Halo

Halo Dev Tracker




15 Oct


14 Oct

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Enjoy it!

This is one of my favorites. :)

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Originally posted by Unyshek

That's way better than I could do. Nicely done!

Wait.

I do okay with pumpkins. I should challenge you to a 1v1 carving contest.

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That's way better than I could do. Nicely done!


13 Oct

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Originally posted by Niberus

343: Take my word for it, it's fine

Also 343 during Halo 5 development: Lot of developers leaving, Halo 5 is fine

Uhu, sure thing bro...

There will undoubtedly be things you like and dislike about every game. There will be times this happens because of people leave and times when this happens because people stay. That said, preparing to pin the blame on people leaving/staying a year out from launch probably isn't the best take.

No game is perfect, but we'll certainly do our best.

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Originally posted by jungle_penguins

Soooo, did you like the movie?

It was unsettling, yet amazing - and probably the best movie I only want to have seen once.

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Hey all – I wanted to jump in and clarify what Tim & Mary’s roles were at the studio, because there seems to be quite a bit of confusion here. Before that happens though, I’d like to reassure everyone that the entire Halo Infinite team is rallying behind the game and is working hard to make sure we can execute on its vision.

Tim’s role as Creative Director was to help make creative decisions around the design and direction of the game – whether it was campaign, multiplayer, etc. Mary’s role as an Executive Producer and then Lead Producer on Campaign was to help drive the game to its completion for our holiday 2020 release date – with the latter specifically focusing on campaign deliverables.

Unfortunately the thread’s title saying, “He was replace with Mary Olson and she also left,” is far from accurate. It implies that Mary took over creative control of the entire game, didn’t like what she saw, and then decided to leave. If that’s what actually happened, I could t...

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11 Oct

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Originally posted by 1Potato1337

I signed up like 2 weeks ago Ske7ch but I haven't been accepted yet

10-4. We don’t have any visibility into their processes - it’s not our program. They just asked us to help get active experienced Halo players to sign up to give feedback on H5. I know they will be expanding the program over time and adding more people.

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Originally posted by BROOOTALITY

I don't know why you amp up the reddit for this when you're just gonna give all the spots to streamers.

We aren’t giving spots to anyone, it’s not our program. They asked us to refer Halo players so we are spreading the word. They said they were prioritizing active Halo players. Who knows if they’re steamers, but I bet people who stream Halo all day are amongst the most active players.


10 Oct

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This is a lazy response but rather than re-type all this, easier to just point you HERE. (TL;DR create custom MP maps/edit maps/build new ways to play Halo MP)

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Ok, I'm going to bite at this one more time...

Nearly 50K Insiders were invited to the last flight if we're being transparent here. Of that, a tiny fraction were what I'd call "popular streamers" or "MVPs."

Do we intentionally invite some of those folks? Of course we do. They are people who grind in the name of Halo day in and day out. They choose to play and stream and support Halo and the community. Our goals for flighting aren't about PR - we're not looking to pay streamers to drive a big marketing hit for an unreleased game - but we do want to make sure some of the people who work to grow and support Halo are with us on this journey.

Someone points out "look at Ubernick… he's been in all three flights." Yes, yes he has. He's also an official HCS Grassroots partner. That means he's worked and grinded and committed himself to creating constant content and, in our opinion, helping to keep the scene and community thriving. If anyone else wants to put in t...

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Curious if anyone here is participating in the xCloud Public Preview? Alas I don't have an Android device, so besides my brief hands-on with Halo 5 at E3, I haven't gotten much personal time with the service yet.

Spots are limited overall, but our friends at Xbox are very eager to get more experienced Halo players into the program to help test and give feedback on how Halo 5 is shaping up on the service. We've provided them with a big list of "highly engaged" Halo 5 players that they can use to cross-reference against people who sign up - so, hardcore Halo 5 players should have better odds of getting accepted into the program!

For now the xCloud Public Preview is only available to players in the US and UK (and a separate instance for Korea) and you'll need a phone or tablet running Android 6.0 or higher with Bluetooth 4.0 and a Bluetooth-enabled Xbox One wireless controller.

If you'd like to try out playing Halo 5 on your Android device, streaming from the...

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I just pinged the team this AM - I think they're trying to get these granted by EOD tomorrow, give or take. Hang in there, they're coming. :)

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I'm told there was an "issue" (unfortunately I don't have details) and it was resolved yesterday evening. This was the first I've seen these reports, to our knowledge there aren't any systemic/consistent problems here. But, if you do encounter recurring issues, please do send up a flare so we can alert the right folks.