Hell Let Loose

Hell Let Loose Dev Tracker




25 Apr

Comment

Originally posted by FuriousTattie

You and your team are a truly talented bunch mate, thank you so much for a genuinely special game. They sometimes do make em like they used to ❤️

Thaaanks soo much for the warm and kind words! The game is made by an amazing group of amazing devs, but also by the amazing community. With you all this is all beyond amazing!


24 Apr


22 Apr

Comment

Originally posted by Shock900

Hmm... I know Fall Guys had an issue where Proton didn't properly integrate shared resources, and thus, they weren't able to implement support until fairly recently. It could be a Proton bug. Regardless, I'm grateful that you guys have looked into it.

I've read that it's been a common problem where the library file is mistakenly placed in a directory where EAC doesn't look for it. Might be worth double checking, just to ensure that this isn't the case.

And the setting doesn't exist on the partner site? I'm surprised that I haven't heard of this issue before. This was checked after the update late in January? If so that really sucks, and I wonder how that might get resolved.

Time will tell ;).

Post
Hi everyone,

Welcome to Developer Briefing 170, today we thought it time to have a look at how not every day in WW2 was sunny and bright, likewise not every battle waged between morning and evening hours. In the interest of additional realism to the frontline we have been working on Night Maps for Update 12 and they are looking very promising. Our timeline focus for the “night/low light moodset” is between 6pm and 6am. Initially our thoughts were to trial the early and later ends of the aforementioned spectrum. Some maps will definitely ‘feel lighter’ than others as the timeline we have allocated may be closer to the morning or early evening. Other maps definitely will feel like the dead of night. We believe it important to spread the mood of the lighting variations across the maps involved for greater variety and in some cases enhanced playability and atmosphere.

Night Maps The inclusion of new and existing maps with a ‘night’ or low light mood variation wil... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment

Originally posted by Shock900

I don't understand what you're saying.

Are you saying that my link only describes how to enable support for games that use EOS? That would be incorrect. This method works without any involvement from EOS as of an update in January. From my link:

[Supporting] EAC games is now a simple process, and doesn't require updating game binaries, SDK versions, or integration of EOS.

You should literally be able to include the library file and basically be good to go.

Nope, didnt work ;). Also the "button" doesnt exist on older non EOS versions... slight oversight. And yes, we are aware of this all.


21 Apr

Comment

Originally posted by Shock900

There has been an update regarding ease of implementation :). See here.

It should require only inclusion of a library file in the game's directory and checking "enable Linux support" in the EAC partner site console.

Its not like this. Not even close. This is EOS and not EAC.


20 Apr

Comment

Originally posted by Iohet

Bullets weren't penetrating the thin wooden trellises that support the grapevines (on whatever map has those) the other day when I tried. Hitboxes on those seem outsized too

Just report those to T17 Support please. Thanks!

Comment

Originally posted by djolk

In the new update or the current patch?

Edited to add: And what does 'should be there most of the times' look like?

Its there now. Try to shoot through fences and what not...


19 Apr

Comment

Originally posted by YungPapaNut

What does that mean lol

Basically means it is there unless you find bugs where they are not there ;).

Comment

Originally posted by djolk

Do you think they'll finish bullet penetration?

Should be there most of the times.

Comment

Originally posted by The90sPope1988

Laughs in black equalizer which my monitor supports

Laughs while wearing Nightvision Goggles irl while playing the game...


16 Apr

Comment

Originally posted by beaver_whisperer

Oh that's exactly what's happening! Thank you!

Sweeet! Keep us updated if possible...

Comment

Originally posted by DannyArt_HLL

(Q) I keep seeing dark shadows and strange visual issues. What can that be? (A) Please reset all settings in the Nvidia Inspector and DDU reinstall the Nvidia Drivers. This should clear these isues.

https://cdn.discordapp.com/attachments/636206703582380032/810996242628739152/20210215222205_1.jpg

https://cdn.discordapp.com/attachments/630578562587557888/811221358650458112/unknown.png

Also try to clear the Nvidia Shader Cache.

Comment

Originally posted by beaver_whisperer

Sorry for the shit quality. I was only was able to snap a picture on my phone as I was trying to send it to my friend. The round ended by the time I pulled my head out of my ass and thought to screen shot it.

(Q) I keep seeing dark shadows and strange visual issues. What can that be? (A) Please reset all settings in the Nvidia Inspector and DDU reinstall the Nvidia Drivers. This should clear these isues.

https://cdn.discordapp.com/attachments/636206703582380032/810996242628739152/20210215222205_1.jpg

https://cdn.discordapp.com/attachments/630578562587557888/8112213586...

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14 Apr

Comment

Originally posted by Sabre_Killer_Queen

Cool! I'll have to take a look, can you give me the rough coordinates?

Aaaaaah, even I forgot... but I do know its in Foy :).

Comment

Originally posted by Sabre_Killer_Queen

Nice! I've not seen that before, have heard of it though...

Kinda wish there was a snowman for foy now lol, that would be brilliant!

There is...