Guild Wars 2

Guild Wars 2 Dev Tracker




24 Oct

Comment

Originally posted by -Kahera

There's also the issue of some raid bosses that randomly decides he doesn't care about who's tanking anymore. MO is exceptionally bad, but other bosses such as VG, Xera and Deimos also like to go for random dances elsewhere from time to time.

On MO the soldiers have started exploding every single time they are killed. Afaik it used to be that they only exploded if they died (or timed out?) on a field that was lit, but now they explode every time. Super annoying since it's pretty much a one shot if it isn't mitigated.

Deimos have the issue where if a small group of people get ported and can't kill Saul on time, it kicks the next Saul instantly to the main platform (instead of when it hits 50%). The people from the first and second port is stuck on the platform you're teleported to with nothing to do except get damaged by the ticking damage. This also happens if someone goes down right before the port and stays in downstate until the next port.

Tell...

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The issue of raid bosses seemingly at random disengaging the tank is a problem with how the creature is attempting to navigate. It's a deep coding problem, and one that we are trying to find a resolution for.

The MO soldiers is interesting. I've notified the designer and QA. Same for Deimos. Thanks for reporting!

Comment

Originally posted by Anet-Connie

Haha, I mean, there have definitely been times where something broke and we all stopped and were like.... huh, I kinda like it like that. Maybe we just leave it that way? We had an interactable book called the Book of Secrets whose model stopped showing up in-game. You could still interact with it, but it just wasn't...there. We thought it was kinda awesome and thought about leaving it like that :3 (spoilers: we did not)

Yay, I just fixed my own live character!


23 Oct

Comment

Originally posted by Sly_Allusion

To add to VG, we had a revenant die outside of the arena while we were tanking vg in the middle(couldn't have been UA taking him outside). We aren't even sure if it was a blue port or something else, he was just dead with nothing in his combat log.

If I'm reading this correctly, it sounds like the Revenant was outside of the arena when he died instantly? That sounds like he was killed for leaving the encounter boundaries, which doesn't report to the combat log because that particular death is the game saying, "nah, you dead."


22 Oct

Comment

Wow, that looks super-slick! Really well done.

Comment

Originally posted by Chris2899

*Statues move in a circular fashion rather than towards the fixated(often causing merges if doing midstrat). Replicated by the fixated player moving in any way that isnt linear to the "fixation beam".

*Colored phantasms not despawning after cc(https://youtu.be/1z5St4YHsd0). Seems to be caused by breaking the bar too quickly.

*KC not spawning after orbs/invisible - don't know how to replicate

*Statues not removing stacks once killed - replicated by killing both as they are about to merge

*KC moving away from tank(seems to be related to the general pathing issue in raids) - replicated by running through hitbox at the start

These are the main bugs i can recall at this moment, but I'll ask in guild if they have anything further to add.

I've sent these over to QA to get tracking bugs on, and I'll aim to get these fixed for the next release.

The first bug sounds like a pathing issue, and not one that I will likely be able to fix without an engineer digging around through some deep code. Same with the KC moving away from the tank. But that doesn't mean I won't look into it!

Cheers

Comment

Originally posted by LunarStrikes

Wing 3 is known to be full of bugs. Why is it that when there's something that's actually beneficial to players, it gets fixed the moment it's found out, but the bugs that are really annoying (especially the recent one that messed up the aggro mechanic), it takes so much effort to fix it, if at all?

Perhaps not all situations, but definitely for the raids team, it is that players tend to be more vocal about bugs that are particularly broken. It gets more vision, and that means we are able to see it. If bugs are reported on Reddit, that doesn't guarantee that we will see it, but we certainly try! Some bugs, like economy issues or constant client/server crashes, etc. we have a better ways to be automatically alerted.

I can't cover all situations - certainly not in a few sentences - but I hope that explains a little bit.

In the future, if you encounter a bug in raids, report it through in-game means, but also send me a DM. Bugs need squashin'! We just need to be aware of what they are and where they are.

Comment

Originally posted by EmmaGifu

Can we have any word on the bugs that exist for other bosses as well?

*The death on teleporting from platform to platform on Deimos is particularly annoying. It appears to happen only when you get teleported while using a skill that locks you in place or in movement.

