Halo

Halo Dev Tracker




05 Nov

Comment

Originally posted by ChieftaiNZ

You do realise the input lag is prevalent, even when locked at 60 FPS right?

5 years ago MCC was originally released and its issues were brushed off for years, seeing this comment as brought me right back to 2014-2016 and its beyond disappointing.

I'm really curious how that post was interpreted as 'brushing off' this issue? I'm asking folks to try disabling uncapped and see if that helps the situation. It's one of many areas the team is working through.

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Originally posted by SPARTAN-G013

Yeah, unfortunately for PC gaming, 60fps isnโ€™t the standard anymore. I donโ€™t even own a PC, but Iโ€™m planning on getting one before Infinite. This is extremely disappointing if 60fps is the highest PC players can go while having an actual good gameplay experience.

Uncapped and FOV sliders were always a goal but given the state of the game and how old the code is and how it was never natively built to do this, the team always knew it could have mixed results and unforeseen consequences. It's definitely still something they're working through.

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Originally posted by ZizWing

Your wording here scares me a little. Can we expect you guys to attempt a fix for this in the future (I say attempt due to possible engine limitations like you mentioned), or is this something we'll have to live with? This would seriously dampen my interest in playing multiplayer at the very least.

Anyway thank you for being so vocal about all these issues these last few months, it really shows how much effort is going into this release.

This issue is definitely being looked into. I'm seeing a lot of folks just jumping to conclusions that this is somehow being 'brushed off' - which it's not. We've made dedicated threads here on Reddit to get more info. Getting to the bottom of this is a big priority. The team has found that uncapped FR is introducing a frame or two of extra input latency, so the suggestion is for folks to try disabling that and see how it feels. Is that the ONLY culprit? Hard to say, but it is a constant with most every report we've received. It's a tricky issue since we have a lot of vocal folks on reddit and social (and no way of knowing how many are actually playing/speaking from first hand vs. just piling on - I have to believe a lot of noise is the latter) and many folks here in the studio haven't personally experienced this (including 343's "pro team" which is all former Halo pros who are very sensitive and aware of these types of things). Further, the amount of actual tickets filed on the Ha...

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Originally posted by WhiteKnight3098

It would appear nostalgia has clouded my vision. Why not improve it now then anyway?

We're going to get some deeper insight from the team around this as we've been having discussions with them about this feedback. While it's "true" to OG Reach, I personally agree that in today's world, particularly with M+KB, it's not a great mechanic. That said, it's not entirely trivial and has cascading affects across the game. It's something they are going to dig into more and explain and share how they're thinking about it but at this stage I don't personally expect this aspect of the game to change by launch.

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Originally posted by digita1catt

What its actually saying is that a game designed for a certain fps and fov 10 years ago was never was intended to be used beyond those constraints and that the engine is struggling with irregular fovs and framerates, causing input lag.

He then provides a temporary solution for those suffering with the input lag. At no point does he suggest it will just be left as is, its an unfinished product and there are known bugs to still squash.

Thanks, that was what I was trying to say. I get that folks are pretty worked up and ready to pounce. This is a flight, this issue wasn't reported in the last PC flight. The team is certainly working on better understanding what is happening under the hood. One early culprit is believed to be uncapped FR - that's not to say it's a silver bullet solution. I really wish more folks who are actually in the flight (it's impossible to tell who in this subreddit is actually playing and speaking first hand vs. just piling on - I feel a lot is the latter) would file tickets/bug reports via the Halo Support site. I just checked this AM and overall, despite how vocal folks are here on reddit, mouse input 'delay'/issues don't have very many tickets filed. Obviously we're here and on on social looking for feedback but the support site tickets are the source of 'truth' for the team and the only real quantifiable/data-driven way they have to assess what's going on. If you're playing in the flight...

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Originally posted by staryoshi06

To me it reads like 'Use this as a temporary fix during this flight, as we do not patch flights since they only last a week.'

We'd like to see people turn off uncapped and see if it helps their experience. Not sure how you guys jump to that as "brushing off" bugs?

Comment

Originally posted by ChieftaiNZ

The game has a number of bugs, some of which may have been brushed off, like the audio bug and /u/ske7ch343 's recent comment on mouse lag.

