I greatly appreciate you replying. I'll admit, a large part of why I want this is in large part due to being in an RP guild and this sort of thing just makes RPing all the more exciting. I was so excited for Kourna as one of my characters is supposed to be from there.
There was always some amount of uncertainty playing a character from Kourna as there was little information given about the area in the 250 years after GW1. Regardless, I do not want to see ungrateful for what you have given us! There has been a lot learned and much that I can use to help make my character feel more real.
I look forward to the future and hope you can include more! Truthfully, your writing is just so wonderful, I just want more of it. :]
Hooray for your roleplaying guild! In my mind, the Domain of Kourna is somehow an even more desperate and awful place than Vabbi or Istan because King Joko has really had it in for the homeland of his (previous) greatest enemy. He diverted the lifeblood of their nation away to the riverlands and made even subsistence farming nearly impossible. At the point that we're invading the seat of his military might, he's brought groups of Awakened Inquest to Kourna in order to generate and test a series of extinction-level biological weapons on his own people. I tried to suggest the devastation he's inflicted on these people with place names, like Veldrunner Drifts and the Dejarin Ruins. Apizmic Grounds is the last holdout of the once-proud heket people, reduced to hunting sickly insects in a polluted backwater.