Guild Wars 2

Guild Wars 2 Dev Tracker




13 Aug

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I lost my father a couple years ago, and it still hurts. It sucks, but it does get better. As you said, keep living; live with joy and keep your friends close. You have my sincere empathy and sympathies. Best wishes.


10 Aug


09 Aug

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Originally posted by Nyanatama

... does that mean you need an Arenanet tag thingy?

Gaile got me, thanks :3

Originally posted by Narrrz

the hints for the greatsword were a bit ambiguous. they all say "in ebonhawke" and they should say "fields of ruin"

Yeah we're aware of that one. You're right it's misleading currently. It will be fixed but I do not have an ETA.


08 Aug

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Originally posted by GaileGray

<3 !!!

Aaaaa, I'm the designer who made Camilla's composite and I love everything about this!

:3

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We're aware of this issue. We'll have a fix out as soon as we can.


07 Aug

Originally posted by Lascax

Was that a total original addition by them or did the weapon creators give some inputs?

I did not personally speak to the winners but they gave us short blurbs on their inspiration for the weapons, as well as some of their character names and what not. The three npcs are named in some way after the winners or their in-game character names.

I took that and expanded out the overall story and background for each weapon. Then, Novera and Alex came in to write the dialogue in the framework I set up and really breathed life into the characters.

Originally posted by Linuky

The collections were short, but fun. And you don't even need a guide if you know the maps somewhat, no events required.

The story they told were also really enjoyable.

Thanks! I just want to take the chance to shout out Novera King and Alex Kain who really brought these characters to life.


06 Aug

Saw some right answers in here. I made the gloves drop more commonly so that more people would have a chance to get them.

However, with increased drop rate you also significantly decrease their value. To compromise, I decided they would not unlock all armor weights so that when people got duplicates they would be able to sell them.

And while this is not consistent across the entire game it is currently consistent with the other armor that drops from this box.


04 Aug

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Originally posted by For_Grape_Justice

"My Heart Will Go On (bad flute cover)" Tyria style

Joe did "Careless Whisper" before we went live. It was hilarious.


27 Jul

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Originally posted by Reinate

Waaaaaaaaaaaaaaaaaaa?

I would love a list of these "buffs"

There are far too many to list, but every trait (both major and minor) that a player has equipped is a buff as are many masteries. And there are many content specific buffs that designers use to track things for things like bosses and events.

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Originally posted by Raxzor

I would love it if Saga allowed Anet to put Sonic in SAB World 3 would be a great crossover :)

I know that was a typo, but my brain immediately went "OMG Lying Cat in Tyria!" and got all excited.


26 Jul

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Originally posted by Nebbii

Any special reason why there is a buff called water wheel when you are on it?

I'm not sure, but I would guess that the script that applies the wind is on that buff, and we forgot to hide it. There are usually 30+ buffs that you can't see on your character at any given time.

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Originally posted by Ywhre

Does this apply to the boats moving around too or are those different? I might be wrong but it seems the Labyrinthine Cliffs boat is similar to the Mordremoth Spiral in that it does things to the camera while you're standing on it while the water wheels do not seem to do that.

I'm pretty sure that both the boats and the Mordremoth Spiral use moving platforms. Same with with airships.

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This made my day. :)

Sonic the Hedgehog was one of the first games I ever played. That game and its debug mode were the first steps in this whole path of games -> programming -> ArenaNet. Time to play the Sonic R soundtrack at work again. It's cheesy and I love it.

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Originally posted by Amelia_Brigita

I did give details in one of them - though I confess, they were tainted with my frustration. But I did, so hopefully the tool and the comments help. I don't think it's related to lag, though, tbh. It's too consistent on just this event.

And thanks for taking notice.

Thank you, our weekly crash deputy should see it and assign it to someone who can figure out what's going on and fix it.

That's a nice coffee thing.


25 Jul

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For crashes, please tell us what you were doing in the text field and click "Send report to ArenaNet". We have a tool that lets us see the information from crashes (including call stacks, player notes, where players were, etc.) that have been reported and groups multiple occurrences of the same crash together, and seeing what is actually happening there can be extremely useful.

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We've seen reports of players who saw the speech by Kiel but got no achievement. We're working on a fail-safe fix that will set the achievement for you if you're in a bad state while in the map. We're working on having this out ASAP.