Guild Wars 2

Guild Wars 2 Dev Tracker




05 Mar

Comment

Originally posted by TheRisingBlade

Maybe they just copy and pasted the balance notes into the generic update template.

Im leaning towards them accidently labbeling an update as a bug rather than some narritive where they are trying to cover it up. Just seems more probable

Basically this. Some stuff was overperforming. Cmc made some adjustments. We'll keep watching.

Comment

Originally posted by SpectralDagger

They just target nerfed the biggest 3 offenders in 2v2 balance. Holy f**k, that's hype. I do love how they listed balance changes as bug fixes, though.

Bug fixes is a catch-all term. We'll try to be more clear in the future.


04 Mar

Comment

Originally posted by Anet-Chelsea

Hey! What are you doing down here? Shoo! I was here first!

Comment

Originally posted by Kurosov

Anet have finally arrived in the previous decade with a 4k trailer.

Comment

Originally posted by Xaverian_

The editing for this trailer is amazing, really brings the hype. Props to the dev who worked on it!


03 Mar

Comment

Originally posted by Anet-Chloe

Hello! I'm reading down this far :)

Thank you so much! I'm glad you're excited! I can't wait for you guys to get your hands on everything :D

Hey! What are you doing down here? Shoo! I was here first!

Comment

Originally posted by zawr

Pretty damn pumped about this trailer. Doubt anyone from Anet will read this far down, but kudos on this trailer and I can't wait to play this release! Really good stuff. Much excite!

Hello! I'm reading down this far :)

Thank you so much! I'm glad you're excited! I can't wait for you guys to get your hands on everything :D

Comment

Hey y'all, thanks so much for the feedback. Accessibility is something we care about a lot within the Cinematics team (and the studio as a whole!), so I really appreciate you bringing this up. I'll make sure that this is discussed with the appropriate parties and see if anything can be done.

Comment

Since there's nothing particularly secret about this and it might be interesting to someone: Acceleration from gravity is 40.625 m/s2 and terminal velocity is 32 m/s, or if you prefer in-game units (1/32 of a meter) gravity is 1300 units/s2 and terminal velocity is 1024 units/s. Notably, gravity is over four times as strong as Earth's gravity, while terminal velocity of a person is about 60% of what it would be on Earth. Among other things, this means that you will hit terminal velocity around seven times faster in Tyria than you would on Earth. If you're wondering why Tyria's gravity is so strong, it's partially a consequence of the default jump height being 1.75m (rather impressive). In Tyria this results in air time of a standing jump being around 0.6 seconds, whereas if you jumped that high on Earth you would be in the air for around 1.2 seconds (which is quite long).


29 Feb

Comment

This is incredibly moving. What a wonderful tribute. It makes me so happy to know our work inspired you to do this. Thank you, Deluriya. <3

Comment

Originally posted by Varorson

Most likely it's Frostfang), the dragon champion that Aesgir supposedly slew in one punch after obtaining the same jotun scroll Braham used to enchant his bow. The legendary axe is named after that dragon champion, which was said to be Jormag's mightiest champion (at the time/so far as of core).

Aesgir killed Frostfang on his way to battle Jormag, the latter battle we see via the vision took place at Aesgir's Legacy.

Ding ding ding!


28 Feb

Comment

We're aware of this issue where a pet that was out before is stowed when dismounting into combat and we're working on a fix for it.

As someone called out in another thread (https://old.reddit.com/r/Guildwars2/comments/fautm1/psa_soulbeast_bug_workaround_you_can_merge_with/), you can merge/unmerge to get your pet back as a temporary workaround until the real fix is in.


27 Feb

Comment

We're still looking into this one. We can verify it happens via logs, however, we haven't yet managed to reproduce it internally. This makes tracking down the cause difficult. So if anyone finds a reliable repro, please let us know!

Comment

There was a bug. It's active as of today's hotfix.


26 Feb

Comment

Originally posted by Samug

I know it may be too early for that, but starting bosses can be a great introduction to both CC/breakbar and dodges. Just give them a break bar and scatter some rocks/sticks/cogs around. Each of the first instance bosses have a big CC attack, just make it a danger circle like in raids.

In the past we actually removed teaching of that kind for the downed system because we found that throwing mechanic tutorials like that at new players so early is not actually effective and it can be a turn off because there is so much to learn about the game.

Comment

Originally posted by Lon-ami

Please restore all the renown heart vendor items you deleted the last time, specially the crafting recipes!

heh. That was done by folks who are looooooong gone. It does make me sad though. I made a lot of those recipes.

Comment

Originally posted by Iviris

I've tried to switch another profession to cooking, learn cooking on a 80lvl character with 1 free profession slot, learn cooking on a fresh 10lvl character, all that in the first hour after patch, none worked. Well, I guess I'll try again.

Or do you mean that I have to specifically unlearn it on a character that already had cooking from prior?

It should work on any food CONSUMABLE.

Yes, sure, I didn't try components. I've tried 4 different recipes (all low level, can't say which ones right now), 2 worked, 2 didn't.

HA! I think we have figured it out. Try doing it in one of the starter zones instead of the main cities. Ascended cooking forked out the trainer logic for the main cities and it did not live in the same place as the original trainer conversations so I missed it. We are working on the fix and ensuring it doesn't happen again next time we do something with chef trainers.

Comment

Originally posted by Hastaroth

So it's on the table? :P

We have been fairly open that this is the beginning of us doing some experimentation on how to improve the new player experience.

Comment

Originally posted by Throwawayalt129

I realize you're saying not "generally" needed, but I immediately thought of the champion bandits in Kryta zones and the champions that spawn from awakened incursions. I'd also argue that teaching people about breakbars and cc as early as possible would be better for the state of the game as a whole. There are people at lvl 80 who dont know what breakbars or cc are. If you expect people to migrate from open world to instanced content, you need to teach them the mechanics of instanced content in open world, or they'll get frustrated and quit.

I absolutely, 100% agree that break bars should be better taught, or even taught at all. I will never argue to the contrary. However I also think we should be very careful about how many things like that we should be throwing at new players and I do not think this is required for level 1-10 content.