Halo

Halo Dev Tracker




13 Nov

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If you're still having issues can you send me a DM with the email address that you got your invitation at and your registered Insider Gamertag?

Thanks!


12 Nov

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I was surprised to see a job listing for a new project, especially when we're so heads down on Infinite, so I checked on this one for you all and found out that this is for Halo Infinite. The "new project" language is just pulled from job descriptions we wrote before we announced the name Halo Infinite.


11 Nov


09 Nov

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We've gotten some great bug reports, but sure, it's a fraction of the audience. It's too be expected though and I do think all of the key issues are covered. The challenge starts to come when we have much lower volume/percentage of tickets for an issue compared to the noise we see on reddit/Twitter - in that case, it's tough for the team to really understand the scope (is it just a few people? is it really everyone? are these people even actually in the flight?). This is a new resource for us building out our own dedicated support/ticketing site - we're learning a lot along the way and this should become a really great tool for us and players moving forward.

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Curious on the latest status of the Halo: Reach PC flight and what's next? Check out this week's Insider update HERE.


08 Nov

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RIP "no-name Twitter user named Josh." How is this "news" ? :)

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Originally posted by Halo_Chief117

Technically, that's exactly what happens at E3.

Technically it's no different than the 25-30K people who are playing in the PC flight right now. These folks will basically be playing the flight.


07 Nov

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Just re-confirming that no progress or unlocks from the flight will carry over to the retail release.

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The progression system and values definitely weren't final in the flight - and I doubt they are yet, TBH, but the team is using flight data to help inform tuning. Glad to hear the initial adjustments are being positively received!