Guild Wars 2

Guild Wars 2 Dev Tracker




26 Jul

Originally posted by Adriaen6

If you could be one profession for a day in real life, what would it be and why?

Necromancer. I'd be glad to have an army of undead servants to do my bidding.

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Originally posted by SuperRetardedDog

Why are the hairstyles same for Male/Female on anything but human/norn and why are the human and norn hairstyles just swapped?

Feels kinda disappointing after waiting for so long. The male asura hairstyles make no sense... :(

Players have requested more cross-race hairstyles and we wanted to support that request. While looking at some of the more popular hairstyles for cross-race use there were some culturally aesthetic and physiological restraints. Human and Norn share more similarities and were a more natural choice when creating cross-race hairstyles.

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Originally posted by Lemon30

  • We have seen some minor split skill examples between some game modes in today's patch. Are we going to get a major skill split between WvW/Pve/PvP in later patches or is this going to be the trend?

  • Why don't we get more balance changes between season depending on the player feedback?

  • Is there a chance to get a Public Beta Environment like the one WoodenPotatoes had in his video to test skill changes beforehand? Wouldn't it also be easier for devs to make changes on PBE than waiting to push them to the live client together with the content patches.

  • Are we(eles) going to get our mh sword with the next xpac?

Thanks for doing this AMA! I'm going to enjoy the new living story in a bit but I'm a little bit upset about the ele nerfs atm.

Some of the skill splitting tech is new and compliments our old tech to the point where we are much more comfortable with making splits. Are we going to look to split everything and have completely separate skills between game modes? Probably not. The splits shown today are a good example of the kinds of changes we'll be going toward in the future.
As for he frequency of balance, we want to give time for things to settle and gather information/feedback as to the current state of things. We've done some changes 'mid-season' before and will do them again as necessary, but will try to not repeatedly shake things up over a short period of time.

-Karl

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Originally posted by [deleted]

[deleted]

Evan Lesh, Grant Gertz and Joshua Davis: I haven't played the new map. Could you please describe it to me in the best way you can? I'm an avid PvPer so please explain it with as many comparisons or metaphors you'd want.

Lion's Arch meets Pirates of the Caribbean, but none of the pirates can swim.

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Originally posted by [deleted]

[deleted]

Re: Tidbits, Bloodstone Elementals that explode into smaller Bloodstone Elementals worked out way better than I thought it would. Now I just need to make a legendary that splits into 3 champions and so on...

Originally posted by windwarrior

What is the darkest, weirdest corner of GW2's engine that no developer even thinks about touching? Or did you guys find a magic bullet for Technical Debt?

a fellow software engineer

For me, it is 'MapLayout'. The system that sets up the smooth Google earth style world map is, in many ways, a practice of the dark arts. Any time someone wants to add something to that system I pad in at least an extra week to peel back the layers.

Comment

Originally posted by sarielv

Any chance of a 5th 'season' in PvP so those of us un1337 enough to finish the legendary backpack in 4 can claw out a little more progress before eventual failure? XD

There will still be a path to achieve the back piece in future seasons. We currently do not intend to prevent players from progressing the backpack after season 4.

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Originally posted by ANet_Heather

Do I have to choose?? T-T

Not at all, Heather. You can enjoy a Boston Cream Pie -- the deliciousness of a cake meets... uhh... the mathematic perfection of Pi. ;)

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Originally posted by sarielv

A lot of the puzzles we see are simply scripted. Once you see the solution, the solution is the same for every time you repeat the challenge. Would you consider a puzzle that is procedurally generated, so that it is solvable but not something you could simply get out of a guide?

In this case, I think you're talking about having a random order each time? I had prototyped an adventure for Verdant Brink that worked like this a long time ago, so its not impossible, just harder.

In what context would you want to see a more open ended puzzle games? As part of future instances like this? As part of events in the open world?

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Originally posted by SirLazarus

What's your favorite change and why is it mass salvaging?

Because I wrote the code for it! =D

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Originally posted by delpahz

Will the next LS update be as large in terms of content and QoL updates as this one was?

QoL can be a little hard to predict. The more low hanging fruit we take care of, the more difficult it can be to come up with more cool ideas.

Also a somewhat relevant response: https://www.reddit.com/r/Guildwars2/comments/4uqx15/out_of_the_shadows_devs_here_ask_us_anything/d5s1c73

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Originally posted by darapotocska

I'd be a mesmer, so I could mesmerize everyone around me and shatter all illusions! \o/

I'd be a warrior so I could shout for everyone to shake off Dara's terrible puns. She drives me berserk. ;)

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Originally posted by Seasniffer

Trump or Hillary. (Should of made it Gnashblade or Kiel)

Gnashblade 2016.

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Originally posted by sarielv

Any remaining undiscovered recipes for the old Forge, or have we finally tapped it out?

We can always add more. What kinds of things are you still hoping to find?

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Originally posted by timleftwich

What feature/event/update did you guys implement in this patch that made you sit back and go, "Yeah... they'll like that one."

Easily "Salvage All"

Every time someone in the office heard those words, it was usually followed with something like, "Oh that's happening?!"

The internal feedback and suggestions on it were great, and it ended up really polished and solid.

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Originally posted by Silieol

I was super excited to see the return of the Capricorn sPvP map. Managed to get in one match before the server crash, it seems really awesome so far. Will the map eventually enter the 'Ranked' map selection? Also, are we likely to be seeing any more new sPvP maps in the next year or so?

One of the priorities for the team is to create new maps for sPvP. We can't say how many we will get out over the next year but we intend to include new maps as part of our teams content creation.

As for putting Capricorn into rotation, that will depend on community reception.

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Originally posted by pungkow

Hey guys, I love the new Quality of life changes, especially the salvage right click feature. Are you going to be doing further quality of life changes in future patches, and do you have anything in specific that you think might make it in to the next patch but didn't make it into this one?

Most of the QoL changes from this patch were a result of some down time between teams/larger projects for me. It's usually what I try to do whenever I'm blocked on whatever I'm supposed to be working on. I don't usually plan it ahead, it usually just comes from a suggestion from someone in the office/reddit/forums that happens to be low enough hanging fruit to fit in whatever gap in my schedule I have. I'm not entirely sure that's how everyone else does it, but we play the game and the things that you guys want, we usually do too.

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Originally posted by Mistflame

I wonder if they have to be tagged up for this. I see grouch and hugh occasionally on NA servers, should be fun farming them when they show up I guess.

Pfffffffffffffffffffft.

PFFFFFFFFFFFT!

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Originally posted by nabrok

I don't like that the anthems use the music channel.

I want to hear anthems when they play, I don't want to hear the music all the time.

I'll be sifting through feedback and making tweaks over the next few days. :)

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Originally posted by Ecmelt

HOLY SHIT ..that was my reaction like 5 times in a row the moment i saw this. EVER!! Which team worked on this? Call them here so we can thank them :$

Hi