Guild Wars 2

Guild Wars 2 Dev Tracker




19 Jul

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Originally posted by KamuiHyuga

Friend of mine noticed that the tooth clicking was oddly absent from the male Charr voice during Stronghold of the Faithful. Said it's something due to the way male Charr jaws work, and was heard throughout the rest of the game. Was that forgotten to be added back in, or is that just not gonna be in the male Charr player voice anymore?

Hmm, I think we ran the post-processing for the Stronghold of the Faithful VO on a new rig so it's possible something went wrong somewhere. I'll check out that batch tomorrow. And yes, all the charr processing, both male and female, has quite a bit of jowl, tongue, and teeth sounds sprinkled in at the beginning/end of phrases. If that's missing it will most certainly be fixed. :)


13 Jul


11 Jul

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Hey Kroezan75, we're looking in to this and will update your ticket shortly.


09 Jul


08 Jul

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Originally posted by yayuuu

What about elementalist bug with Glyphs and Inscription trait, not reducing cooldown of Glyph of Elemental Power and Glyph of Elemental Harmony, introduced while updating glyph icons? I'm sure that I have reported this bug in game, but it's not on the list. If reporting bugs in game is no longer supported, then why is it still in game?

It's fixed internally. Mentioned it on the forums a few weeks ago.

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Originally posted by Swimtaker

Yet half a year after I have reported the bug that Lich Form skill 4 (mark of horrors) goes on full cooldown on interrupt, it is still not even on the list:/

Good news - this is fixed, too.


07 Jul

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Originally posted by morTy--

Do you perhaps know about the issue with having the option ON and still hearing some small sounds when you alt tab?

For example in Rata Sum in the middle near the bank/tp area or in LA near bank/crafting spots, it's usually sounds from the crafting benches i think.

There is a special way we can play sounds to bypass this option (such as for the PvP queue pop sound), but it is used in only a handful of places. If it is being used on some random prop in Rata Sum then that's unintended so I'll take a look and see if it is referenced it places it shouldn't be. Thanks for letting me know!


30 Jun

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Hey Everyone, From what I have read there are positive points and some points that need improvement for Stronghold. What changes would you make to stronghold and what things would you keep?


29 Jun

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Originally posted by Perkinz

This is useful after making a fresh character and taking it to 80 via commands because you get spammed with level up rewards and become encumbered.

Erm, uhm, errrr uhhhh

can we humble peasantslaves get functionality to dismiss all queued levelup rewards?

It's such a pain in the ass going through them after toming a character up...

I just finished toming my 25th 80 and euuuuuuuughghghgh i don't want to sort through that crap AGAAAAIIN.

Yeah that stuff bothers me too... internally we have clearleveluprewards which is an absolute godsend. I hate clicking things :(

I'm putting in a request to look at creating something similar as a QOL change, but please don't expect it to happen immediately if it does turn out to be something the GDs want added to the game.

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Originally posted by Lenitas

Dealing with the items isn't even my main problem. Confirming every single level up dialog is a pain in the ass though.

can we humble peasantslaves get functionality to dismiss all queued levelup rewards?

We do have a testing command for that specifically! I can bring it up but technically dismissing all those rewards means you don't get the items from them either, and you can't get them back. It's a very destructive command to be honest!

I can see this bring a nice QOL change but I am not sure how widely it would be used.

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Originally posted by choco-muffin

Could you elaborate on these commands/functions?

wipe inventory just removes everything currently in your inventory, giving you a nice clean slate. This is useful after making a fresh character and taking it to 80 via commands because you get spammed with level up rewards and become encumbered. item fabricator does just that, makes any and all items in GW2 that you wish in the quantity you specify.


28 Jun

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Originally posted by [deleted]

[deleted]

We think it broke between last Tuesday 6/21 when we ran a pass on the release notes (which included a check of this functionality which passed) and Friday 6/24.

We test existing systems and content only when informed of direct changes to them. TBH inventory management on internal environments is much different than how you would use inventory on live since the wipeinventory command combined with the item fabricator is pretty boss.

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Originally posted by Nehezbegar

I hope some day GW2 HoT soundtrack will be avaialble on google play like wildstar or witcher for instance :(

I would love to listen to Your music when i am walking or exercising :)

You know, if you have the HoT music locally, you can upload it to your Google Play library and it will show up in your library just like the rest of the music in Google's library. That's one of the reasons I like Google Play over the competitors.

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I know this is an old thread, but I just wanted to let everyone know that this should be fixed in today's patch. You still won't be able to use these items to get into full maps, but now they won't be destroyed when you try.


27 Jun

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This was super fun. Thank you everyone for doing this!


25 Jun

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Originally posted by ByKuLT

In honor of the next 3 months of Helseth's stream: http://imgur.com/y0wVyI2

I just showed this to him in person. 5/7

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EU vs EU grandfinal o.O


21 Jun

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This is awesome, I'll be there!