Guild Wars 2

Guild Wars 2 Dev Tracker




20 Apr

Comment

Originally posted by Vivec13

This stays on after you zone/log off??? Wow.. must have.

Yep, it does. Also it is really easy to take out/put back a tiger cub via an inventory item (as OP did).

Comment

Originally posted by Stormdancer

That's because they're so good looking that they make you handsome.

by saying yes I mean


19 Apr

Comment

Originally posted by Anononon

Chaos socks confirmed!

I can neither confirm, nor deny, the existence of chaotic foot-based garments at this time.

Comment

Originally posted by KodiakmH

Roy's our boy!

Us Revs miss you man :(

<3

Comment

Originally posted by rym1469

Make sure to visit our gw2 meme circlejerk reddit tho -

https://www.reddit.com/r/dankwars2/

Will do! Looks entertaining. ;)

Comment

Originally posted by [deleted]

http://imgur.com/a1EA3AL

Best I could do on mobile. Perfectly dank picture, but my meme-ing skills are low.

Original

Looks like I've got a new desktop background.

Comment

Originally posted by Corbzor

So why not burning then? A short duration burn would still be only damage but it could be closer in damage to what it was before, while spreading the conditions so that all the damage cant just be cleansed off as easy.

Burning was something we talked about, for sure (running as was 'freezerburn', hehe). However, since each application of chill applies the condition, burning was just a gigantic spike when it came to frost fields + whirl combos, regardless of the condition duration. We opted for the more spread out and attrition-based condition that could have longer durations and increasingly stacked up as you apply chill.

Comment

Originally posted by Mexay

Thanks for the response, Roy!

Regarding sword scaling, do you know if this is currently being worked on or if it's still in the backlog? I know you aren't really the right person to be asking, but it's worth a shot :P

I definitely understand UW Legends, it is annoying to not have much choice, but if I'm totally honest I'd rather work going into the land-based components of Revenant. (Also just throwing out there that the underwater varient of Unyielding Anguish currently has no range limit on the torment. Can be cast from like 10,000 units away).

The sword issues are something we've been actively investigating and working on. Please be aware that the base damage will be adjusted (reduced) when this tech comes online. Unyielding Anguish is definitely something we'll look to fix as well! :)

Comment

Originally posted by Clint_Charwood

Dam I thought i could wear them on my feet

Negative, they are not chaos socks

Comment

Originally posted by Danteblade

Hats off to Anet, it seems like this patch has done a great job of improving moral and getting people interested in the game again.

Since I have not had a chance to login yet and cannot comment on the live game I would like to ask the Anet employees here: Would you rather fight 1 charr-sized asura or 100 asura-sized charr?

Does size correlate to hp? If so I've got to go with the 100 asura sized charr. My thought is if they are like pocket raptors I can lock them down pretty easilly with chronomancer shield 5.

Comment

Originally posted by EagleDelta1

Do you think the MMO/Gaming world will ever start to apply Continuous Deployment tools and methods to their workflows or is gaming just simply not well suited for CD/Automation?

There were several talks about CI/CD pipelines (from mobile/PC studios) at GDC '16, and Riot gave an excellent talk about their Docker/Kubernetes-esque pipeline for League. It is happening, just very slowly.

Comment

Originally posted by Novuake

Thanks for confirming Erik! Cheers! May I ask what position you hold at ANET? :D Just curious.

I'm currently a Designer on the PvP team.

Comment

Originally posted by Gandlos

Will the everlasting bug with the resizing inventory get fixed. I know something was in the patch notes about it but it still happens to me :(

It's been a notoriously difficult to fix bug. It's inconsistent, which makes it much harder to debug and find the cause.

I made the most recent fix to it, but that clearly didn't catch all the cases causing the issue. If anyone is able to find a series of actions that can cause it relatively consistently that could help a lot if posted to the forums or Reddit.

Comment

Originally posted by Mexay

This really needs an answer. Revenant is such a fantastic class that clearly had a lot of love and effort put into it, but it's let down by being neglected after HoT-BWE2.

/u/Anet_RoyCronacher, I know you don't work on the class anymore, but is there anything you can discuss about this? Or can any of the other devs for that matter?

I can add a bit of info here but tagging /u/anet_karlmclain in case he has anything to add.

sword scaling - known issue on our radar. it's a tech issue of firing skills in different ways in the back end. The damage will have to be looked at and adjusted once this is fixed.

sword 2 targets - this is a known issue that needs some new tech to resolve but we know about it and it's on our radar to fix.

jalis hammers - on just inclines? it shouldn't end unless you run out of energy, turn it off or the projectiles hit walls. The projectiles should be hovering above the ground so they should follow the terrain of inclines.

uw legends - we know right now there aren't many options. The work has to be weighed against other things we are working on but we'd like to eventually make more legends useable underwater.

...
Comment

Originally posted by tsochicken

Oftentimes my household sponges accumulate an awful amount of buildup. What can I do to prevent this?

Not sure accumulation can be prevented but to keep it clean, soak your sponge overnight in a mixture of 1 cup (250ml) hot water, 1/2 cup (125ml) white vinegar and 3 tablespoons salt. The next day, rinse and squeeze the sponge several times to get rid of all of the accumulated cleaning liquid. Good luck ;)

Comment

Originally posted by Presac

It isn't just because of the confirmation message?

Correct

Comment

Originally posted by siekron

Robert Gee (or anyone else on the Necro team)! Can we get Deathly Chill changed to either of the following: 2 Bleeds 6 seconds (Fixes the over-nerf of burst potential and overall weakness of the trait.) 2 Torment 8 seconds (More fun, still fixes all the issues and gives Reaper some well deserved Torment) Or Some form of confusion instead?

This new Deathly Chill is very close to my suggested "Brainfreeze" replacement trait from a long time ago, but the new iteration falls VERY short.

Thanks for hearing me out! - High Warlord Sikari (Ron Pierce)

Deathly Chill previously caused every necro that was running this trait to fight with one-another, being that the damage would only apply when your own chill stack was active. This change allows the reaper to apply attrition damage to enemies through chill. The reason it's bleed and not something like poison is that this trait is intended to be a DPS add instead of another debilitating effect.

Comment

Originally posted by indigo121

Can each dev here just say what their personal favorite bit of this update is, and why?

Clearly the most important update of all -> Ranger main-hand sword autoattack no longer removes control from players :)