Guild Wars 2

Guild Wars 2 Dev Tracker




03 Jul

Comment

Originally posted by -Wonder-Bread-

I greatly appreciate you replying. I'll admit, a large part of why I want this is in large part due to being in an RP guild and this sort of thing just makes RPing all the more exciting. I was so excited for Kourna as one of my characters is supposed to be from there.

There was always some amount of uncertainty playing a character from Kourna as there was little information given about the area in the 250 years after GW1. Regardless, I do not want to see ungrateful for what you have given us! There has been a lot learned and much that I can use to help make my character feel more real.

I look forward to the future and hope you can include more! Truthfully, your writing is just so wonderful, I just want more of it. :]

Hooray for your roleplaying guild! In my mind, the Domain of Kourna is somehow an even more desperate and awful place than Vabbi or Istan because King Joko has really had it in for the homeland of his (previous) greatest enemy. He diverted the lifeblood of their nation away to the riverlands and made even subsistence farming nearly impossible. At the point that we're invading the seat of his military might, he's brought groups of Awakened Inquest to Kourna in order to generate and test a series of extinction-level biological weapons on his own people. I tried to suggest the devastation he's inflicted on these people with place names, like Veldrunner Drifts and the Dejarin Ruins. Apizmic Grounds is the last holdout of the once-proud heket people, reduced to hunting sickly insects in a polluted backwater.

Comment

Originally posted by Majigor

Will we ever find out who E is?

Will marjory feature more in the story? What's the reason she's been so absent since HoT?

I get that you can't give away much about the story, but you've undoubtedly seen all the speculations this latest episode sprung. Are any of us on the right track? Will we ever see or know more about Joko?

The real E was the Experiences we had together all along.

We're focused on a different group of characters at the moment but hope to return to Jory at some point.

I'm not up on all the fan theories, but I'm confident in saying that every last one of you is one thousand percent correct in your speculation.

Comment

Originally posted by Martinoice

Do you have any plans to add a complete caladbolg weapon set? I love the idea so much. Its one of my absolute favourite "quests" in the game and it makes me feel close to the story and my character, but I don't use the weapons that are avaliable. If there could be a caladbolg axe I would be so happy.

Sorry to let you down, but it's not planned at this time. I'll remember that you want it though, in case the opportunity does present itself someday.

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Originally posted by StrikerJaken

Just for fun. Make an old wise guys room like in final fantasy 7 where they tell you everything, fourth wall breaking

This would be a fun way to handle some of the more arcane mechanics, I love those out of place game-system schools in old RPGs.

(Cloud himself explaining some of the game mechanics for the FF7 tutorials is one of my favorite clever character moments. He's an ex-Soldier, of course he knows these things!)

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Originally posted by Nebbii

You could add a decoration that detect player movement nearby and change from one color to another

This is more or less what I was thinking about after considering the options! It'll take some time and investigation either way though.

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Originally posted by Valfaros

Just a small question why has the Kodan tonic no dodge animation. It's been a while but I happen to believe I saw Kodans dodge either in respective dungeon or somewhere else so why not add it.

Animations can be tricky - the player races support a vast number of animations, but many NPC races have a much more trimmed list to keep the artists' work load under control. It's possible that Kodans have a dodge-like animation but not a proper dodge set - if you watch your character, you actually have several possible animations depending on the dodge direction.

I thought Kodans basically had the Norn animation set though, so that's odd. I'll pass it on to the artists.

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Originally posted by elijahofengland

Sorry for this not being directly related to this particular episode but since watching you on guild chat I think you’re great! But my question is, coming into a game with such an established and complicated lore and picking up so far into its development, how difficult is it to try and work all this into the story?

I’m assuming coming in at PoF release you had to familiarise yourself with guildwars in general. Is there an archive you access, or talk to devs and other writers, woodenpotatoes on youtube or have you played both games beforehand to do a bit of research?

It's a continuing process. But my ability to immerse myself quickly in an IP is part of a dev/story editor's suite of skills. We often do story bibles, and start working on that as soon as we come in (that's not one of the things I'm doing in this case, but it's a common job responsibility for editors).

When I came in, part of the goal was telling a more tonally consistent and focused story, rather than trying to go super-broad, which has allowed me to focus on relevant parts of the lore and do deep dives, although I also spend a lot of time working on broadening my lore base (I spend a lot of lunch periods just reading the wiki).

However, I mostly rely on my coworkers, especially Linsey Murdock, Peter Fries, and Andrew Gray, who are treasure troves of lore knowledge and generous about sharing it.

My first week, though, was basically spent entirely in a conference room with Mo and Z and Tom and Linsey and other stakeholders, rebreaking the story arc for S4...

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Comment

Originally posted by VaelVictus

Did I correctly detect a hint of Samurai Jack's "Aku" in Joko?

Maybe a little! Joko's lines were done by an entire writers' room, each member of which was drawing from many different influences. :-)

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Originally posted by Exfrus

I don't think we've ever been in situation where we felt it would add anything to have a female norn say something differently from a male norn.

If you dig through the norn personal arcs I believe there are a few instances where female norn and male norn have different dialogue and some of those are voiced. It's pretty much exclusively restricted to interactions with the Sons of Svanir because they have VIEWS on women. Same story with female charr and interactions with the Flame Legion for the same reason.

