Guild Wars 2

Guild Wars 2 Dev Tracker




12 Jul

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Originally posted by RhenCarbine

Kinda confused about this. Why do the piranha disappear when the pirates are killed?

There is a conversation in the Corsair flotilla where they mention throwing chum overboard to attract them, and deter boarding. They weren’t counting on dive bombing griffons. Once the piranha eat the hands that were feeding them they move on.

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Into piranha infested water. Was that overkill? Nah it feels too right to be wrong.

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I’m glad you’re enjoying your visit to Istan. It was truly a labor of love for all of us involved. Our map artist, Aaron P, really outdid himself with the Astralarium. I’m blown away every time I go there.


10 Jul

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Originally posted by [deleted]

[removed]

No fancy group names. We mostly chase each other around with prop swords chanting, "There can only by one!"

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Originally posted by Darknicrofia

In High School I knew 6 different Katelyn/Catlin/Katelins etc with different spellings

This is a real issue @.@

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Originally posted by lusk11b

Same here! Every other game I've ever played, I've muted the music and turned the sound down to 10% or so and just jammed out to my own music. When playing GW2, I get fully immersed. It truly is amazing.

Passing along these compliments to the rest of the audio team- thanks y'all! <3

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We also have six people named Jason. My lunch orders are never safe.

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Originally posted by Adriaen6

u/anet_jason Any news about Xera fix?

Her fix was in today's patch, and the kill switch was removed. Xera release note will be in the late notes.

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Originally posted by THADDEUSJARVIS

I have to say, I'm very intrigued by the "weird sax noises" note.

We have fun on the audio team ;D

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Originally posted by RUBIK1376

how bout KC

Yes


08 Jul

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Originally posted by Vernoud

I was actually very impressed and pleased with guild chat today, I love when you get to peer behind the inner workings of a game and see the thought process of devs. :)

This feedback makes me so happy. Something I have been trying to do with Guild Chat for a while now is increase the "look behind the curtain" aspect of the show.

My initial preparation email/questionnaire for dev guests includes a request for WIP images and video--everything from video clips of unfinished areas to snapshots of whiteboard notes from brainstorming meetings--in an effort to dig more into the development process. Ben's response to that request for this episode was so great.


06 Jul

Comment

Originally posted by cylonapplepie

There's your tutorial

It should improve your GW2 experience as game will run native on platform it was written on, but I wouldn't expect any serious improvements as game engine isn't handling places crowded by players very well in first place. You can tweak graphic settings, turn off player name plates (those can be bring up at any time by pressing modifying key on keyboard; not sure which one is on Apple keyboards as I haven't played GW2 on these machines in 4 years) to squeeze those frames but there won't be a performance miracle

OSX client is a Windows client + little piece of software called Cider that translates on-the-fly Windows code to be usable on Apple machines. Cider is the fork of Wine

OSX client is a Windows client + little piece of software called Cider that translates on-the-fly Windows code to be usable on Apple machines. Cider is the fork of [Wine](

https://en.wikipedia.org/wiki/Wine\_(software)

This is incorrect. The 64-bit client, which is the only client available, is fully native. The quoted information was only true of the 32-bit client.


04 Jul

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Originally posted by Awthorn

Hi my beloved dev I don't know wich team im supposed to ask But are you planing an engine performance or something like that ?

Hi my beloved dev I don't know wich team im supposed to ask But are you planing an engine performance or something like that ?

I'm going to quote Johan here as it's still the case:

GW2 does a lot of processing, and much of it is done on the main thread. That is also where its bottleneck tends to be: The main thread. There are conscious efforts in moving things off the main thread and onto other threads (every now and then a patch goes out that does just this), but due to how multi-threading works it's a non-triv...

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03 Jul

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Originally posted by Taiaho

Very interesting, so I was wrong!

Not necessarily—your take could also be true of some especially strong personalities.

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Originally posted by Charrikayu

I understand where you're coming from, but thoroughly disagree with the premise. For me, worldbuilding is the essential foundation upon which you then build compelling stories and characters, and that if you lack a frame of reference in which to ground those characters it becomes harder to relate to their struggles.

Nightfall actually covered most of these themes perfectly. It deals with Elder Jonah and the failing will of Ronjok to support war in their struggling homeland--

"But I fear for our land. Things are getting...darker, and not just for Ronjok. More and more young men and women are getting conscripted. Other conscripts mysteriously disappear. Varesh's quotas have gone through the roof. We barely get enough water for the fields. I hope that you, my friend, will be the light that guides us through the impending darkness. Many wish you Sunspears had stayed in Istan, but many more who have no voice to speak believe you are our last hope. Pleas...

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I've spent almost thirteen years building the world of Tyria as an environment artist and as a writer, so I'm glad you've enjoyed that aspect of the franchise. I'm just disagreeing that it's the most important part of storytelling, or at least the part I want to focus on as a writer. That said, you invoked several times where story was revealed through character moments.

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Originally posted by elijahofengland

Thanks for the reply! Super interesting. Keep up the good work and I hope to see you on guild chat soon, you said some really poignant things about character development particularly Taimi and the disease she has on the ep2 guild chat. Great stuff.

Thank you!

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Originally posted by Cornflake_boy

Wow. I know I am not part of this business at all but should things like these be documented for exactly someone in your case (by that I mean someone who needs to catch up the thoughts behind the story to write it on) ?

I have to admit that I am a bit bitter to see how such an iconic character like Palawa Joko got handled. Nostalgia being a huge factor here for sure but he is one of the most memorable character of GW1 and before PoF we only had rumours about him. Then we met him in total 3 times before we killed him. For 10 years people were wondering who he was, how he got his power and more recently how he escaped the domain of the lost .... Maybe you have something on the shelves for us, but I feel it could have been presented to the players before (at least partly).

I like how he is ending though, for all the reasons you listed in your very insightful post. But even if you wanted to have him out now, I think giving us more lore before (through in game books, ...

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Robust documentation is the great white whale of game dev. We all always know how badly we need it, and no one ever has time to do it.

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Originally posted by Varorson

Does this mean we can become a powerful game developer if I run you over? -reaches for car keys-

No you fool—though I encourage anyone reading this to feel free to run me over, you could not single out a less powerful game developer in the entire industry than yours truly

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Originally posted by Skyy-High

Well. Shit. Honestly wasn't expecting anything close to an answer about this.

I'm sorry

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Originally posted by -Wonder-Bread-

I greatly appreciate you replying. I'll admit, a large part of why I want this is in large part due to being in an RP guild and this sort of thing just makes RPing all the more exciting. I was so excited for Kourna as one of my characters is supposed to be from there.

There was always some amount of uncertainty playing a character from Kourna as there was little information given about the area in the 250 years after GW1. Regardless, I do not want to see ungrateful for what you have given us! There has been a lot learned and much that I can use to help make my character feel more real.

I look forward to the future and hope you can include more! Truthfully, your writing is just so wonderful, I just want more of it. :]

Hooray for your roleplaying guild! In my mind, the Domain of Kourna is somehow an even more desperate and awful place than Vabbi or Istan because King Joko has really had it in for the homeland of his (previous) greatest enemy. He diverted the lifeblood of their nation away to the riverlands and made even subsistence farming nearly impossible. At the point that we're invading the seat of his military might, he's brought groups of Awakened Inquest to Kourna in order to generate and test a series of extinction-level biological weapons on his own people. I tried to suggest the devastation he's inflicted on these people with place names, like Veldrunner Drifts and the Dejarin Ruins. Apizmic Grounds is the last holdout of the once-proud heket people, reduced to hunting sickly insects in a polluted backwater.