*VG disappearing from platform sometimes. Seems to happen depending on where the tank is standing.

Sure!

The first bug is a desync issue between client and server, and is rather difficult to isolate but also to remedy without significant engineering time. The work around, in the short time, is to refrain from using skills that control your movement when a teleport is about to happen. Anything that moves you or locks you down.

For VG, refrain from tanking him while hugging the wall. What is probably happening is that the pathing AI is attempting to run somewhere outside of the arena boundary. When he leaves, the encounter resets.

When we have more engineering time to dedicate to these bugs, we will get them resolved properly.


20 Oct

Comment

Thanks for the report of it positioning strangely. We'll look into it.

Comment

Originally posted by Photoloss

unintended bug

Wait, so you put in intended bugs too? o,o

Haha, I mean, there have definitely been times where something broke and we all stopped and were like.... huh, I kinda like it like that. Maybe we just leave it that way? We had an interactable book called the Book of Secrets whose model stopped showing up in-game. You could still interact with it, but it just wasn't...there. We thought it was kinda awesome and thought about leaving it like that :3 (spoilers: we did not)


19 Oct

Comment

Originally posted by cylonapplepie

Can anyone confirm AP loss after patch was distributed? 10 AP was removed from my total number when Halloween landed

Apologies, this was an unintended bug. I looked into this and a fix is in the works.

Comment

Originally posted by razor123456789101

Maybe, just maybe... it's a bug?

Confirmed is an unintentional bug. I tried to reply to the other threads but I must have missed this one. Working on getting a fix in.


18 Oct

Comment

Originally posted by g0atmachine

Hey PeterL, thanks for the fast reply!

I also discovered, the Pants are bugged, too. (same bug, also light, female human). I linked a youtube video i did with the bug, if it helps you. :) https://www.youtube.com/watch?v=420HEmYSSVY

I think this is a result of the alpha channels not being applied to any armor piece while the bug is active, because I am only seeing the issue with the legs when the gloves are also equipped. The gloves are somehow messing up the alpha channel for everything.

So I think the source of the problem is still the gloves. Just to be sure though I've updated the bug with this additional information and will be sure to test that the pants are also fixed when the bug is sent back to me.

Thanks again!

Comment

Is there a reason you are not using the 64-bit client?

Comment

Originally posted by Chris2899

Nice work lads ^ As for the broken mess that is KC, can anet please for the love of god get their heads out of their asses and start fixing it? Countless bugs have been reported for years, yet nothing has been done. Spaghetticode hype!

List out some bugs, preferably with some repro steps, and I'll make fixing as many as possible a priority for the next raid release.

This one has been fixed internally.

Comment

Originally posted by g0atmachine

I wonder if /u/anet_PeterL can confirm that the dev-team knows about this

Thanks for pinging me! We were not aware of this until now. It appears that this is affecting human female characters who have neither the legendary boots nor chest equipped. I double-checked all other race/gender combinations and they all look good.

Comment

Originally posted by JoeMylinn

The hidden achievement “Seeker of Truth and Knowledge” in the Facing the Truth story Mission got reset, and it’s AP reduced to 7, from the original 15.

Apologies, this was an unintentional side effect to a different bug fix. Will be investigating and addressing today.

Comment

Originally posted by Ben-Z-S

Doesn't sound intentional. Your main AP is calculated by your achievement so it makes sense this was removed with the achievement reset. I imagine somehow instead of adjusting the points on this achievement they accidentally removed it and made a new instance.

Totally not intentional, apologies to anyone who was adversely affected. I will be investigating this right now.

Comment

Originally posted by Thunderflo

Is the checkbox not supposed to be saved? Since i patched my UI is way too large and unchecking that dpi-scaling solved it for me. But apparently it doesn't save my changes and i have to do it manually every time i start the game.

Is the checkbox not supposed to be saved?

It should save. I've seen some report that it does, some that it doesn't. We'll investigate.

Comment

Originally posted by NickKaedalus

Just found out why: I had "disable DPI scaling" on Compatibility settings turned on, heh. Thanks for letting me know.

EDIT: Turned it off, but enabling and disabling the option still does nothing. Not sure what's happening...

What is your Display Scaling setting in Windows? From context, it sounds like it's at 100%.


17 Oct