Guild Wars 2

Guild Wars 2 Dev Tracker




26 Jul

Comment

Originally posted by Amelia_Brigita

I did give details in one of them - though I confess, they were tainted with my frustration. But I did, so hopefully the tool and the comments help. I don't think it's related to lag, though, tbh. It's too consistent on just this event.

And thanks for taking notice.

Thank you, our weekly crash deputy should see it and assign it to someone who can figure out what's going on and fix it.

That's a nice coffee thing.


25 Jul

Comment

For crashes, please tell us what you were doing in the text field and click "Send report to ArenaNet". We have a tool that lets us see the information from crashes (including call stacks, player notes, where players were, etc.) that have been reported and groups multiple occurrences of the same crash together, and seeing what is actually happening there can be extremely useful.

Comment

We've seen reports of players who saw the speech by Kiel but got no achievement. We're working on a fail-safe fix that will set the achievement for you if you're in a bad state while in the map. We're working on having this out ASAP.

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That's a great question! I'll check it out.

Comment

Originally posted by Kamirose

Hey, I know this was weeks ago but I'm just reading the AMA now since i just completed the story - my audio in cinematic cutscenes is INCREDIBLY low all the time and I often have to strain to hear it.

This is something I'm looking into and it would be a huge help if you could get a video capture of a problematic cinematic with gameplay before and after, as well as a screenshot of your audio settings, then DM me links to both.


24 Jul

Comment

Originally posted by Boase

Doesn't work on the Dhuum Throne item :(

This is intentional, as the Dhuum Throne item works differently from our regular chairs. That said, it would definitely be fun to explore options for Dhuum Throne "chairsition" animations one day :)

Comment

Originally posted by hyneman_engineer

Thanks dad.

We know you Turai-ed your best. Well done.

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We are working on it! Unfortunately changes like this take a lot of testing and we weren't confident we could give it the attention it needed before the release. They will make their way in to the wallet at some point in the future.

Comment

Originally posted by DaelinDwin

"Added new animations to transition characters from standing to sitting in chairs."

The only update that matters.

I'm so glad you think so! I had a really fun time animating all of our different player characters, especially the Asura and Charr.


23 Jul

Comment

Originally posted by Vega_Starshine

Did that for ya. Have fun =)

Thank you for helping with the wiki fanciness /u/Vega_Starshine :)

Comment

Originally posted by [deleted]

[deleted]

Asheron's Call was my first MMO! I used to hang out in Eastham after Arwic became "Charwic." I spent most of my time learning every spell in the game (I was obsessed) and handing out my book to Allegiance monarchs trying to convince the server not to destroy the The Great Work/Nexus Crystal. Clearly, I should have been on Thistledown and not Morningthaw. ;)


20 Jul

Glad you are enjoying yourself, looking forward to seeing you in game!


19 Jul

Comment

Originally posted by xenstroke

Welp, it looks like I'm not getting up for a while. Hope your Jennahtorial staff don't mind.

No need to Jennahuflect. You're no slouch yourself!

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Originally posted by xenstroke

This floored me

So you're saying that you're amenJennahble to these kinds of phrases?


17 Jul

Comment

Originally posted by Varorson

But weren't those the "Mk II" Watchknights, which are what these FotFW Watchknights are being called too?

So if the Lake Doric ones led to these guys, shouldn't that make these Mk III Watchknights?

You could think of the Lake Doric version as a 1.2, or more likely 1.5 iteration - they use the same external chassis as the original Watchknights, but incorporated a number of internal changes for 'reliability and safety'.

Part of the Mk II rollout is also undoubtedly a deliberate rebrand on the part of Kryta's royal engineers to try to put any dark memories of the original series of watchknights in the past...

Comment

Originally posted by Lishtenbird

I must be rejoiced, but honestly, I'm terrified of fighting Suriel after all these years of her 24/7 running across LA.

Now that you mention it, has anyone seen Suriel in Lion's Arch this week...?

Comment

Originally posted by Varorson

I... was not expecting them to have altered that model! Since we saw Watchknights in Head of the Snake during Season 3, I figured it would just be those Watchknights in lore.

Makes me wonder if they'll update those S3 models at all... probably not though it would make sense as they would be "Mk II" Watchknights by all rights in lore.

The Season 3 watchknights won't change - their successful deployment in the Lake Doric campaign, however, may have been what prompted a renewed interest (and trust) in the technology.