Hearts of Iron IV

Hearts of Iron IV Dev Tracker




28 Oct

Comment
marcelo r. r. said: Iran, Romenia, Bulgaria, Soviet Union.

vey far 1948, Greece DOW Turkey. Italy(no matter stats) get wargoal against Turkey, but not always use it.

Yep. Turkey ruined an attempt at a peaceful Italy playthrough by joining my Italian led faction and then DOWing Iran. They also started their own Operation Unthinkable against me as the Soviets as a member of the Allies, dragging me into war with the entire faction.

I may institute a policy of turning them into a puppet via non-historical wars as the Soviets just t... Read more
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Kanitatlan said: Has anyone tried adding hospitals to garrison divisions to reduce manpower losses.

Hospitals have a hidden mechanic when employed in garrison templates. They don't reduce manpower losses, but they instead become psychiatric offense units that brainwash defending populations into compliance. Every failed attack against a garrison template with hospitals adds 1 to the hidden "lithium-thorazine" counter you can't see in the UI. When that counter reaches certain thresholds, compliance jumps up 5 points and resistance drops accordingly.
... Read more
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TheMeInTeam said: the ui for it is bad, but it shouldn't take 20 minutes i don't think?

Well, there were the misclicks, and then there were the clicks outside that army, which meant I had to click back into that army, then figure out what divisions still need to be allocated to what tiles, and then realize I picked the wrong tiles because I'm trying to follow railways which don't show up well on all tiles. And while doing all of that, I'm trying to drink a refreshing beverage and distract a cat that wants to be fed.   ...

27 Oct

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GrandVezir said: Simultaneous marine commando raids to disrupt coastal rail and/or pin all the shore garrisons?

If ya gonna troll, troll bigly and widely.

Look, it took 20 minutes of real time to create an 84 division para drop because I have to make a drop plan for individual tiles and can't just tell the battleplanner "drop these 84 divisions along this line tiles." I don't have time to also include Marine commandos.

(Actually, the real reason I didn't bother is because the German fleet had naval supremacy in the Baltic. But ... Read more
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marcelo r. r. said: Anacronism is a error, modern day politics don't apply to 40's.

Stalin drawed borders as he wanted, guess what happen if any satellite say no.

Also this disconsider that hungary is a weak country that is dependent on us, it not acquired the state by itself, but by a game random error.

I think the larger point is that there are a lot of situations in the game where outright annexation happens when in real life there was some kind of semi-puppet thing happening. But the game isn't granular enough to show it.
... Read more
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Herennius said: Unless you keep a healthy number of CIVs around even in the later game, it can become a problem then to expend incoming EC fast enough. While luckily nothing gets discarded or decays and some buffer isn't bad it start to become dead capital though, if the stored EC reaches and stays in the thousands.

Yeah. That's something I make clear in my video. You need enough CIVs to justify the arms you sell.

It's also why importing resources to make weapons for selling is stupid. Even if you sell 100% of the weapons, you won't have... Read more
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I feel that HOI4 responds more to empathy and kind words than just to touch. At least on historical mode.

Also:

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LarsStok said: And if not.... did 1 battalion paratroopers just get a very specific trolling ability? Like I get it, it's not long range enough to be able to strike the core territories of, say, Germany if you're the SU but France could get some fun out of turtling and sending paras on suicide missions every 30 days to mess with the Germans - it would cost 1000 men per state but it's still funny if only for the memes and 50 factory output per paradrop. And the desc. says it damages mils and civs and not just infra... if you combine it with actual strat bombing it seems like a pretty decent way to mes...
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Post
Generals!

Open Beta patch 1.13.5 is now available. This is a major balance pass and bug fix patch for AAT nations, as well as general AI decision improvements and niche CTD instances.

Read the full patch notes under the spoiler tag bellow:

Spoiler: Beta Patch Notes ##################################
# Balance
##################################

- MIOs assigned to research can now be changed in the middle of research.
- Added manpower bonus for RK Nordland focus.
- All MIOs that have participated in a research now get a proportional amount of funds when the research is complete.
- Sweden: Alva and Gunnar Myrdal is now available for all ideologies when completing Stadsbarn.
- Sweden: Hungershield crisis is now active if less than 68% stability (from 65%).
- Swede... Read more
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Can't Himmler overthrow Hitler once he gains a field command?  

26 Oct

Comment
Joshua Happytree said: Can you tell what was it?

Peaceful neutral Italy sells weapons to both sides of WW2 and helps the war drag out to 1950 since everyone can just buy more Italian tanks and planes.

It's the most boring way to play HOI4, but it's also the most profitable for Italy.

 
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Fulmen said: But has anyone actually crunched the numbers on this stuff yet?

Well, I'm not a math whiz, but I can tell you the following things:

Any equipment that exists at game start is effectively free to you. Selling it is pure profit.

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marcelo r. r. said: No matter what Hungary refuse to give that state to me transfer to Romania....

While I know this isn't the reason the AI refusing, we should keep in mind that Hungary and Romania trolling each other over territory isn't out of historical character.

If I knew Germany was just going to hand over a piece of real estate to Romania, and I was Hungary, I'd refuse to give it to Germany, too. Mainly out of spite.  
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GrandVezir said: Germany rage quit and uninstalled after the first playthrough.

"We should have uninstalled after the first war."
-Gerd von Rundstedt
(in a more interesting universe)  

25 Oct

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laune573 said: It looks like Germany only had around 9 Heavy Tank Battalions

You're going to get that kind of thing when you are producing Tigers, Konigstigers, Panzer IVs, Panzer IIIs, StuGs, Jagdpanzers, Panthers, Jagdtigers, and 30 other kinds of tanks.

Streamlining might have yielded a few more heavy tank battalions. Also, having access to more chromium and other rarer metals for alloys might have helped.

(Incidentally, one of the first lessons many players learn in HOI4 is to just focus on one kind of tank. Germany could h... Read more
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TheRefusedStone said: Whats the point of keeping engine stats so high when it is going to be attached to 4km/h Airborne?

As I said, this was a hybrid design meant to also serve as recon for panzer divisions. I didn't want to make two different light tanks and have two different production lines.  
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Joakim2007 said: Hello guys,

Light tanks can paradrop?????


Thanks in advance

You need the third paratrooper doctrine to unlock air droppable light tank support companies.

My paratrooper template above has that support company in the second slot.


...
Read more

24 Oct

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TheMeInTeam said: paradrop tank is basically just a way to drop armored recon again now that you can't do that anymore, right?

Basically, yes.

TheMeInTeam said: though changes to tank...
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billcorr said: 2 million casualties.

"It's only a flesh wound."

I was playing the Soviets, so...

"One manpower lost is a tragedy. Two million manpower lost is just a statistic."

(And yes, I know this may not have been said by Stalin, but I'll take the joke any way I can.)  
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My sales of AT guns are pretty bad. The AI usually wants planes and light tanks in 1937....

Oh, I misread. You wrote AAT, not AT. My bad. :D