Hearts of Iron IV

Hearts of Iron IV Dev Tracker




09 Nov

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Corpse Fool said: The equivalent of a 4:1 in the Before Times would have been a 16/4. And as much as I know that there were people saying that MW org 'lets' you run something as heavy as a 17/3 and still have enough org to be usable... no one actually does this.

There have been times I would consistently run 16/4 with R/R in MW. And I was consistently told it was too tank heavy. But it also worked really well in some key situations. (I think at one point our MP group modded the game slightly specifically to make my old school 40w panzer formations l... Read more
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The irony of this thread is that I don't think Balance of Power does enough to depose Mussolini when the situation goes bad.

Trying to speed run the collapse of Italy as France a few games ago, I literally held Sardinia, Sicily, and Rome within the first six months of Italian entry, and they still wouldn't fracture. Since I hadn't taken out a bunch of other stuff, the drift was too weak/slow to get Mussolini deposed in a timely fashion. It took over two months after Rome was occupied for Italy to begin that process because of where the Balance of Power was prior to my attacks.

Maybe the Grand Council of Fascism needed to file some extra paperwork or something?  
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Boginga said: I think it kinda trivialises the game when infantry becomes useless against the super tanks no matter how much they're entrenched or how much AT they have. 1k breakthrough is 1k breakthrough, the only real counter is making your own tanks (which wont be nearly as effective without also using mobile warfare).

Do those tanks still have 1000 breakthrough under red air?

Related question: Do those tanks still have 1000 breakthrough after CAS has inflicted strength damage on them for two days in a row?

Bonus point quest... Read more
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Aron77 said: Dear Gamers,
Does the Radio Navigation module have any use on Fighters and CAS planes?
many thanks in advance

Let's look at some stats:

{ "lightbox_close": "Close", "lightbox_next": "Next", "lightbox_previous": "Previous", "lightbox_error": "The requested content cannot be loaded. Please try again later.", "lightbox_start_slideshow": "Start slideshow", "lightbox_stop_slideshow": "Stop slideshow", "lightbox_full_screen": "Full screen", "lightbox_thumbnails": "Thumbnails", "lig... Read more
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Agodak said: So... what war is this a "continuation" of exactly?

A continuation of their stupidity?  
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To be clear (from my end):

I'm not saying the US should have a good template. Or that they should get a special template. All I'm saying is that the game mechanic (you get a free crappy template for light tanks when the tech is unlocked) isn't working for the US because the gateway techs are already acquired, but no template has light tanks in them. It's army XP they have to burn that another country with the same set up wouldn't have to burn, and it seems like an oversight.
 

08 Nov

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Gefallener_Held said: I am not familiar with your YouTube channel. Please provide a link. 17 seems to be a good number that closely divides to most if the terrain widths, but that is rawz nit weighted against combat bonuses.

I've personally been running 16 with infantry divisions, but 36 with panzer formations. But I have toyed with going down to 10w for infantry which also brings them into line with the PARA I've been using.

... Read more
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Maybe I should do a more detailed video on this. I figured everyone kind of already knew what they were doing.

One of the weird things about some of the more optimum widths is that they are odd numbers (15 and 35 in particular). This means that in order to get that width, some combinations are no longer valid because now certain kinds of battalions are in different categories.

Take this division as an example:

1699471354959.png

So, this division template is slowly transitioning to MECH. Pretty typical.

But...

It's 34 width. How can I get 35 width? Add a motorized AA? I can't, because that's a mobile combat support battalion and won't fit in a column with the MOT or MECH. I could replace the TDs, but I'm using howitzer ta... Read more
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Yeah, file a bug report. It looks like you can't get a free template for light tanks since you already have the first light tank tech and IW tanks. 1936 wouldn't open it up for you, which is silly in context.  

06 Nov

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I sold the starting Soviet stockpile of light tanks to the Germans. How's that for a tank treaty? :D

I think captured some of them during Barbarossa, only to sell them to both China and Japan. This is why I'm not allowed to have nice things.  

03 Nov

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Sorry, but the Forums is English only  
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billcorr said: +5% naval targeting OR +15% range

Probably prefer the range. And I completely misread that tooltip. I was thinking it only applied to MiG and wouldn't be avialable to Ilyusian.  

02 Nov

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Given the 10% floor on consumer goods, I can find ways to mitigate the goods going to Denmark via other means that would normally be wasted.  
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billcorr said: The 100% research bonus helps with detecting submarines, too.

You could hypothetically merge plants, grab some radar modules, then LL NAVs to others. Or sell them.

Riga is a top priority to hold anyway. But I wonder if the effort is in any way worthwhile for the Soviets. Most sub attacks against them occur in areas light airframes can’t reach without being based in Allied territory. I don’t think that bonus would work on medium airframes.  
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billcorr said: What MIO is best for naval anti-submarine warfare?

It's a trick question, Bill.

Submarines are so vulnerable to naval strikes that I would think MIOs with the most range boosts are the most relevant. Just sprinkle in some detection on top.  

01 Nov

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marcelo r. r. said: Breakthrough is something that i stacked "unitentionally"(not necessary pursued it)..., just by playing picking everything related to blitzkrieg...

This is why some players tweak doctrines and tank design to optimize in other ways. There is a point where too much breakthrough isn't helping as much as you might think. If your breakthrough is consistently twice as high as the sum total of incoming fire, the excess isn't helping.

Then again, it is sometimes difficult to predict how much incoming fire they are going to tak... Read more
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Christiane said: I would like to collaborate on a new version of HOI that would take economic constraints into account. I suggest that it starts in 1750 and goes to 1964.

At that point, you might as well instead make a save game converter from EU4 to Vic3 to HOI4.  
Post
Generals!

Command has sent through the patch for 1.13.5 and with it comes loads of bug fixes, many balance changes to Sweden alongside some to Norway and Germany, plenty of bugfixes and gameplay tweaks!

Read below for the full patch notes!

##################################
# Balance
##################################

- MIOs assigned to research can now be changed in the middle of research.
- Added manpower bonus for RK Nordland focus.
- All MIOs that have participated in a research now get a proportional amount of funds when the research is complete.
- Sweden: Alva and Gunnar Myrdal is now available for all ideologies when completing Stadsbarn.
- Sweden: Hungershield crisis is now active if less than 68% stability (from 65%).
- Sweden: Removing hungershield now gives 120pp as a reward.
- Sweden: Increased Hungershield requirement for removal to 45 (from 40) including trade, or you can remove it by having 25 civilian f... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
Generals!


Command has sent through the patch for 1.13.5 and with it comes loads of bug fixes, many balance changes to Sweden alongside some to Norway, plenty of bugfixes and gameplay tweaks!

Read below for the full patch notes!
Spoiler: Patch Notes 1.13.5 ##################################
# Balance
##################################

- MIOs assigned to research can now be changed in the middle of research.
- Added manpower bonus for RK Nordland focus.
- All MIOs that have participated in a research now get a proportional amount of funds when the research is complete.
- Sweden: Alva and Gunnar Myrdal is now available for all ideologies when completing Stadsbarn.
- Sweden: Hungershield crisis is now active if less than 68% stability (from 65%).
- Sweden: Removin... Read more