Guild Wars 2

Guild Wars 2 Dev Tracker




24 May

Post
    on Forums - Thread - Direct
Happy Friday, I've got an update for you! We have a hotfix going out later today that will fix this--thank you for being patient.
Post
    on Forums - Thread - Direct
I just wanted to pop into the thread and take a moment to thank you all for your ongoing feedback! I've said it before, but this kind of wide range of feedback is really useful. The constructive criticism is great, but taking time to share what you really liked and enjoyed--and what you want more of--is also incredibly valuable. So thank you for not only taking the time to voice the criticism, but also to share the good stuff! Next week we will be publishing the development retrospective blog post that we mentioned in the most recent studio update. This will talk in depth about what we learned during the development of SotO and how we are taking those lessons forward into our next expansion. Please keep an eye out for that!

23 May

Post
    on Forums - Thread - Direct
Hey all, I just want to let you know that we're looking into this and plan to get a fix live as soon as we can.
Post
    on Forums - Thread - Direct
Thank you for the tag! I asked around and can confirm that people are aware and investigating!
Post
    on Forums - Thread - Direct
Hey all, just a heads up that we are aware of this and there will be a fix for it in the June 4 game update!
Post
    on Forums - Thread - Direct
Bug Fixes: Fixed an issue that caused Karax the Harvester to become invulnerable. Fixed an issue that prevented Living World episode pricing from being displayed in the Story Journal. Fixed an issue that allowed players who do not own Secrets of the Obscure to use its combat features in PvP.
Post
    on Forums - Thread - Direct
Okay, I've got an update for you on this! The original plan was that only the full map meta--Into the Spider's Lair--would count toward progression for Inner Nayos. However, we've been discussing your feedback and beginning with the June 4 game update, The Road to Heitor and The Fangs That Gnash will also give progress.
Post
    on Forums - Thread - Direct
We are working on this bug, but in the meantime you can get your progress going again by relogging and then speaking to Tecla again.
Post
    on Forums - Thread - Direct
Hey all, I just want to let you know that we are working on this and getting a fix together as soon as we can!
Post
    on Forums - Thread - Direct
Thanks for sharing this--I'll definitely pass it on to the team that worked on it!
Post
    on Forums - Thread - Direct
Thanks for sharing this--I'll definitely pass it on to the team that worked on it!
Post
    on Forums - Thread - Direct
Noooooo 😭 Yesterday's hotfix corrected the issue causing this, but then another one popped up. People are already looking into it this morning and we'll get this ironed out for good ASAP.
Post
    on Forums - Thread - Direct
It sounds like something isn't registering properly at some point. I'm sorry this is happening. 😞 I've alerted people to the issue so they can start looking into it. I'll keep you posted as I am able.
Post
    on Forums - Thread - Direct
This fix was a bit delayed due to a technical issue but it's out now! Grab the latest build and this should be solved.
Post
    on Forums - Thread - Direct
Bug Fixes: Fixed an issue that could prevent follow-up events from starting properly after completing the "Defeat the loyalist reconnaissance patrol" events. Fixed an issue that caused Frode's lane to stall during the Fangs that Gnash event chain. Fixed an issue that prevented Karax's defiance bar from activating during the "Defeat Karax the Harvester" event. The health bars of objective lords in WvW have been temporarily removed from the assault event UI in order to fix an issue that causes the health bars to appear out of sync with the lord's health. They will still be displayed in the defense event UI.

22 May

Post
    on Forums - Thread - Direct
Quick update on this--it's been flagged so people can look into it!
Post
    on Forums - Thread - Direct
😄 I just came looking for this thread! We've got a fix coming for this in about one hour. Hang in there just a little bit longer!
Post
    on Forums - Thread - Direct
I'm looking into this and will let you know once I have more info!
Post
    on Forums - Thread - Direct
We're continuing to work on this, but in the meantime we know this stall is really frustrating for those of you experiencing it. Our current plan is to get a fix completed and live in a hotfix tomorrow (May 22). For now, we have temporarily set the affected event to instantly succeed rather than stalling out. This will allow you to progress to the next steps rather than trying to find a map that is not stalled. Once the fix is live tomorrow, we'll revert the event progression back to normal. Thank you for being patient as we work on this!

21 May

Post
    on Forums - Thread - Direct
Update! The hotfix for this is going live right now--if you are stuck, grab the new build and this should fix your affected character(s). Thank you again for being patient on this!