Hell Let Loose

Hell Let Loose Dev Tracker




06 Mar


03 Mar

Comment

Originally posted by Lo0seGo0se

after the most recent patch i notice it, (maybe i just didn't notice it prior), but it seems to happen only over a few steps forward now. with a FPS that is already hard to spot enemy movements this popping draws the eye as it doesn't seem natural, entire shrubs just appear suddenly (as well as some other textures) and some become more transparent the closer you get, essentially enemy's can hide behind these at range and you will never see them, but they can see you. i read above that it isn't possible to have a toggle option on this, some one should get coding, if they figure this one out they will be a very wealthy person. now that i have seen it i cant un-see it lol, but i will still continue to enjoy the game, legends.

Aaah, interesting... any chance on a video of that? Also, do share that vid with Team17 Support please, so it can ve picked up and fixed. Thaaaaanks!


01 Mar

Comment

Originally posted by Quazikill

I just tried to reproduce it several times in a server and was NOT able to. Here is the imgur link of where/what it was that got me stuck this morning.

https://imgur.com/a/2PA1e88

Ah, then I hope it was a rare edge case.

Comment

Originally posted by Dystopia_Love

What’s the difference between no sound and no audio?

Wondering about this too... whats the issue?

Comment

Originally posted by Quazikill

I got one stuck this morning on Saint Mere (i think? city with a big church in the middle) unfortunately... the front bumper got stuck into some wooden boards holding up some plants in a little backyard garden.

Vid please. It might have been a edge case... but 99% sure itll be fixed for 99% of all players according to programmers.

Post
Patch 17 is now Live!
Hey Everyone,

At last Patch 17 is upon us. Over the next few days we look forward to seeing many players new and old alike enjoying the new additions of the Patch. You can check out the full Changelog with all the information below.

With Patch 17 set and sailed the team are now all hands on deck with work on the next big update already well under way.



Chrysallia Van Cheems - Rolling Out


Patch 17 Changelog
Vehicles
  • Improved mobility of the US M4A1 Sherman Tank
  • Decreased the rate at which trucks decelerate allowing drivers more control over their speed
  • Increased the reload duration of the US Jumbo 75mm Sherman and Jumbo 76mm Sherman to 8 seconds
Gameplay/Features
    ...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment

Originally posted by NativeInternetGuy

Next time i see it ill grab photos, it looks kinda like 2 massive tiles not joining together, not sure but you can see underground. (or somtimes just the skybox)

Thaaanks!

Comment

Originally posted by NativeInternetGuy

yeah i deleted the HLL file though app data, 100% my fault lost all my fav settings. Ill give that a check now! Again thanks for the comment.

PS: also not sure if this is common knowledge, i've been seein though the ground on the lowest graphical setting. Not sure if its this shader cashe stuff or what, just wanted to let you know! Again thanks for the replys!

Interesting... thats unknown to me indeed... Happy to reply!

Comment

Originally posted by NativeInternetGuy

omfg i just removed shader cashe on Starcitizen, didnt know i could do that with other games!!! Ill give that ago and disable dx12! (altho i love the extra frames it gives)! Thanks!

Ah, to be clear, thatll be the Nvidia Shader Cache...


28 Feb

Comment

Originally posted by steakmm

I do appreciate your response, truly. Don’t get me wrong, HLL is one of my all time favorites. I think the devs have made something special, which is really tough to do with a WWII game. With that being said—if you’re relying on security through obscurity to protect against cheating/exploits you’re doing it wrong. I think that is a weak excuse, and UE cheats are going to be written that affect HLL either way (opaque GSP servers or allowing community servers).

I am not changing anyone’s mind on that. My issue is in that we are locked down in the ability to administrate these servers. No point selections, no timer start/stop/set/reset, requiring a slot for admin cam. No way for competitive players to set map/game parameters for matches. There is still no training mode for the new players. Is the plan really to ignore the competitive side and let it die?

Wait wut? Im missing the link between the Q about cheats and the whole list of competitive players...

Comment

Originally posted by steakmm

Thank you. Don’t really expect any sort of reply; but, gentle reminder that y’all are going to kill your game without community run servers or addressing the competitive community. The black-box opacity approach isn’t working, and ignoring the issues only stands to alienate your most dedicated playerbase. Don’t be another dev that only cares about sales.

We are black box to make sure the cheaters are unaware of what we do and how we do it. To the admins and community we always tell, please always report any strange activity with the server admin and they will check out the player and report out a SteamID to EAC and the bunker. Then action will be taken ;).

Comment

Action against player has been taken.

Comment

Verify game files, clear shader cache and remove dx12 command...

Comment

Originally posted by nortontwo

They won’t cuz of game engine limitations, they need to migrate to Unreal 5

Nope, thats even worse for many players.


26 Feb