Guild Wars 2

Guild Wars 2 Dev Tracker




02 Jul

Comment

Originally posted by nononsenseresponse

The final cutscene was spectacular - well done cinematics team! How long does it usually take to go from story board to finish for such a cutscene? What was the most challenging part of the cutscene to get right?

The cinematics can vary greatly depending on scope, but usually they take us anywhere between 3-6 months from storyboard to finish. The Joko one in particular took us a bit to get right with newly implementing mocap and was closer to the 6 month time frame.

Having the pc in the cinematic provides an extra challenges for us, and was one of the more difficult things about that cinematic.

Comment

Originally posted by holymonkseal

This beetle collection was great. Can we hope for more core-tyria collections with new living stories? Also, more only core-tyria collections? And maybe some only orr related?

It is exceptionally likely that you'll see collections in the future take you back to core tyria maps. As for core-tyria-only collections, it's possible (I'd even say likely) that we would make some, but probably not as part of a Living World episode.

Comment

Originally posted by seboot

I'm probably not going to get an answer but I'm still trying, any plans for a Joko combat tonic / proper Joko outfit ? How am I supposed to properly praise him :D

I don't know if there are plans, but I will take note of your request!

Comment

Originally posted by Charrikayu

Has there been any consideration about adding an "accessory wardrobe" to the current wardrobe list? Guild Wars 2 has dozens, if not hundreds of absolutely beautiful trinkets which ultimately serve no purpose by virtue of being too low level or having the wrong stats for a particular build. This system would have several major advantages:

  • Practical applications such as transmuting Aurora (or the eventual legendary ring) for players who wish to have a legendary accessory but not the cosmetic effect, as well as differentiating accessories of the same type, such as two rings from the same living story chapter or raid which have different selected stats.

  • Content applications, as it would incentivize replaying old story, dungeons, open-world, and other things which contain trinket appearances unique to them for unlocking.

  • Personal applications for those of us that like customization, and although many accessories have no outward appearance...

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Due to how the wardrobe works, it's extremely unlikely that accessories will be added. In the long term, I'd like to have a solution for the legendary accessories (turning off the effects if you don't want them, and ways to acquire additional accessories for alts), but it probably won't be through the wardrobe system.

Comment

Originally posted by endelon

Are there any plans to finish Gandara based on player disappointment/feedback ?

We've made a couple changes already to the Meta to better reward players for their efforts and are continuing to talk about different options regarding the map as a whole moving forward. Sadly I don't have anything concrete that I can announce at this time.

Comment

Originally posted by DoctoredMonocle

Hello dev team!

I really enjoyed the Beetle collection and the addition of the new mount, but looking forward I'm slightly worried about Petey.

Are there any plans to implement Petey either in previous maps (races in vanilla GW2, you know you want to!) or looking forward will he still be part of our gameplay (kind of like Jackal portals being nifty short cuts)?

Given the episodic nature of LW, I'm scared that he'll be used only for Kourma and we won't see the need for Petey any more.

Thanks!

I would definitely like to add rollerbeetle-tuned races in Core Tyria. There could always be some kind of disaster stopping it, and I want to take the time to get it right, but it's very much on the table.

Comment

Originally posted by apostles

Would you be able to shed some light on the issues that happened during the patch (and pre-release)? Always interesting to hear about what happened from a dev perspective.

What happened, how it was fixed, when did you realize it was code red, etc

Absolutely. When we announced that we were initially delaying the episode, enough of the content was not stable enough or polished enough for us to feel comfortable releasing it. When we felt we were in a good enough spot, we gave marketing the thumbs up to release the trailer. Internally we were excited and we were building momentum for the release.

Fast forward to the morning of the patch, initial runs through the episode by internal QA before we distributed the build and external players looked good, but quickly started crashing in a way that we didn't see in our development or staging environments. When the map would crash it took down every instance or map running on that server. To protect the rest of the game we isolated all of the new instances to specific servers which contained the crashes, but blocked everyone from getting into the new map. The rest of the day we were investigating the crash reports which gave us completely bogus data and was a red herring to the...

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Comment

Originally posted by SystemSound

Dont know if any of you can answer this, but, why Living World soundtrack is not on Spotify? Both expansions and core game are but not LS...

Hey there! The PoF and HoT soundtracks are on Spotify via the aggregator we use for our album releases. Living World and other music that isn’t bundled into an album can be found on our soundcloud (https://m.soundcloud.com/arenanet)

Comment

Originally posted by DoctoredMonocle

Hello dev team!

I really enjoyed the Beetle collection and the addition of the new mount, but looking forward I'm slightly worried about Petey.

Are there any plans to implement Petey either in previous maps (races in vanilla GW2, you know you want to!) or looking forward will he still be part of our gameplay (kind of like Jackal portals being nifty short cuts)?

Given the episodic nature of LW, I'm scared that he'll be used only for Kourma and we won't see the need for Petey any more.

