Hunt: Showdown

Hunt: Showdown Dev Tracker




31 Jul

Comment

Quoting here from another thread:

"There will be a change to make the challenges in the Book of Weapons XP-based instead of the current specific challenges. We had to use the existing system (which makes sense for daily and weekly challenges as well as Book of Monsters unlock) since the new XP system was not available before we went on test server.

So, with one of the next updates on test earning XP with a weapon (or its variants) fills the bar towards the next unlock. This will make the progression system feel less like "side quests" and allows players to simply unlock new variants by playing how they like as long as they are using a weapon from the same unlock category."

Comment

There will be a change to make the challenges in the Book of Weapons XP-based instead of the current specific challenges. We had to use the existing system (which makes sense for daily and weekly challenges as well as Book of Monsters unlock) since the new XP system was not available before we went on test server.

So, with one of the next updates on test earning XP with a weapon (or its variants) fills the bar towards the next unlock. This will make the progression system feel less like "side quests" and allows players to simply unlock new variants by playing how they like as long as they are using a weapon from the same unlock category.

Comment

The game acknowledges your actions with accolade cards. There are both good (like extracting bounty) and bad ones (like you getting killed).

Accolade cards have an internal ranking that gives them more value, the better the achievement. So, killing two hunters is less impressive than killing 8 hunters. This quality-grading is represented by the the trimming of the card and also yields a higher amount of Blood Bonds.

The Top list, takes the highest quality accolade cards and highlights them separate from the rest. Only the top-5 cards can yield Blood Bonds.

Additional accolade cards that award extra cash or bounty are listed under "other".

In case there have been less than 5 valuable cards, it won't be a Top 5, but a Top 4, 3, etc.

Hope this helps!


26 Jul

Comment

Originally posted by banderozzz

Thank you so much! Maybe there is a patient gentleman who doesn't mind to explain how these words correlate with in game NPC ? Because Infected (after your words) I can put somehow on the grunts (because infection, zombies etc.) but Marked... I tried to translate and find synonymous but didnt successed.

Hey! Please read to book of Monsters , that should explain all AI related questions ;) or at least most !

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There will be further price adjustments for some weapons, as well as actual gameplay tuning on test server.

The thing I can confirm here today already is that both the Dolch and Uppercut will got back to their current live prices as the next step. There will also be additional gunplay tuning for the Dolch to make it slightly harder to control in rapid fire. There will be more details in the changelog of one of the next test server updates when it's ready.

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Originally posted by SwoopCrown

I once had one of the devs drop in on my stream when I had like 3 viewers. Apparently people followed him on twitch, because I got up to like 30-40 which was waaaaay more than I ever had before.

He hung out and chatted for a little over an hour asking about my initial impressions, gaming history, system specs. Then we spent 20 minutes looking at the roadmap and going over it. Had a great time with an awesome dev.

My only real complaint about the game was that the crosshair wasn't in the middle of the screen. Haven't played in a long time, don't know if they ever changed that.

@TheBeedyBoy on Twitter was the dev. Thanks again for a great time. Will be coming back to Hunt soon.

Happy to hear that ! ;)


24 Jul

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Originally posted by xbillybobx

Will the secret skill number used for matching also go to zero? Does prestige affect that number?

We are still debating that point. Might be that ELO ranking is not going to be wiped to make finding enemies with similar skill faster on launch.

Comment

Keep in mind that players can also just play Quickplay from Rank 1 on and win to keep that their hunter with any powerful weapon they‘ve found in a match really. In addition, you can find and keep better weapons on any dead hunter you come across in Bounty Hunt. :)


20 Jul

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With 1.0, players will be rewarded for kills based on the difference in ELO ranking, giving you more XP for a more experienced player. This will replace the XP rewards based on Hunter tier.

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There is a big overhaul of controller settings and aim assist with 1.0. We will be able to talk about this in more detail soon! :)


16 Jul

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Originally posted by Psychoghost_YT

Well, you are one son of a b with traps ^^

<3


15 Jul

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Might have been me! Sorry! ;)


30 Jun

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Originally posted by Olix_09

are there similar plan to hell hounds or water devils? will they be attracted to bleeding peoples for example?

We are considering it, but not for 1.0 :)


29 Jun

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With 1.0 you will get something similar with poison, although a bit more situational: Meatheads will be able to sense nearby poisoned players and attack them at greater ranges. You will be able to use your poison gear, like Poison Hand Crossbow, Hive Bomb and Poison Bomb on other players to exploit this. Being poisoned also lasts 15 seconds now, instead of just 10, with Mithrandatist reducing this to 5 seconds still, and Antidote shots being a full counter of course.


24 Jun

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Originally posted by GigaNoodle

I know I'm late, but it can't be 1895.

The game features the Crown & King auto-5, (the Browning A5) which wasn't produced until 1902, and not in America until 1905.

Secret, highly experimental prototype! ;)


15 Jun

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This appears to be a bug. I have forwarded this to our QA for checking. Would be nice, if you could open a ticket on our support page (https://huntshowdown.kayako.com) and explain the situation there and give some details about your bloodline so we can check it out. Cheers!

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We ran into some server issues that should be resolved by now. Sorry for the inconveniences and enjoy the weekend! :)


13 Jun

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Originally posted by finestblue

was in the middle of the open road

Did you by any chance trigger an immolator that killed you with fire ? :P


29 May

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Originally posted by sgt393

I dont have any video, but there were 4 other players at the boss, not sure if it was 2 squads or 1 large squad.

We are sure it was just your team that suffered from this bug and you encountered a number of other duos at the boss. There are no sessions known to us where this bug resulted in more than one 3+ sized team. It's a fairly rare bug to happen as a consequence of the matchmaking system running into problems during team ID assignments. Will be fixed eventually.

On a different note, looking at the picture above: Force ghosts confirmed! :P