Read moreThere's also the issue of some raid bosses that randomly decides he doesn't care about who's tanking anymore. MO is exceptionally bad, but other bosses such as VG, Xera and Deimos also like to go for random dances elsewhere from time to time.
On MO the soldiers have started exploding every single time they are killed. Afaik it used to be that they only exploded if they died (or timed out?) on a field that was lit, but now they explode every time. Super annoying since it's pretty much a one shot if it isn't mitigated.
Deimos have the issue where if a small group of people get ported and can't kill Saul on time, it kicks the next Saul instantly to the main platform (instead of when it hits 50%). The people from the first and second port is stuck on the platform you're teleported to with nothing to do except get damaged by the ticking damage. This also happens if someone goes down right before the port and stays in downstate until the next port.
Tell...
The issue of raid bosses seemingly at random disengaging the tank is a problem with how the creature is attempting to navigate. It's a deep coding problem, and one that we are trying to find a resolution for.
The MO soldiers is interesting. I've notified the designer and QA. Same for Deimos. Thanks for reporting!