Hearts of Iron IV

Hearts of Iron IV Dev Tracker




17 Nov

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Kanitatlan said: Well that appears to be new. It definitely didn't work some time back and I haven't tried it for a while. The issue was always something about the game only trying the nearest ports to your capital (up to some limit). Obviously something has changed. How upgraded is your trans Siberian railway (in case that matters)

No manual upgrading of anything. I ran some of the infra focuses.  
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Ossiv said: Have anyone tried if that is possible in game? To win the UK by sinking all or most convoys, without landing any troops to the UK soil?

It's not mechanically possible. Even with maximum war support loss from convoys being sunk, the UK will still have enough war support to stay in the war.

The UK will be useless with no merchant marine and easy to defeat, but you will need boots on the ground.

Now, based on things I've done to Germany, it should be possible to drop British war support below the 50% threshold b... Read more
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Kanitatlan said: Once Japan gets the rubber you get the problem that it now needs to be convoyed and the game absolutely refuses to allow you to convoy it to Vladivostok. :mad:.

I don't have a problem shipping from Japan that way:


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16 Nov

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While AA in both divisions and at the state level is a solid investment in many cases, I am not sure a "no air" Soviet build is worthwhile in the current build.

Others have noted a bunch of issues, but let me break it down my way.

1) AA guns are cheaper than planes in both cost and resources. You can easily spam both support AA and line AA in your divisions just using steel. You can produce AA guns from day 1, and even though Tier 1 AA guns aren't as good as the Tier 2 guns you can get in 1939-1940, they are still solid.,

2) State AA is more expensive than just spamming AA guns for divisions, but you really need it to deter LOG strikes and strategic bombing. Note that strategic bombing isn't just about factories, but STRs can bomb forts, railways, infrastructure, and other state level stuff. Once built, state level AA is permanent. It can be bombed, but it will repair itself over time like all other buildings even with... Read more

15 Nov

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blahmaster6k said: How do you actually do this? Every time I try to block sea zones around Europe as another country to trade with the USSR via the Pacific the game just says there's no trade route.

No, I mean a human Soviet Union can do that.

Obviously, with an AI Soviet Union, you're out of luck.  

14 Nov

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billcorr said: Here is a list of nations with CAS Military-Industrial Organizations (which nations am I missing?)

Greece:
View attachment 1047219

Turkey:
View attachment 1047220
...
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FLUX2226 said: Don't you get a choice as Germany whether you want Quisling's coup to happen or not?

Yes. But be warned: I have rejected Quisling, seized Oslo, and then the coup happened anyway with my troops now cut off from supply and stuck on neutral soil with no military access because Quisling flipped Oslo to his side. Oh, and it would take 25 days to justify on him to take Oslo back.  

13 Nov

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Ossiv said: "The Pacific route was 47.1 % of all lend-lease deliveries"... Why isn't the Pacific route used for half of leand-lease deliveries in the game?

Because I can make the Pacific route be 100% of deliveries? But the AI isn't thinking about that.  
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Let Italy fail to the point where Mussolini gets overthrown and the civil war starts. Then win the war and force a peace conference. Let Italy pay warscore to get Italian cores back.

Or just puppet Regno del Sud. :D

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I wouldn't be surprised if an attache to Japan is why all the Chinas like to slap embargoes on my Germany at various points in the game. But I am not always clear on what the AI is doing sometimes.  

11 Nov

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Trick question.

Obviously, it's a German-Japan rework where each country has a secret "Man in the High Castle" branch in its focus tree. Paradox has partnered with Amazon Prime, and each Prime user gets the focus trees for free. The DLC also ships free the next day.  
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marcelo r. r. said: I don't mind others but Turkey Battle of Bhosphorus need stop creating ww3, see and ...
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10 Nov

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FindFloppies said: The only time I do this is if there is a specific port-to-port supply where a quick rail-fix will make it stop being exposed at sea. Le Havre in France is an example, Wilhelmshaven is another. Build that level 1 rail line to Wilhelmsaven to level 2, and it stops getting supplied by sea. Same for Brest supplying Le Havre by sea.

The fact that your method is a completely viable strategy brings this to mind:

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GrandVezir said: And the Ryan George pitch meeting to go with.

1699584990909.jpeg  
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FindFloppies said: Biplanes with navigation coming right up...

Shhh... That's the schtick I'm planning to use for my next livestream.

"Can the Night Witches beat Hitler?"

1699580518130.jpeg

(And yes, the irony with having Stormfront in the picture is deliberate. :D ) ... Read more

09 Nov

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stormsand9 said: You didn't take Libya, so the Grand council of Fascism was waiting for Italo Balbo's counterattack to make everything alright.

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The Colonel said: (I feel like so many people evaluate it only on the current building slots as if they are never going to do dispersed/concentrated industry tech?)

Guilty as charged.

But in my defense, I'm also trying to balance things between "I can build more stuff now" versus "I get more stuff later." Every infra I build now is fewer MIC now building equipment now. In a number of cases, I'd rather have more equipment now so I can take other people's factories to build more stuff later.

But I will say that I really try to op... Read more
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Boginga said: You are using an example where the country with tanks doesnt also have air power. I didnt mention air because in a situation where 2 countries of equal strength are fighting, the effectiveness of one side's CAS is dulled by the other side's fighters and vise versa.

But that's my point. You can claim "unkillable tanks" or "tanks with MW are OP" all day long, but what's really important is the air power and logistics. Winning the air war is more important than tanks in most MP games I've played. Admittedly, I'm out of date on a lo... Read more
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Corpse Fool said: And how did it work the rest of the time?

It didn't matter in the other situations because the enemy lost for reasons unrelated to tank templates. Or there was that one time I really screwed up the invasion of France, but that was not a template issue, either.

Victories where tank templates were not the decisive factor:

1) The time I landed in Germany with 48 British panzer formations in 1943 using GBP. (This was pre-TfV.) There were simply not enough Axis forces in the west to repel firepower of that magnitud... Read more
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Gefallener_Held said: - Germany needs 80 percent infrastructure in provinces bordering Poland (six total) plus rail upgrades in the East followed by rail upgrades in the West before Fall Gelb

Does she, though?

I understand the need for more infra and rails in the run up to Barbarossa, but I've never felt that I was missing much by ignoring those focuses prior to France capitulating. The thing that slows me down the most in Poland are the few divisions that last stand on day 1, but even then, I can beat the Poles before Around the Maginot ... Read more