Guild Wars 2

Guild Wars 2 Dev Tracker




01 Mar

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    on Forums - Thread - Direct
Thank you for the tag! I just passed this on to people here so they can start looking into it.
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    on Forums - Thread - Direct
Here are the worlds for EU: * Augury Rock (FR) * Aurora Glade (EN), Ruins of Surmia (EN) * Baruch Bay (SP), Underworld (EN) * Blacktide (EN), Piken Square (EN) * Desolation (EN), Arborstone (FR) * Drakkar Lake (DE), Dzagonur (DE) * Elona Reach (DE), Abaddon's Mouth (DE) * Fissure of Woe (EN), Kodash (DE) * Fort Ranik (FR), Vizunah Square (FR) * Gandara (EN), Miller's Sound (DE) * Ring of Fire (EN), Gunnar's Hold (EN) * Riverside (DE), Far Shiverpeaks (EN) * Seafarer's Rest (EN) * Vabbi (EN), Jade Sea (FR) * Whiteside Ridge (EN) Here are the worlds for NA: * Blackgate, Sanctum of Rall * Borlis Pass, Stormbluff Isle * Darkhaven, Eredon Terrace * Dragonbrand, Isle of Janthir * Fort Aspenwood, Crystal Desert * Jade Quarry, Gate of Madness * Kaineng, Ferguson's Crossing * Maguuma, Devona's Rest * Northern Shiverpeaks, Ehmry Bay * Sea of Sorrows, Sorrow's Furnace * Tarnished Coast, Henge of Denravi * Yak's Bend, Anvil Rock

29 Feb

Comment
    /u/Roile on Reddit - Thread - Direct

Thanks for organizing all this info together, really appreciate it! It's been fun watching the different teams, good luck to everyone racing <3

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    on Forums - Thread - Direct
Bug Fixes: Fixed a server crash. Fixed an issue that prevented creatures from spawning during the "Defeat Knaebelag the Terror" event. Fixed an issue that prevented players from continuing the Guild Wars 2: Secrets of the Obscure story if they purchased the artifacts required for the Astral Ward Arsenal achievement in World vs. World before completing Chapter 14: The War Council. Fixed an issue that caused an unintentional change to sylvari faces when equipping Obsidian heavy armor. Fixed an issue that prevented the eligibility effect for the Danced with the Stars achievement in the Cosmic Observatory Strike Mission from being reapplied on subsequent challenge mode attempts. Fixed an issue that could prevent Insatiable Hunger projectiles from being visually displayed in the Temple of Febe Strike Mission's challenge mode when Cerus and the Embodiment of Gluttony used the skill simultaneously.
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As some of you have figured out, this is happening regardless of weapon or profession because the achievement only progresses when you make the killing blow with a weapon skill. If you do not make the killing blow with a weapon skill, or if the "killing blow" comes from a condition, the achievement does not progress. We're working on a change that will progress this achievement as long as you deal any damage with the relevant weapon. Achievement progress will be granted for the weapon(s) you are wielding when the enemy dies. We need to test this extensively across all professions to make sure that nothing causes players to lose achievement progress they have already earned, so we are planning for this to ship with the March 19 systems update.
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    on Forums - Thread - Direct
Not at all! I really appreciate the time you (and a LOT of people contributing feedback!) took to share your thoughts. This is really helpful.
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    on Forums - Thread - Direct
Not at all! I really appreciate the time you (and a LOT of people contributing feedback!) took to share your thoughts. This is really helpful.
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    on Forums - Thread - Direct
There is a known bug with the tooltip, where it still reads one hour. But that is just an issue with the tooltip. The functionality of the actual item should be 10 minutes.

28 Feb

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    on Forums - Thread - Direct
I do want to drop a quick note for you all that I am making sure that the studio is aware of the feedback on the tooltip issue! (Please keep the feedback on everything coming, but I saw that mentioned in here so I wanted to let you know)
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    on Forums - Thread - Direct
I do want to drop a quick note for you all that I am making sure that the studio is aware of the feedback on the tooltip issue! (Please keep the feedback on everything coming, but I saw that mentioned in here so I wanted to let you know)
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    on Forums - Thread - Direct
Bug Fixes: Path to Victory: Fixed an issue that prevented the spellbreaker version of this skill from unlocking properly. Malicious Cunning Salvo: Fixed an issue that prevented this skill from unlocking properly. Fixed an issue that caused cabbages to spawn when throwing Chemical Engineer Strumm's caustic grenades during his event chain in Inner Nayos. Fixed an issue that prevented Frode from progressing during the "Fight your way through the loyalists and reach Nyedra" event. Fixed an issue that caused Cerus to gain extra health after completing the 80% split phase in the Temple of Febe Strike Mission's challenge mode. To preserve encounter balance, Cerus's total health has been adjusted. Fixed an issue that prevented players from being killed when taking damage from more than one Empowered Crushing Regret attack in the Temple of Febe Strike Mission's challenge mode. Fixed an issue that caused audio and dialogue alerts for the Road to Heitor... Read more
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    on Forums - Thread - Direct
I've let people know so they can take a look and see what's going on!
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    on Forums - Thread - Direct
I've let people know so they can take a look and see what's going on!
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    on Forums - Thread - Direct
I love this thread, thanks to those of you who have contributed so far. There's a lot of my favorite kind of feedback in here: Not just what you find frustrating or difficult to engage with, but also what you enjoyed playing/doing, what you felt was done well, and you want more of, along with a bit of insight into why you feel that way. What's fun/interesting/enjoyable is incredibly subjective and everyone feels differently about it, so this sort of constructive insight is great for helping me find out more about how you all interpret those things! Thanks @VAHNeunzehnsechundsiebzig. for your input and thanks to all of you who contributed so far!
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    on Forums - Thread - Direct
I love this thread, thanks to those of you who have contributed so far. There's a lot of my favorite kind of feedback in here: Not just what you find frustrating or difficult to engage with, but also what you enjoyed playing/doing, what you felt was done well, and you want more of, along with a bit of insight into why you feel that way. What's fun/interesting/enjoyable is incredibly subjective and everyone feels differently about it, so this sort of constructive insight is great for helping me find out more about how you all interpret those things! Thanks @VAHNeunzehnsechundsiebzig. for your input and thanks to all of you who contributed so far!
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    on Forums - Thread - Direct
That is already known but thank you for making sure to specify anyway!
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    on Forums - Thread - Direct
That is already known but thank you for making sure to specify anyway!
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    on Forums - Thread - Direct
We've seen this mentioned in a couple of places, and we're looking into it to see what's going on. In the meantime, I'm sorry this is happening but thank you for the laugh with that third image! 😄
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    on Forums - Thread - Direct
We've seen this mentioned in a couple of places, and we're looking into it to see what's going on. In the meantime, I'm sorry this is happening but thank you for the laugh with that third image! 😄
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    on Forums - Thread - Direct
I'm sorry that I'm just now responding here, yesterday was a lot 😄 But I have passed this on to the team so they can look into it!