Guild Wars 2

Guild Wars 2 Dev Tracker




25 Jul

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That's a great question! I'll check it out.

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Originally posted by Kamirose

Hey, I know this was weeks ago but I'm just reading the AMA now since i just completed the story - my audio in cinematic cutscenes is INCREDIBLY low all the time and I often have to strain to hear it.

This is something I'm looking into and it would be a huge help if you could get a video capture of a problematic cinematic with gameplay before and after, as well as a screenshot of your audio settings, then DM me links to both.


24 Jul

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Originally posted by Boase

Doesn't work on the Dhuum Throne item :(

This is intentional, as the Dhuum Throne item works differently from our regular chairs. That said, it would definitely be fun to explore options for Dhuum Throne "chairsition" animations one day :)

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Originally posted by hyneman_engineer

Thanks dad.

We know you Turai-ed your best. Well done.

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We are working on it! Unfortunately changes like this take a lot of testing and we weren't confident we could give it the attention it needed before the release. They will make their way in to the wallet at some point in the future.

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Originally posted by DaelinDwin

"Added new animations to transition characters from standing to sitting in chairs."

The only update that matters.

I'm so glad you think so! I had a really fun time animating all of our different player characters, especially the Asura and Charr.


23 Jul

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Originally posted by Vega_Starshine

Did that for ya. Have fun =)

Thank you for helping with the wiki fanciness /u/Vega_Starshine :)

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Originally posted by [deleted]

[deleted]

Asheron's Call was my first MMO! I used to hang out in Eastham after Arwic became "Charwic." I spent most of my time learning every spell in the game (I was obsessed) and handing out my book to Allegiance monarchs trying to convince the server not to destroy the The Great Work/Nexus Crystal. Clearly, I should have been on Thistledown and not Morningthaw. ;)


20 Jul

Glad you are enjoying yourself, looking forward to seeing you in game!


19 Jul

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Originally posted by xenstroke

Welp, it looks like I'm not getting up for a while. Hope your Jennahtorial staff don't mind.

No need to Jennahuflect. You're no slouch yourself!

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Originally posted by xenstroke

This floored me

So you're saying that you're amenJennahble to these kinds of phrases?


17 Jul

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Originally posted by Varorson

But weren't those the "Mk II" Watchknights, which are what these FotFW Watchknights are being called too?

So if the Lake Doric ones led to these guys, shouldn't that make these Mk III Watchknights?

You could think of the Lake Doric version as a 1.2, or more likely 1.5 iteration - they use the same external chassis as the original Watchknights, but incorporated a number of internal changes for 'reliability and safety'.

Part of the Mk II rollout is also undoubtedly a deliberate rebrand on the part of Kryta's royal engineers to try to put any dark memories of the original series of watchknights in the past...

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Originally posted by Lishtenbird

I must be rejoiced, but honestly, I'm terrified of fighting Suriel after all these years of her 24/7 running across LA.

Now that you mention it, has anyone seen Suriel in Lion's Arch this week...?

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Originally posted by Varorson

I... was not expecting them to have altered that model! Since we saw Watchknights in Head of the Snake during Season 3, I figured it would just be those Watchknights in lore.

Makes me wonder if they'll update those S3 models at all... probably not though it would make sense as they would be "Mk II" Watchknights by all rights in lore.

The Season 3 watchknights won't change - their successful deployment in the Lake Doric campaign, however, may have been what prompted a renewed interest (and trust) in the technology.

Originally posted by wowlame

this cured my depression thank you guild wars 2

You're welcome, wowlame. Hope to see you in game!


13 Jul

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Originally posted by beornraukar

Crystal Reid led the team that created the game mode I play the most in GW2. The hours that I ended up spending grinding my gears in rage towards a raid boss, and the elation I got when I defeated each and every one of them. While I understand that everything in game developer is a group effort. The scope and reach of raids started because of her, and I will be forever thankful.

Muh feels rn! I'm so happy to hear you're getting the same amount of enjoyment out of a game mode that got me hooked on MMO's over a decade ago! Feels great to know and hear about the positive impact you've left in someone's gaming life. Thanks for sharing. (づ。◕‿‿◕。)づ

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Can't agree enough with

Oh, and to all the artist out there: never stop doing amazing artwork! It inspires people in more ways that you can ever imagine!

All the wonderful art up on the walls in the office, and all the creative stuff community members make (art, music, videos, props, etc.), is a big part of why I like working here. Even though I'm over on the server/platform team, not directly working with any of that sort of thing. :)

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Originally posted by Dylloop95

What is the bit about no sdcc pass required in the schedule if I dont have to buy tickets I'm down to come!

Because we aren't within the convention hall itself, but at Petco Park, this is open to anyone in the area.

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Originally posted by man_0fbass

/u/GalieGray Not sure if you have the answer to this, but what kind of food is being served? Recipes from video games always fascinate me :)

I'm not Gaile, but - the food is more themed than a direct recipe of in-game chef recipes.