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Did Verifying the game files fix the issue?
If not, could you both delete the file \game_hunt\textures-objects3-part4.pak and trigger a validation to redownload this file from Steam?
I would like to know if that solves the issues.
[deleted]
Did Verifying the game files fix the issue?
If not, could you both delete the file \game_hunt\textures-objects3-part4.pak and trigger a validation to redownload this file from Steam?
I would like to know if that solves the issues.
For me I crashed twice before stopping playing.
No crash reports either time.
The first time I crashed on the approach to a clue (going under a compound fence, clue on other side). The second time I crashed immediately after the countdown into the match.
For reference I have had 0 issue running the game or anything in the past and play on max settings.
Quick Edit: I actually successfully completed the training mode without crashing between these games. I thought the first crash was a freak thing, so went to get my bloodpoints i'd left there whilst my buddies continued as a team of 2.
In short - the entire training mode worked fine (enemy ai, taking clues, spider, bounty, extraction), but public lobbies would crash within a couple of minutes. Perhaps that could help narrow down the issue?
Thanks for the reply! We will definitely look into that.
Same. Always on top of a clue too. I feel like the clue or the sound of the clue is doing it.
Thanks for the reports!
Do you guys get crash reporter after a crash, or just without?
Fun fact, you can also get crushed by the elevator if you haven't had the pleasure yet
And doors, don't forget about the doors!
Can also confirm this is very much on the current live branch too. Not just the test server.
Good to know, thanks! Fix will be deployed with 1.4 and should be on test server by tomorrow, if all works out.
It’s just a bug on test.
Hi Dennis, do you know if the crosshair bug with resolutions higher than 1080 has a fix incoming?
I know that people are working on a fix for that at the moment, but cannot say when it will be ready exactly.
Still waiting for a base Springfield and officer carbine skin.
Soon. ;)
This is a very good point. I don't really understand the practicalities of it but it seems silly to have crossplay without the ability to invite friends cross platform.
It's mostly about increasing the user base by combining two platforms together. This means faster and fairer matchmaking, more players in matches and more random team-mates.
Many games take this step to ensure there is a healthy population.
They f**ked ADS in hunter mode, and the vocabulary in the patch notes makes it seem like they AREN'T going to fix it before goes to live server; this is actually unacceptable and creates a disparity between Hunter and Gunslinger.
*getting downvoted because there is ACTUALLY an issue with the game, class act y'all are.
This will be fixed before live, don't worry.... :)
Do it! ^^
The issue here is that sometimes hit events get combined into one entry for the death screen history. This can happen with desync or high ping.
In this particular case, you were likely hit twice, with the second hit taking the remaining health, adding up to a single event comprising your entire healthbar.
From a developer perspective, we try to give the players options - as many as we can. It's one of the strong sides of Hunt that there isn't really any clear right or wrong equipment (with maybe a few leftovers, we need to clear out still, ok!)
What we also try to push more for is that no single equipment category should be able to fully dominate the game. We've had this before during various stages of the game (both during early access and after) but it's getting better with every update. Our data suggests that long ammo weapons are still the deciding meta, but others have caught up a lot.
It should all be about a healthy mix of equipment, so that your secondary and your tools can help make up for the shortcomings of your primary, giving you flexibility. If you play in a team, ensuring that between you and your mates there is a healthy mix of short, mid and long range weapons usually works well in your favor. Ideally, you can fight at distance, you can push, you ca...
Read moreThe core gamplay is just too slow but idk what they can do to fix that.
Watch the next devstream! :)
General UpdatesBUG FIXES
KNOWN ISSUES
I don’t have a source for you, but maybe /u/NylesBlack would be willing to confirm that I heard once that the LeMat shotgun is Rival(?) Handcannon equivalent?
That is correct. It’s like one shot from the Rival handcannon. Not bad for the second mode of a small slot, 9-shot revolver.
Crossplay
The long-awaited Crossplay function between Xbox One and PlayStation 4 is here! You can now find partners using both consoles when looking for Random partner(s). Currently invites only work for players using their own platforms.
(Teaming up with a player using the same console shows the corresponding platform's icon, while grouping with a player using the other platform shows a controller icon.)
New AI Variations
We have added two new AI variations to the game. You will now find the Grunt Doctor, who deals poison damage and drops a medical kit after being killed, and the Concertina Armor...
Read more External link →any other quirky things you can do this way?
Not yet. :)
Yeah, the stats say only 85 damage (non compact Version = 185) but i don't really feel that in very close combat...
It’s 85 damage at 10m, if you look at the tooltip. At that distance some damage will have worn off. And with shotguns firing multiple pellets it’s anyways just a rough value. Up close (<5m), damage is pretty lethal like with all other shotguns and the LeMat. 185 for the regular Specter 1882 with its long barrel just means it’s highly likely to kill you in one hit at 10+ meters – maybe 12-13m in the end.
Specter 1882 Compact is a highly underrated sidearm. One of my personal favorites alongside any main long rifle. :)