That makes sense, but neither of those things are plot points in this season, so. :-)

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Originally posted by talajian

Wait, so if I've been piecing together the delicate sketches of personality that you gave the Commander and have been enjoying that......does that mean I actually enjoy the Commander's character, what there is of it, or does that mean that your sleight of hand is working?

Both, probably.

Comment

Originally posted by dixieflatcurve

I think cinematics use music volume slider, and many players have it on 50% or less, so the difference in volume levels can be staggering. It always bugged me too.

Ah, that would explain the VU discrepancy. I'll have a chat with our Audio team and see if it's a known issue.

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Originally posted by ReapEmAll

Now that Balthazar has been cast out and killed, who took over his role as the god of War, Fire, etc.? Did one of the other gods take it or was it usurped by Menzies? If it wasn’t Menzies, what happened to him and his Shadow Army? You really seem to be hinting at his death with The Fate of Menzies, but it’d be nice to have some confirmation. :)

That may remain an open mystery, since the gods have retreated into the Deep Mists and are more remote than ever. What do you think happened to him?

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Originally posted by Tivanshko

Is it possible that we get old untold stories (like what happened with the nightmare court and Malyck during HoT) within the scope of living Story releases ? I think that its not always necessary to use all 6 episodes to bridge 2 expansions. So why not use some releases to tell side stories?

Though we aren't working on that kind of one-off 'Tales of Tyria' currently, we've talked about it as a possibility someday.

In case it's not obvious, the problem with tying off Malyck's story in a satisfying way during Heart of Thorns was that the only players who would be familiar with that story would be the ones who rolled a sylvari and played one branch of three in act two of the sylvari personal story. We'd have to catch up the rest of the player population on who Malyck was before we could pick up his six year old arc, and that would have been a significant amount of time spent away from the main storyline.

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Originally posted by TryToBeNormal

Hello, I have some questions. I apologise if they have been asked before.

  1. Story-wise, what exactly happens to the remnants of the Forged after Balthazar's defeat? I forget if it's ever explained anywhere what becomes of them but an army without a leader is still an army even if it's disorganised.

    1a. I suppose the above question could also be applied to the Awakened as of the latest episode, presuming that Joko hasn't pulled some trick (which given the recording in the Loyalist Warrens, I feel like even if he has gone out he still has one final trick up his sleeve)

  2. This feels like something I shouldn't ask, but how many players do fractals often in comparison to both how many players raid often and how many players don't do either?

  3. I suppose this is also asking beyond what I should, but once it's finished, will Living World Season 4 have an associated Legendary Trinket equivalent to Aurora for Living World Season 3?

  4. ...
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1 & 2 may yet be answered—stay tuned.

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Originally posted by Varorson

Troopmarshal Ogun is the legendary bounty, while the Beastmarshal is fought in the storyline. Both can also be seen while scouting Kourna in Forearmed is Forewarned.

We don't know what happened to the Wurmmarshal, though.

Stay tuned!

Comment

Originally posted by Taiaho

I think praising and adoring Joko as an Awakened is more of an effect of how you personally deal with the compulsion forced on you by the Awakening. Some recognize actively how they're being influenced/controlled and manage to discuss it in a differentiated manner, much like drug addicts who would like a way out, and some just dive into it and go full-praise mode. It probably has to do with the personal willpower and self-awareness of an inidividual, not with there being nuances to the severity of the Awakening process. But it's certainly an interesting question!

Working on Path of Fire, my conception of Joko's control over his Awakened was that he would (possibly grudgingly) give more autonomy and agency to officers with higher authority in his military and government. His warmarshals were able to express more individuality and decision-making not so much because he trusted them more but because they'd demonstrated greater loyalty and utility for his having done so.

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Originally posted by SAlNTJUDE

Im not sure who to direct this question too but here it is,

thinking about distant future, given the precedent of HoT and PoF being isolated content, how do you guys plan on handling new maps where mounts cant be a requirement but can be used to possibly trivialize a lot of it?

whats the process of deciding what content stays unique to a zone/patch/expansion and what becomes "core"

From Path of Fire on, we've had to consider mounts and gliders when designing all new content.

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Originally posted by RandommUser

How did she get to Kourna?

She either arrived through Blish's portal with other forces or aboard one of the corsair ships that made landfall to the south—whichever answer suggests she had more of an interesting journey trying to keep up with you and join you in your moment of triumph.

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Originally posted by foozlesprite

I'm thinking what BlueSakon said. Necro player character summons are pretty creative body part arrangements themselves, so I see no reason Joko couldn't have fun with corpse putty when he got bored.

Yes, this is your answer.

Comment

Originally posted by -Wonder-Bread-

A bit late to the party here, but I really want to know if we'll ever get more lore that is not specifically story related. For instance, there are other MMOs and RPGs that give you more story and lore via books or just random NPC dialog that just tells you more about the world... makes it feel more alive.

The new map and really all of the new LS maps so far feel somewhat lacking in that regard. They don't feel lived in and necessarily like actual places that people exist in.

We get some during the actual story, especially during the part with the farmers, but even that is just a one and done and I really do not feel it explored enough of what those people's lives are like.

I really love the world of Tyria! It's beautiful, expansive, just gorgeous in general. But this just feels like a major part that is lacking currently.

We always want to do more of this sort of thing. A someone who wrote content for the open world of the first three episodes of this season, I'm sorry to have disappointed you.