Hearts of Iron IV

Hearts of Iron IV Dev Tracker




10 Nov

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FindFloppies said: Biplanes with navigation coming right up...

Shhh... That's the schtick I'm planning to use for my next livestream.

"Can the Night Witches beat Hitler?"

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(And yes, the irony with having Stormfront in the picture is deliberate. :D ) ... Read more

09 Nov

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stormsand9 said: You didn't take Libya, so the Grand council of Fascism was waiting for Italo Balbo's counterattack to make everything alright.

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The Colonel said: (I feel like so many people evaluate it only on the current building slots as if they are never going to do dispersed/concentrated industry tech?)

Guilty as charged.

But in my defense, I'm also trying to balance things between "I can build more stuff now" versus "I get more stuff later." Every infra I build now is fewer MIC now building equipment now. In a number of cases, I'd rather have more equipment now so I can take other people's factories to build more stuff later.

But I will say that I really try to op... Read more
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Boginga said: You are using an example where the country with tanks doesnt also have air power. I didnt mention air because in a situation where 2 countries of equal strength are fighting, the effectiveness of one side's CAS is dulled by the other side's fighters and vise versa.

But that's my point. You can claim "unkillable tanks" or "tanks with MW are OP" all day long, but what's really important is the air power and logistics. Winning the air war is more important than tanks in most MP games I've played. Admittedly, I'm out of date on a lo... Read more
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Corpse Fool said: And how did it work the rest of the time?

It didn't matter in the other situations because the enemy lost for reasons unrelated to tank templates. Or there was that one time I really screwed up the invasion of France, but that was not a template issue, either.

Victories where tank templates were not the decisive factor:

1) The time I landed in Germany with 48 British panzer formations in 1943 using GBP. (This was pre-TfV.) There were simply not enough Axis forces in the west to repel firepower of that magnitud... Read more
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Gefallener_Held said: - Germany needs 80 percent infrastructure in provinces bordering Poland (six total) plus rail upgrades in the East followed by rail upgrades in the West before Fall Gelb

Does she, though?

I understand the need for more infra and rails in the run up to Barbarossa, but I've never felt that I was missing much by ignoring those focuses prior to France capitulating. The thing that slows me down the most in Poland are the few divisions that last stand on day 1, but even then, I can beat the Poles before Around the Maginot ... Read more
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Corpse Fool said: The equivalent of a 4:1 in the Before Times would have been a 16/4. And as much as I know that there were people saying that MW org 'lets' you run something as heavy as a 17/3 and still have enough org to be usable... no one actually does this.

There have been times I would consistently run 16/4 with R/R in MW. And I was consistently told it was too tank heavy. But it also worked really well in some key situations. (I think at one point our MP group modded the game slightly specifically to make my old school 40w panzer formations l... Read more
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The irony of this thread is that I don't think Balance of Power does enough to depose Mussolini when the situation goes bad.

Trying to speed run the collapse of Italy as France a few games ago, I literally held Sardinia, Sicily, and Rome within the first six months of Italian entry, and they still wouldn't fracture. Since I hadn't taken out a bunch of other stuff, the drift was too weak/slow to get Mussolini deposed in a timely fashion. It took over two months after Rome was occupied for Italy to begin that process because of where the Balance of Power was prior to my attacks.

Maybe the Grand Council of Fascism needed to file some extra paperwork or something?  
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Boginga said: I think it kinda trivialises the game when infantry becomes useless against the super tanks no matter how much they're entrenched or how much AT they have. 1k breakthrough is 1k breakthrough, the only real counter is making your own tanks (which wont be nearly as effective without also using mobile warfare).

Do those tanks still have 1000 breakthrough under red air?

Related question: Do those tanks still have 1000 breakthrough after CAS has inflicted strength damage on them for two days in a row?

Bonus point quest... Read more
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Aron77 said: Dear Gamers,
Does the Radio Navigation module have any use on Fighters and CAS planes?
many thanks in advance

Let's look at some stats:

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Agodak said: So... what war is this a "continuation" of exactly?

A continuation of their stupidity?  
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To be clear (from my end):

I'm not saying the US should have a good template. Or that they should get a special template. All I'm saying is that the game mechanic (you get a free crappy template for light tanks when the tech is unlocked) isn't working for the US because the gateway techs are already acquired, but no template has light tanks in them. It's army XP they have to burn that another country with the same set up wouldn't have to burn, and it seems like an oversight.
 

08 Nov

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Gefallener_Held said: I am not familiar with your YouTube channel. Please provide a link. 17 seems to be a good number that closely divides to most if the terrain widths, but that is rawz nit weighted against combat bonuses.

I've personally been running 16 with infantry divisions, but 36 with panzer formations. But I have toyed with going down to 10w for infantry which also brings them into line with the PARA I've been using.

... Read more
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Maybe I should do a more detailed video on this. I figured everyone kind of already knew what they were doing.

One of the weird things about some of the more optimum widths is that they are odd numbers (15 and 35 in particular). This means that in order to get that width, some combinations are no longer valid because now certain kinds of battalions are in different categories.

Take this division as an example:

1699471354959.png

So, this division template is slowly transitioning to MECH. Pretty typical.

But...

It's 34 width. How can I get 35 width? Add a motorized AA? I can't, because that's a mobile combat support battalion and won't fit in a column with the MOT or MECH. I could replace the TDs, but I'm using howitzer ta... Read more
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Yeah, file a bug report. It looks like you can't get a free template for light tanks since you already have the first light tank tech and IW tanks. 1936 wouldn't open it up for you, which is silly in context.  

06 Nov

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I sold the starting Soviet stockpile of light tanks to the Germans. How's that for a tank treaty? :D

I think captured some of them during Barbarossa, only to sell them to both China and Japan. This is why I'm not allowed to have nice things.  

03 Nov

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Sorry, but the Forums is English only  
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billcorr said: +5% naval targeting OR +15% range

Probably prefer the range. And I completely misread that tooltip. I was thinking it only applied to MiG and wouldn't be avialable to Ilyusian.  

02 Nov

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Given the 10% floor on consumer goods, I can find ways to mitigate the goods going to Denmark via other means that would normally be wasted.  
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billcorr said: The 100% research bonus helps with detecting submarines, too.

You could hypothetically merge plants, grab some radar modules, then LL NAVs to others. Or sell them.

Riga is a top priority to hold anyway. But I wonder if the effort is in any way worthwhile for the Soviets. Most sub attacks against them occur in areas light airframes can’t reach without being based in Allied territory. I don’t think that bonus would work on medium airframes.