Hunt: Showdown

Hunt: Showdown Dev Tracker




20 Feb

Comment

Originally posted by Nightwa1ker666

Well. Your support staff seems to have no information at all about your game. https://imgur.com/a/jSKNFoj

This issue should not be happening on PC at all, or at least not with the game itself. We have seen some reports on reddit In the past years but couldn't verify these issues.

If you are having this issue, feel free to reach out to me over discord, and let's try to look into what may be causing it! :)

Comment

I just wanted to chime in and say that your post was amazing, well constructed and extremely helpful.

We are already looking into the issue since Day 1 as we have seen all of your feedback!We always try to collect and fix all issues submitted as soon as we can, these kind of posts speed up the process a lot! :)

Thank you again, and Happy Hunting!


18 Feb

https://preview.redd.it/zsgfoyr0qnh41.jpg?width=1920&format=pjpg&auto=webp&s=a429bb29ceff791ba23008f3c6b5e62d026929d2

We are very excited to finally be bringing Hunt: Showdown to our PS4 fans! You can now find the game on the PlayStation store here. The last two years have been an incredible journey for us. From our initial PC Early Access and Xbox Game Preview releases, to 1.0 launches on both platforms the development has been both a very rewarding...

Read more External link →

17 Feb

Comment

Please note that we are still updating the list of changes as some things are missing.

Please check back in a while to see the whole changelog.

https://preview.redd.it/qeq4h7olqhh41.jpg?width=1920&format=pjpg&auto=webp&s=7f81ba7ebe1e83424f2bd00231ee5fc9bb0d0670

Highlights

· New Equipment – New weapons, weapon-variants, world items and other gadgets have been added to the game.

· New Legendary Content – Many new Legendary Hunters and weapons arrived with update 1.2!

· Improved Onboarding - When players start the game for the first time, they are now presented with the option to choose their initial Hunter and enter Training mode.

· UI Improvements – The UI gets some love with a few improvements such as the highly requested Stay-In-Lobby feature, new Roster Equipment list and more, improved filt...

Read more External link →

14 Feb

Comment

Originally posted by agreewoment

Yeah I was like “Fire Tom? Cool name” then I found out it was because Janneke mistook Dennis’s handwritten “rn” for “m” lol.

It wasn't even handwritten! Don't put this on my handwriting (which I know is horrible!) :D


29 Jan

Comment

Hey, could you elaborate on how this happened? Did you just go to the screen and it was like this?

Are you on PC?

Would help a lot in reproducing the issue.

Thanks! :)


18 Jan

Comment

Originally posted by kotpeter

When will the DLC be available?

On the day 1.2 goes live! :)


16 Jan


15 Jan


07 Jan


18 Dec

Comment

It was definitely a good reference for the team when it comes to capturing the look and feel of the bayou. :)


06 Dec

Comment

Originally posted by Antaiseito

Thx for the answers!
If i am in the 80m radius and someone would repeatedly enter and leave the 40m radius, would it not flash again? But the whispering would go aggressive-calm-aggressive, right?

Correct, it would always flash again if they re-enter (but not leave) the 40m radius. Although, there is a certain delay to avoid this becoming too spammy, so it is only allowed to retrigger every X seconds.

Comment

Originally posted by wndg

Does this work both ways? If I'm in 40 m radius and someone else enter 40/80 m, do i get red flash again?

No, that should not be the case, otherwise it defeats the whole purpose of being an intented benefit for those approaching an area over those already in the area - possibly in ambush. You are supposed to only get the warning once. Since you got it already when you entered, it shouldn't retrigger once someone else enters the 40m radius.

Comment

Either you entered the 40m mark or you 1) entered the 80m mark while another player was already at the 40m mark OR 2) you were between 80m and 40m and another player entered the 40m mark

Any of the above triggers the red warning flash on the boss icon once and the boss whisper will be more aggressive now when you go to dark sight.

So approaching the boss will always trigger the red flash eventually to tell you that you are close to the lair, however getting it at distance is an indicator that other players are around - possibly camping the boss.


02 Dec

Comment

The anti-camping mechanics introduced in this update are - as explained during the dev stream - not a silver bullet to fix all camping issues, but each attempt to tackle a specific camping problem, of which there are a number of different situations in the game.

The boss audio is not meant to do anything against campers after banishing. It's purpose is to de-incentivize camping dead or alive bosses before the banishment broadcast. For this type of camping the increased amount of items and the bonus for extracting fast will be much more effective.

The whisper mechanics' role as an anti-camping mechanic is achieved in one part through readability improvements to better understand the boss' status so players don't run into a lair where players are camping the dead body and blast them with a shotgun the moment they open the door. The absence of the sound helps figure this out easier than currently possible.

The other part here is to make it a bit more awkward f...

Read more

27 Nov

Comment

Originally posted by oh_stv

Alright this is how it works.

- whispering sound 80m

- intense sound 40m

This alone doesn't help at all with campers. The thing you missed is this:

With players inside the the 40m area, the 80m area sounds is also intense.

That tells all players in the 80m area, that there are players in the 40m area, but doesn't tell these players that there are ppl approaching.

This leads to the incentive

A: as a camper you have a disadvantage -> less camping,

B: kill the boss ASAP because, you 1. take the advantage from all other players 2.you wont be distracted by the noise.

The downside is a little disadvantage by the intense sound playing during the boss fight. To be fair, it is already quite loud when doing the boss, so this is probably just minimal.

My name is commander Shepard and this is my favorite post in the Citadel! ;)

Comment

The weapon team was gathering around in tears, standing around the work bench when Alex had to bend the bolt. We knew it was for the better, but we all lost something that day.