Halo

Halo Dev Tracker




06 Nov


05 Nov

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Thanks for the tip! Any chance you've also tried turning off v-sync? Some other players are reporting that when they do that, input feels much better.

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Originally posted by assholicpizzoli

I'm just used to using Reddit for feedback purposes given how active 343 is here.

Things like that (community interaction) make me hopeful for 343's future.

this is a great place to share in discussions and get insights and perspective, but it's quite difficult to quantify and it doesn't scale well when volumes increase. We're pretty excited to also be beta testing and eventually launching a support site to streamline issue reporiting and prioritization here in the studio. We'll continue to be hanging out here and around social, etc.. to hear opinions and thoughts and we do our best to aggregate what we gleam from reddit, twitter, waypoint, etc..

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Originally posted by staryoshi06

I've tried to report every bug I find not in the known issues list.

thank you!

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Originally posted by Spooky_SZN

i think they sent out steam versions of the flight which i have to assume are playable on windows 7 (someone had a vid comparing the two versions) though i do not believe they sent out more invites and this is just more an extension to see if they can figure out the input mouse delay people are reporting.

Win7 support is still not currently included in this flight - the team is still testing some potential fixes to the blocker they've been dealing with.

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Originally posted by FunkyJonesy

Ayyy, hopefully the mouse input gets fixed up. I can't really play it right now because of how floaty it feels for me.

For now, two things you can/should try (if you haven't already) - disable uncapped framerate and try turning off v-sync. We're aware that uncapped seems to be adding a slight amount of input delay and I've seen some other players online say that disabling v-sync made it feel much more responsive for them.

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Originally posted by Stone-J

Any news on how long it's being extended?

At least a week, potentially longer, will really depend when the patch is ready and when it gets out the door and then how much time we need with that in the wild / how well it addresses some of these issues...

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Originally posted by 77Mynameislol77

Uncapped framerates should not increase input lag, something must has gone very wrong somewhere.

You should seriously consider implementing raw input, it will (mostly) fix both the input lag for capped, AND uncapped framerate.

FWIW I'm told that Reach PC is using raw input...

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Originally posted by GhostlyPixel

Seems to be a lot of issues with unlocked FPS, another which I’ve been having is the game soft-crashing. They’ve definitely got things to look at.

There are numerous known issues pertaining to locks and crashes - I'm told a lot of these are already addressed (keep in mind the flight build is several weeks old by this point). Hopefully you've been able to file a support ticket regarding your specific issue?

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Originally posted by Hoenirson

There are multiple reports that the input delay is present even when limiting to 60 fps. I hope you can find a solution that isn't simply to recommend players to limit their framerate. PC gamers aren't keen to limit their framerate to 60 fps in online shooters EVEN if there is no input lag.

It'll be a bad way to introduce the MCC to PC and it'll discourage PC gamers to buy subsequent MCC releases. You guys have to bring Halo back to PC with a bang. Do it right, please. I'm confident you can. I'd rather wait another year for a great release than get a shoddy version right now.

I didn't say this was the solution. It's currently one known contributing factor. And, despite all the noise here and on twitter, the amount of actual tickets being filed for mouse input by people actually in the flight is quite low. This doesn't help the team quantify and understand the scope of the issue. Meanwhile, other players are saying "it feels great." It's somewhat challening to wade through the subjective feedback and noise, but it's currently a top priority with the team and they are continuing to investigate.

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Originally posted by ChieftaiNZ

You do realise the input lag is prevalent, even when locked at 60 FPS right?

5 years ago MCC was originally released and its issues were brushed off for years, seeing this comment as brought me right back to 2014-2016 and its beyond disappointing.

I'm really curious how that post was interpreted as 'brushing off' this issue? I'm asking folks to try disabling uncapped and see if that helps the situation. It's one of many areas the team is working through.

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Originally posted by SPARTAN-G013

Yeah, unfortunately for PC gaming, 60fps isn’t the standard anymore. I don’t even own a PC, but I’m planning on getting one before Infinite. This is extremely disappointing if 60fps is the highest PC players can go while having an actual good gameplay experience.

Uncapped and FOV sliders were always a goal but given the state of the game and how old the code is and how it was never natively built to do this, the team always knew it could have mixed results and unforeseen consequences. It's definitely still something they're working through.

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Originally posted by ZizWing

Your wording here scares me a little. Can we expect you guys to attempt a fix for this in the future (I say attempt due to possible engine limitations like you mentioned), or is this something we'll have to live with? This would seriously dampen my interest in playing multiplayer at the very least.

Anyway thank you for being so vocal about all these issues these last few months, it really shows how much effort is going into this release.

This issue is definitely being looked into. I'm seeing a lot of folks just jumping to conclusions that this is somehow being 'brushed off' - which it's not. We've made dedicated threads here on Reddit to get more info. Getting to the bottom of this is a big priority. The team has found that uncapped FR is introducing a frame or two of extra input latency, so the suggestion is for folks to try disabling that and see how it feels. Is that the ONLY culprit? Hard to say, but it is a constant with most every report we've received. It's a tricky issue since we have a lot of vocal folks on reddit and social (and no way of knowing how many are actually playing/speaking from first hand vs. just piling on - I have to believe a lot of noise is the latter) and many folks here in the studio haven't personally experienced this (including 343's "pro team" which is all former Halo pros who are very sensitive and aware of these types of things). Further, the amount of actual tickets filed on the Ha...

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Originally posted by WhiteKnight3098

It would appear nostalgia has clouded my vision. Why not improve it now then anyway?

We're going to get some deeper insight from the team around this as we've been having discussions with them about this feedback. While it's "true" to OG Reach, I personally agree that in today's world, particularly with M+KB, it's not a great mechanic. That said, it's not entirely trivial and has cascading affects across the game. It's something they are going to dig into more and explain and share how they're thinking about it but at this stage I don't personally expect this aspect of the game to change by launch.

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Originally posted by digita1catt

What its actually saying is that a game designed for a certain fps and fov 10 years ago was never was intended to be used beyond those constraints and that the engine is struggling with irregular fovs and framerates, causing input lag.

He then provides a temporary solution for those suffering with the input lag. At no point does he suggest it will just be left as is, its an unfinished product and there are known bugs to still squash.

Thanks, that was what I was trying to say. I get that folks are pretty worked up and ready to pounce. This is a flight, this issue wasn't reported in the last PC flight. The team is certainly working on better understanding what is happening under the hood. One early culprit is believed to be uncapped FR - that's not to say it's a silver bullet solution. I really wish more folks who are actually in the flight (it's impossible to tell who in this subreddit is actually playing and speaking first hand vs. just piling on - I feel a lot is the latter) would file tickets/bug reports via the Halo Support site. I just checked this AM and overall, despite how vocal folks are here on reddit, mouse input 'delay'/issues don't have very many tickets filed. Obviously we're here and on on social looking for feedback but the support site tickets are the source of 'truth' for the team and the only real quantifiable/data-driven way they have to assess what's going on. If you're playing in the flight...

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Originally posted by staryoshi06

To me it reads like 'Use this as a temporary fix during this flight, as we do not patch flights since they only last a week.'

We'd like to see people turn off uncapped and see if it helps their experience. Not sure how you guys jump to that as "brushing off" bugs?