Guild Wars 2

Guild Wars 2 Dev Tracker




26 Jul

Comment

Originally posted by MO_Evangelos

This is actually a table made by Izzy. It is, in fact, small, though also multi-dimensional (and sturdy). ;)

Can verify this is, in fact, an actual table made by Izzy. =)

Comment

Originally posted by Chris_7941

Do I understand right that you can only buy 6 items a day with the seed and with the gobblers i could create up to 24 a day?

The seed offers 4 purchase options, one corresponding with each gobbler. Purchasing the option that takes bloodstone dust and dragonite ore shares the cooldown with the sentient anomaly, so if you buy all 6 from the seed, you won't be able to use the anomaly anymore, and if you use the gobbler, you won't be able to purchase them from the seed anymore. You can get a total of 24 fluctuating masses either by using all 4 gobblers 6 times, or buying 6 of each listing from the seed (or by doing a combination of both).

Comment

Originally posted by ReLiFeD

and come back in at a checkpoint not far from the step you got stalled on

Wait, for how long has this checkpoint feature been a thing?

If my memory serves correctly we've been doing this since Episode 3.


25 Jul

Comment

Originally posted by basemoan

Is it intended that all the legendary trinkets are gated behind the Sentient Seed? We must give up our Sentient Anomaly, Oddity, and Aberration by combining with the Unbound Magic munching Singularity?

Dragonite and Empyreal have no function beyond crafting Vision Crystals and so these munchers are a blessing. However Unbound Magic is a required resource for all new merchants in the last year and must be farmed.

Til now we had the choice of keeping them separate so as to not be forced to farm Unbound Magic constantly in order to destroy trash excess Dragonite and Empyreal. Gating Legendary Trinkets behind the being forced to delete Empyreal and Dragonite again seems harsh.

edit: added Vision crystals.

After you combine these in the mystic forge, you get a single item that has the same functionality of all of them combined- using it will open a vendor menu with all 4 gobbler options (and which shares the cooldowns). You can purchase replacements from Hobbs in LA if you prefer the gobbler format though (or want to make more for alts).

Comment

Originally posted by RisingDusk

/u/Mike-OBrien-ArenaNet or /u/Anet_AndrewM maybe you can help answer this. When legendary armor was released, there was talk about legendary weapons allowing players to swap sigils like legendary armor. This would be one of the most enormously important QOL updates for these weapons since we currently can't recover sigils from our legendaries. Is there any movement being made in bringing this functionality over to weapons? Thank you in advance.

We have some things we're working on in regards to this, but it's not far enough along to discuss specifics.

Comment

Originally posted by Poobsi

Who is behind that jumping puzzle?! Whoever it is, I love you. Can we expect more jumping puzzles with a checkpoint system like this one in the future?

:D Thank you!

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:D Thank you!

Comment

Originally posted by maxt0r

Anyone else missing the new home instance node from the vendor in Siren's Landing.

Hey Maxt0r, thank you for reporting this. We are aware of the issue and are currently investigating it :)

Comment

Originally posted by [deleted]

It was a bit weird that two particular people didn't recognise us from the human personal story. And a bit of a slap that person didn't trust us, considering her last interaction with us was telling the PC how their parents would be proud of them. Is there just not enough time to tie in things from the personal story when writing Living World episodes? Also you'd think spoiler I'm just curious as to why these weren't included.

EDIT: I really enjoyed the episode btw! This is a writing/prioritisation question, not a complaint!

It wasn't so much that person didn't trust you, per se -- it was that there was this automatic assumption of everyone agreeing to just do the thing Their objection had more to do with the apparent breach of organizational policy than anything specifically personal against the commander.

Comment

Originally posted by Kolz

I guess I wish I had a really good question for you guys but I don't. I just wanna say I really feel like you guys hit it out of the park with this release. New fractal with a challenge mode, new (cool!) story episode and a pretty sweet zone (love the Dwayna reliquary). Two legendary weapons instead of one, I honestly haven't even looked at the hammer properly but I'm head over heels for the sword. A surprise legendary* trinket too! The materials storage changes, the book of teleport scrolls, the updates to the old legendaries. Absolutely awesome.

<3 for you.

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Originally posted by HowYouMineFish

Can I just say thank you for this wonderful game. I know this isn't EP6 related, but I've not been able to play GW2 until the last few months and now that I have it has blown me away. It really is one of the best games I've played, and I've been playing games since 3D Monster Maze on the Spectrum.

I'm still catching up with everything - HoT, LW, etc - but I'm so chuffed to be playing at this exciting time and cannot wait to see how things develop during the next expansion.

Cheers!

Thanks for taking the time to let us know! Makes me so happy!

Comment

Originally posted by EvilProgram

I noticed that you've done some 'testing' with new engine features, most noticeably the Blessing of Dwayna(I think it was) that is present on the gliding section of the story with toxic clouds, and of course the Ley-Line creature skills. Those felt like little experiments with new features, is it safe to assume that these are little tests for what's to come in the expansion and how we, the playerbase, would react to these new mechanics?

Our team programmer is making new tech for us all the time. (Thanks Alina).

Comment

Originally posted by silmarilen

What was the most unexpected/weird/interesting source of a bug you encountered so far?

The bug is only reproducible if you are in the air and Burning when you pass through a tripwire.

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Originally posted by MakubeC

One feature I remember asking for long ago were Lore Books, which we now have and I personally love. I also remember one of the writers saying a long time ago that they have the tech for them themselves to do that kind of stuff, so I would like to thank you guys for that feature, for pouring more of the incredible lore of this for us to read and at the same time encourage you to create many more book/dairies/recording collections cause the players that asked for it are really happy, definitely reading and collecting them!

Woo! You made my day. :)

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Originally posted by Despada_

To the Living World Team: With regards to the new maps that have been introduced with Season 3, what were some of the mechanics introduced, or reintroduced, to open world content that you saw was the most well received?

To Everyone: If you could watch a movie with any of the recurring characters in the story; who would it be, and what movie would you watch?

Anise would make a great James Bond reboot.

Comment

Originally posted by riddlemore

Can you describe the new episode in a haiku, without spoilers?

I travel through Orr,

Clutching my Orrian Pearls.

Where did that Eye go?