Guild Wars 2

Guild Wars 2 Dev Tracker




16 Jun

Comment

Originally posted by hawkdron496

Thank you! I'll try it out asap Edit: Seems like it was already set to off. I guess I can log a support ticket. Thanks, though!

awww bummer! Good luck :)

Comment

Hey !

I have a similar problem with another game since I upgraded (and I use that term lightly...) to windows 10!

What you want to do is make sure Link State Power Management is set to OFF.

  • Control Panel > System and Security > Power Options
  • Change yourself to "High Performance"
  • Click "Change Plan Settings"
  • Click "Change Advanced Power Settings"
  • Scroll down to "PCI Express" and click the +
  • Click "Link State Power Management"
  • Click the Setting and change it to OFF.

Save everything. I changed this for both Balanced and High Performance. Before I was having the problem you describe with multiple games, I am all good now.

If for some reason this does not solve your problem please head over to our website and put in a ticket for technical help.


14 Jun

Comment

Not gonna lie, I teared up at this. Someone must be cutting onions in my kitchen.

Look... I wish I could say I know what you're going through, but I can't even fathom it. Not even close. I'm sending my best wishes in hope that you get to play the game you love all through what I'm sure will be copious amounts of recovery time. We'll be here when you get back and are better, and we are all pulling for you in the meantime. <3


09 Jun

Comment

We're aware and it is being looked into.


08 Jun

Comment

Originally posted by valicaron

gloves: wurmslayer wristguards, arms of koda, lawless gloves

boots: apostle shoes, carapace shoes, illustrious footwear

and a weird red block appears unrelated to dyes when I try to preview light radiant gloves and greaves, nothing disappears but it's still really strange. Good luck!

Thanks! and thanks everyone for the replies!

Comment

Originally posted by [deleted]

That last point has to be the bane of your guys existence I believe.

Out of personal interest, wouldn't it be to conceivable to slack off more at pairing if you do it every four weeks anyway? People will piss in your carefully planned-out pairings-soup anyway the second they know wich low cost server to transfer to for easy kills, and will keep doing so until fresh gem transfers, excluding people who deleted all their characters, fresh accounts and anything in between, are barred from WvW for the remainder of the pairing.

Yeah, it's possible we could save some time this way. Though I suspect it would still be a larger impact to our workflow to update these monthly than some other larger time period.

Comment

Originally posted by BobbyStein

I'm glad that giggle made the cut.

I tried to edit it out, but was gonna be be more work than it was worth, especially since I thought it was funny too:).


07 Jun

Comment

Originally posted by jor8888

ya really takes only like 10 mins to look at the score and figure out what to link.

If we were to put in an extremely low amount of effort, it might be as little as 10 minutes. However, realistically it takes considerably longer than that. There's lots of factors that go into it:

  • Analyzing active WvW populations for every world in each of our 3 datacenters (NA, EU and CN), both as an average and broken down by time of day.
  • We also try to factor in historical data. Does it seem like any world is trying to game the system? Either through mass transfers, or through temporary inactivity?
  • We usually model a couple different sets of linking options for each region. We know that whenever we link worlds together it's going to create some amount of drama. So we try and choose a model that the community will more easily accept.
  • Once the links have been decided, there's some technical time spent preparing and updating the new links.
  • Last, but not least, there's the time we spend on communication. This includes things like com...
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Comment

Can you give me the names of 1-2 of the skins you are seeing this with? It will cut down on our fix time.


05 Jun

Comment

Originally posted by [deleted]

This one resurrected their lord with a rubrub.

You can see this one knelt over the Lord at 1:15, until the Lord has been rubrubbed enough to resurrect. At exactly 1:09 the Lord dies the very instant this chap began rubrubs on him in Lord's downed state. So those rubrubs brought him back from full dead. The guy basically did that to his own team. If your Lord is dead, do not bring your Lord back to life and let the enemy score more points off him. Cancel your rubrubs by using a movement key, and get back to capping points.

Ding Ding! You got it right! This is a known limitation of the down system for npc's. I will look at this and see if there is a way to fix this. However, I would try not to resurrect your full dead lord until then. :P


04 Jun

Comment

First: Jon Sharp and Allie Murdock
Second: Evan Lesh
Third: Darrin, map designer
Fourth: Chuck, animator
Fifth: This one cracks me up, but I'm pretty sure it's Brian Cautrell. He was a producer for PvP for a while a few years back, but then he left so we created the "Cautrell the Traitor" NPC in the Heart of the Mists to remember him by. :)


03 Jun

Comment

Originally posted by DanteStrauss

Seriously, /u/Anet-TylerB care to help us out here? I'm seriously confused as to how pleasing 30% beats the rest (70%) and WHY are the 75% markers set on these polls...

Honestly, we had a difficult time deciding if this poll should be decided by a simple majority, rather than a super majority. When we first decided to start polling, the team decided that whenever we are making a major change to the existing game, that change should require 75% of the community to agree to it. We wanted to avoid anything close to a 51/49 split. Mixed Borderlands definitely falls under the category of a major change to the existing game. However, what made the decision harder, was that polling only started relatively recently. Had this poll existed 6 months ago, before we ever started rotating borderlands, it likely would have been decided by a simple majority instead.

This poll, along with almost every poll we have put up to date, has required a 75% majority. Interestingly, there wasn't really any outrage to this requirement until now, the first time the 75% lost.

Comment

The results turned out more mixed than we think will be good for the future health of the game. For that reason we are going to run a “Remove Desert Borderlands?” poll first and then run a variation of this poll again. The updated poll will be reworded for clarification due to large amounts of feedback that many of the ‘No’ votes were cast with a misunderstanding of what they meant.

Comment

Originally posted by DaniDemulator

For me it looks like it does not proc everytime you cancel the aftercast of a skill.

This does look to be mostly the case, in that cancelling the after-cast doesn't award you... which pretty much sucks. It's more likely to occur in instances with longer after-cast like the ones initially reported. We've got a fix for this in and testing now. Cheers ~


01 Jun

Comment

Originally posted by Silverdisc

I got really excited to see instrument improvements, but octave swapping seems to be very weird now. When you swap your octave and then quickly play some other notes, it often still plays in your previous octave :( . Hope they either revert the changes or fix the issue.

Found the bug, thanks for reporting!


30 May


29 May

Comment

I really enjoy looking at video game fan art as it is a great representation of time and passion. You are very talented and your art is amazing! :D


27 May

Comment

SHOULDER SKRITT

stuffed skritt that is built to attach to my shoulder. Then I can talk to it and look like I am insane.


25 May

Comment

Originally posted by [deleted]

Well played! Congrats Choxie on your amazing luck! Pizza never tasted so sweet (I bet)! :)