Hearts of Iron IV

Hearts of Iron IV Dev Tracker




02 Nov

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Given the 10% floor on consumer goods, I can find ways to mitigate the goods going to Denmark via other means that would normally be wasted.  
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billcorr said: The 100% research bonus helps with detecting submarines, too.

You could hypothetically merge plants, grab some radar modules, then LL NAVs to others. Or sell them.

Riga is a top priority to hold anyway. But I wonder if the effort is in any way worthwhile for the Soviets. Most sub attacks against them occur in areas light airframes can’t reach without being based in Allied territory. I don’t think that bonus would work on medium airframes.  
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billcorr said: What MIO is best for naval anti-submarine warfare?

It's a trick question, Bill.

Submarines are so vulnerable to naval strikes that I would think MIOs with the most range boosts are the most relevant. Just sprinkle in some detection on top.  

01 Nov

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marcelo r. r. said: Breakthrough is something that i stacked "unitentionally"(not necessary pursued it)..., just by playing picking everything related to blitzkrieg...

This is why some players tweak doctrines and tank design to optimize in other ways. There is a point where too much breakthrough isn't helping as much as you might think. If your breakthrough is consistently twice as high as the sum total of incoming fire, the excess isn't helping.

Then again, it is sometimes difficult to predict how much incoming fire they are going to tak... Read more
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Christiane said: I would like to collaborate on a new version of HOI that would take economic constraints into account. I suggest that it starts in 1750 and goes to 1964.

At that point, you might as well instead make a save game converter from EU4 to Vic3 to HOI4.  
Post
Generals!

Command has sent through the patch for 1.13.5 and with it comes loads of bug fixes, many balance changes to Sweden alongside some to Norway and Germany, plenty of bugfixes and gameplay tweaks!

Read below for the full patch notes!

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# Balance
##################################

- MIOs assigned to research can now be changed in the middle of research.
- Added manpower bonus for RK Nordland focus.
- All MIOs that have participated in a research now get a proportional amount of funds when the research is complete.
- Sweden: Alva and Gunnar Myrdal is now available for all ideologies when completing Stadsbarn.
- Sweden: Hungershield crisis is now active if less than 68% stability (from 65%).
- Sweden: Removing hungershield now gives 120pp as a reward.
- Sweden: Increased Hungershield requirement for removal to 45 (from 40) including trade, or you can remove it by having 25 civilian f... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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Generals!


Command has sent through the patch for 1.13.5 and with it comes loads of bug fixes, many balance changes to Sweden alongside some to Norway, plenty of bugfixes and gameplay tweaks!

Read below for the full patch notes!
Spoiler: Patch Notes 1.13.5 ##################################
# Balance
##################################

- MIOs assigned to research can now be changed in the middle of research.
- Added manpower bonus for RK Nordland focus.
- All MIOs that have participated in a research now get a proportional amount of funds when the research is complete.
- Sweden: Alva and Gunnar Myrdal is now available for all ideologies when completing Stadsbarn.
- Sweden: Hungershield crisis is now active if less than 68% stability (from 65%).
- Sweden: Removin... Read more

31 Oct

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HugsAndSnuggles said: It always worked that way. Damage reduction of AA also "caps out" fairly fast due to being a X^0.2 function - hence the reason AA is only worth it on capitals.

At least admirals commanding submarines can gain fly swatter even with no AA modules allowed on subs. :cool:... Read more

30 Oct

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RELee said: View attachment 1038423

I didn’t even know it was an option. Maybe I should…  
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stormsand9 said: If only we could add football teams as support companies to our garrison templates that help increase compliance...

The assault support battalion from Italy's focus tree is basically European football hooligans given explosives and told to support combat in any way they deem necessary.  

29 Oct

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To add to what others are saying, I can have 15 MIC on infantry kits as Germany, and I still keep them on the starting infantry kit and don't bother researching the better ones simply because I want to keep that production efficiency going.

Keep in mind a few things about infantry kit production:

1) Swapping to a new type of kit kills production efficiency.
2) Higher tiers of kits cost more to build.
3) They use more steel.
4) Germany has a ton of occupations to manage. You probably need kits for those, but the type of kit used by garrisons is irrelevant. The worst infantry kit is fine for shooting partisans in France and Yugoslavia.  

28 Oct

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Please use the non-English forums.

Thread closed.  
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Are the bugged or just representative of stupid Mussolini behavior?

I've received a mission to occupy Greece.... after Greece is already in my faction. o_O  
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marcelo r. r. said: Iran, Romenia, Bulgaria, Soviet Union.

vey far 1948, Greece DOW Turkey. Italy(no matter stats) get wargoal against Turkey, but not always use it.

Yep. Turkey ruined an attempt at a peaceful Italy playthrough by joining my Italian led faction and then DOWing Iran. They also started their own Operation Unthinkable against me as the Soviets as a member of the Allies, dragging me into war with the entire faction.

I may institute a policy of turning them into a puppet via non-historical wars as the Soviets just t... Read more
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Kanitatlan said: Has anyone tried adding hospitals to garrison divisions to reduce manpower losses.

Hospitals have a hidden mechanic when employed in garrison templates. They don't reduce manpower losses, but they instead become psychiatric offense units that brainwash defending populations into compliance. Every failed attack against a garrison template with hospitals adds 1 to the hidden "lithium-thorazine" counter you can't see in the UI. When that counter reaches certain thresholds, compliance jumps up 5 points and resistance drops accordingly.
... Read more
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TheMeInTeam said: the ui for it is bad, but it shouldn't take 20 minutes i don't think?

Well, there were the misclicks, and then there were the clicks outside that army, which meant I had to click back into that army, then figure out what divisions still need to be allocated to what tiles, and then realize I picked the wrong tiles because I'm trying to follow railways which don't show up well on all tiles. And while doing all of that, I'm trying to drink a refreshing beverage and distract a cat that wants to be fed.   ...

27 Oct

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GrandVezir said: Simultaneous marine commando raids to disrupt coastal rail and/or pin all the shore garrisons?

If ya gonna troll, troll bigly and widely.

Look, it took 20 minutes of real time to create an 84 division para drop because I have to make a drop plan for individual tiles and can't just tell the battleplanner "drop these 84 divisions along this line tiles." I don't have time to also include Marine commandos.

(Actually, the real reason I didn't bother is because the German fleet had naval supremacy in the Baltic. But ... Read more
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marcelo r. r. said: Anacronism is a error, modern day politics don't apply to 40's.

Stalin drawed borders as he wanted, guess what happen if any satellite say no.

Also this disconsider that hungary is a weak country that is dependent on us, it not acquired the state by itself, but by a game random error.

I think the larger point is that there are a lot of situations in the game where outright annexation happens when in real life there was some kind of semi-puppet thing happening. But the game isn't granular enough to show it.
... Read more
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Herennius said: Unless you keep a healthy number of CIVs around even in the later game, it can become a problem then to expend incoming EC fast enough. While luckily nothing gets discarded or decays and some buffer isn't bad it start to become dead capital though, if the stored EC reaches and stays in the thousands.

Yeah. That's something I make clear in my video. You need enough CIVs to justify the arms you sell.

It's also why importing resources to make weapons for selling is stupid. Even if you sell 100% of the weapons, you won't have... Read more