Love it.
Love it.
(´゚◇゚`ฺ)
Welcome back!
<3
They are fast but also noticeable. I made this legendary on a whim and I don't regret making it. If anything this is the best legendary Anet has made. The amount of work they put into it is really remarkable. They should get a lot more credit for how great it is.
Thanks so much! :'D
*thumbs up*
It's a beautiful work of Art. All I can think about when I thumb through it is what Mike O'Brien lost when he left the studio.
Let's hope brighter days are ahead for the studio.
It's a beautiful work of Art. All I can think about when I thumb through it is what Mike O'Brien lost when he left the studio.
Let's hope brighter days are ahead for the studio.
One of the wonderful things about this book is that it reminds us of everyone's contributions over the years. They've all helped shape what Guild Wars has become and nothing will ever change that. While we miss Mo, we will be cheering him and his colleagues on as fans of whatever they do next. And the rest of us at ANet will continue to evolve our game and the GW universe in the years to come.
Hmmm some things require macros in order to work properly/well.
I still think it would be worth your time to peer into my own settings and test them out, if anything to bolster your own work 👍
For instance dodge rolling, how would you implement that? A lot of us like to combine our dodge roll with the space bar. And if timed correctly it is better than dodge rolling not to mention it looks cooler 😉. I achieve this by holding R1 + tapping X, normally X is to jump, and R1 is the 1st skill but when done together it does the leaping dodge roll as I mentioned.
I am currently running a poll to see what players would like to play with, and will be uploading my own profile there but I can send via private message too.
Hmmm some things require macros in order to work properly/well.
I'm adding gamepad support, not macro support. If something requires 2 hotkeys with mouse and keyboard support currently, it will still require 2 hotkeys with a gamepad.
Feel free to share anything with me though.
If Anet are adding this to the game soon please consider a profile I have been using for years, I know that you’ll likely allow players to set up their own buttons but.. just incase... Please get in touch and I can send the profile for you to check out! Cheers
Yep, I'm still working on it, in my spare time.
And yes, it does support changing the bindings just the same way you can change mouse/keyboard bindings. So it should work for anyone, with any profile.
I gotcha covered, don't worry!
That bitter, sarcastic tour guide in Lion's Arch will forever be my queen.
<3
<3
gw2 feat. OwlKitty
I, for one, welcome our new cat overlords.
I, for one, welcome our new cat overlords.
Don't blame me. I voted for Chauncey von Snuffles III.
The one outside LA .. its eyes "reflect"
It sees all. It knows all.
Welcome back!
I'll make sure skills QA sees this. They may already be aware of it. Thanks!
Already got a reply. They know!
I'll make sure skills QA sees this. They may already be aware of it. Thanks!
Definitely Queensdale, the first tests they made were prototyped in GW1's engine and traces of it can still be found in the dat file of GW1.
Most of it revolved around the garrison and farms near Shaemoor and some of the NPC's even made it over to GW2.
You can also find some really old Garrison map textures in GW2's dat file.
Definitely Queensdale, the first tests they made were prototyped in GW1's engine and traces of it can still be found in the dat file of GW1.
Now I want to go into GW1 dev to see if I can load into that test map after all these years. I have no idea if it's still in there but I'm dying to find out.
Definitely Queensdale, the first tests they made were prototyped in GW1's engine and traces of it can still be found in the dat file of GW1.
Most of it revolved around the garrison and farms near Shaemoor and some of the NPC's even made it over to GW2.
You can also find some really old Garrison map textures in GW2's dat file.
That seems correct. Queensdale was originally prototyped in GW1 and then was rebuilt in GW2. Pretty sure the human starter zone was among the first maps, though an art lead could confirm that.
Also, any of the content that we showed off in early demos is arguably the oldest stuff in the game, dating back more than a decade. If you find old YouTube vids from PAX and Gamescom you'll see what I mean.