about the possibility of further harm to GW2's artistic style.

While players, ...

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We are conscious about not trying to add visual noise to the game, but at the same time we don't want to reduce players' abilities to recognize the investment of characters. It is something that we are balancing "visual epicness" vs "visual chaos". We do hear what players like you are saying and will continue to keep a close eye on this.

Comment

Originally posted by Overlord_Odin

Will that be looked at in the future?

And will you continue to add older keys to the wallet?

If we have the resources to address that in the future I will certainly be advocating for a change like this. As for older keys, if the community feels strongly about adding other keys to the wallet with large-scale acquisition and use I will be keeping an eye out for that feedback!

Comment

Originally posted by Lishtenbird

Not a question, but since there's an occasion, shout-out to /u/GaileGray (or was somewhere else responsible for it?) for making Kormeerkat a reality ;)

The credit for realizing the Kormeerkat goes to Chelsea (who also worked on the Legendary Focus that was released today). She took pieces of the Spearmarshal Kormir outfit I worked on and added them to the meerkat, and the result is perfect! :D

Comment

Originally posted by rcbaylor

there are currently a lot of partners who dont even play the game anymore or make content on a consistent basis. twitch.tv/dyeingaming twitch.tv/royfromash twitch.tv/gregorpayne These are three people who consistently stream WvW content and deserved to be looked at.

I hope you look into maintaining current partners as well and give those that are still working hard to produce content a chance.

If they applied to the Partner Program and if we feel they would be a good fit, they will hear from our team.

We are in regular communication with our Partners and you may have seen us promoting their content on our social media channels and on our Twitch channel.

Comment

Originally posted by Captain_Ozone

Hi Regina!

Thanks for your reply, it's good to see the program is still maintained.

Looking on the page, there are no requirements or minimums to be accepted into the program.

Could you maybe state what criteria you or the team look for in accepting someone?

Thanks again

We don't add content creators into the program based on an inflexible set of boxes that need to be checked off one by one. We are looking to support all kind of content creators and each application is carefully reviewed. If we feel a content creator could be supported by being a member of the Partner Program, we will respond to their application.