Thanks!

Glad you're enjoying it! Petey will not be forgotten as we go forward in the rest of the season.

Comment

Originally posted by lokikaraoke

Hi guys! Thanks for doing this AMA. I guess this is a Jason/Ben question related to Fractals and Raids.

I have over 5000 hours in this game as do a bunch of my friends and guildmates. We've definitely gotten our money's worth! But over the past year or so, we've been playing this game a lot less. It's not that we don't want to play, but it feels like the pace of content releases for grizzled vets like us has been lacking.

We're all okay with repeating content, we WANT to repeat content, but the pace of raid and fractal releases just isn't working for us. We've gradually gone from playing 3-4 hours/day to playing a couple hours a few times a week. It's getting harder and harder to keep people engaged in our raid statics. Guild and raid recruiting has slowed significantly.

Do you have any good news for those of us who desperately want to have more organized, instanced content to play? Do you think the current pace is representative of what we can expect moving...

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We absolutely have content for you on the way. Obviously I can't commit to when, but I can say that the next raid is essentially done, and only waiting for late-stage development assets, like VO for example.

Comment

Originally posted by DemethValknut

Why don't you consider making story instances, repeatable, instanced PVE content ( i wont call them dungeon but it's the spirit).

Ep 3 last's instance is basically already that, just allow me to make it again and again for loots and fun, you put =so much time and effort behind them !

If I am understanding your question correctly, you already can. Once you complete the episode you can open your story journal and re-start it. In the second play-through all instances appear on the map as purple stars. Go to your instance of choice and play as many times as you like.

Comment

Originally posted by lostsanityreturned

Do you plan on doing more in engine cutscenes like the last one? (It was amazing and looked a lot better than the prerendered ones imo)

Are there any plans to put in a break bar tutorial into the game, if no, why not?

I'm investigating what we'd need to do solid tutorials for things like the break bar. Don't expect it in the immediate future, since it's still in the design phase and a quality tutorial will need voice acting and a lot of testing to make sure it actually teaches the skill, but it's on the radar.

  • Edit: And if you've got any other things you think really need tutorials, such as bundle items or combo skills, feel free to mention it and I'll make sure they're considered.
Comment

Originally posted by Artumes

Which is your favourite Quaggan?

Shooshadoo

Comment

Originally posted by holymonkseal

Can we get some lore about other gen2 legendaries like Verdarach has?

Response to the piece of Verdarach lore was really positive! I'd like to do similar for upcoming legendaries, and if there's interest we could see about adding it for other existing legendaries.

I'd like to have that sort of thing findable in game though, so it's a balancing act to not add too much workload onto the legendaries.

Comment

Originally posted by Artumes

Which is your favourite Quaggan?

Aleepeep

Post

Hey everyone!

Today we are here to celebrate with you the latest episode of Living World Season 4, "Long Live the Lich!” With this release players are able to go behind enemy lines with their forces and assault Joko's stronghold in the Domain of Kourna. You can now accelerate to new speeds with your own Roller Beetle mount and craft Verdarach, the new Legendary Warhorn that summons the spirits of the dead to attack your foes. Journey into the Deepstone Fractal, an ancient dwarven dungeon containing a dark secret. Mistlock Instabilities now randomize daily instead of weekly.

Now that the major blocking issues have been addressed, we are here to continue our normal tradition, with members of the development team will be joining me to celebrate the release with all of you. Thank you for joining us and we sincerely hope you enjoy the latest episode, "Long Live the Lich.”

Here's who will be here with us today:

Living World Team – Linsey Murdock, Jessica ...

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Comment

This was passed along to those responsible- hugs from the audio team! <3


29 Jun

Comment

Originally posted by niacinee

W3 is still bugged. Not only Xera, KC is behaving weirdly (more than usual). Like, we reached 66% and instead of starting orb phase, it started jumping, creating the donut...

There were some (much needed) QoL changes and bug fixes queued up to go out for a standard patch in July that were accidentally merged into this last Episode release, all of which were untested and not yet ready for Live. As you can see, that's introduced some new issues while also resolving some others. It's a shame because I was super excited to finally address all of that player feedback.

Presently we have disabled the Xera encounter entirely since that encounter is completely unbeatable. https://en-forum.guildwars2.com/discussion/45458/xera-raid-encounter-disabled

The plan now is to do ...

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Comment

Originally posted by Ganreon

Still no Kourna Portal Scroll fix :(

A fix is coming for this. We kept today's build as small as possible to prevent additional risk of potentially trying to fix a fix, and tried to focus on things that would have broad impact going into the weekend. Sorry for the inconvenience.


28 Jun

Comment

Originally posted by MovieTrailerReply

Unfortunately that is not what he is talking about. OP is likely referring to the Naturalist’s Crest part of The Gandaran Service Medal achievement. It requires for the Thorn Event to have failed before you can "Regrow" the Vine wall.

Ah ... okay. Thanks for the clarification :)