I just read that comment, yikes bro, gives me 2014/2016 343i vibes when they just ignored MCC's issues. Not good at all.

I'm not sure at what point my comment "brushed off bugs." I stated that the team is aware of uncapped FR having a negative impact on mouse input.


04 Nov

Comment

Originally posted by thornierlamb

There is a clear increase in delay with unlocked fps compared to locked fps. Something must be wierd with the engine at higher fps.

Cool, thanks for this. The team is definitely aware of a known issue where enabling uncapped framerate does introduce additional input delay. For players experiencing issues, we do suggest disabling/returning to 60FPS. Pursing variable frame rate support and non-standard FOVs were always known to be a risky proposition and results will definitely vary given the underlying foundation of the title (content and systems authored for a specific FOV and specific frame rate).

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hey Rabirx - Thanks for sharing your feedback/experience. As you can imagine, stress and tensions have been high as folks have been trying to keep up with hundreds of support issues that mostly seem to involve a core issue of participants not carefully reading/following the instructions sent to them.

We have found that multiple email addresses/wrong email address is a key leading cause of issues for many people (agree it's something we should look into at a higher level and see what measures we can take to try and prevent players from getting into that situation to begin with). As for the web page, the support site itself is in a beta stage, while I don't disagree a more 'formal' error page would be helpful, reality is that it's out of scope (and this is the only instance of this feedback I've personally seen out of tens of thousands of participants).

That said, regardless of the frustrations or conditions anyone here is going through, we're always expected to ope...

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Originally posted by wertredgreen

If you want to try this intro and menu, the files are located here.

Essentially all I did was replace the Bink video files with different ones. This isn't too difficult and you can convert your own videos using the RAD Video Tools available here.

The hardest part is getting the video in a format it can accept (AVI or MOV)(Or in the case of the menu an image works)

The menu is also able to be a video file, but I just replaced it with an image.

You can literally make them whatever you want.

Pretty darn sweet! Only note from me would be to use the correct 343 logo :D

You can find some of our logos on the Xbox Wire Media Library here: https://news.xbox.com/en-us/media/?sm=halo

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Even though I know this is a Meme Saturday post, there is some truth behind the sentiment of it and the MCC Team wanted to address it.

This flight is how we're gathering data to refine our thresholds to the values we want. We have targets for how long things should take and theories about where values need to be to get there. Getting an entire flight of people actually engaging with the system is how we see where those theories fall down and then tune them to get things in the right place.

Although the flight may feel grindy, the progression system itself is part of the flight. This means the payout per match as well as the requirements for each tier are subject to change.

While I know this doesn't answer all of the questions around progression/unlocks, I hope it helps ease some of the concerns about the grind.


02 Nov

Comment

Originally posted by DARGENGOA

I intend to get them both and more so on all no harm done

Well yeah, NOW you gotta get it done so you can say you were right all along. ๐Ÿ˜‰

You can always check out Halopedia โ€“ they have a lot of the Glyphs there!

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Originally posted by DARGENGOA

I was corrected and it is the gaurdian๐Ÿ˜‹

I'M SO SORRY YOU HAD TO FIND OUT THIS WAY ๐Ÿ˜‚

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Originally posted by Coldstripe

Thanks for the tag /u/Coldstripe and thanks for the video breakdown /u/ChampionWill!

I just heard from our team that they are aware and tracking this!


01 Nov

Post

Hi folks -

First, apologies for branching off of the main Halo: Reach PC flight feedback thread but we wanted to make sure this didn't get lost as there's already been a lot of discussion in that thread over the past few days. If you have general feedback and thoughts about your experiences with the current PC flight, please share that HERE.

This thread is specifically for gathering more focused feedback pertaining to MOUSE INPUT. If you have experienced this, please read this thread below which I'm posting on behalf of 343 pub team senior producer ...

Read more External link โ†’
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For players who feel the mouse input isnโ€™t performing as expected - one note we wanted to pass along was to please turn off uncapped framerate. We have seen that this does introduce a bit of input latency. Would be cool to hear if anyone who has this issue notices a change when they turn off uncapped FR... the team is still digging into these reports but wanted to make sure players are aware of that specific aspect.

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You couldn't post this sooner huh? :P