Hunt: Showdown

Hunt: Showdown Dev Tracker




22 Apr

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My sincere condolences!

-Dennis


06 Apr

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This is seriously amazing! Could you reach out to me?

I would love to share your video on the Hunt channels!


28 Mar

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Originally posted by -Cobra-

As an example, when looking at the Romero 77 Handcannon is the correct way to think about it that the 140 damage is divided among x pellets? Or does each pellet deal 140 damage?

Thanks for being active on Reddit. Appreciate the response if you have time.

The 140dmg is an expected average of total damage accumulated by all pellets hitting at the mentioned 10m distance. So you could be lucky to score a bit more or less in this case, but it gives you a rough estimation of the punch at that range.

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Shotguns fire a number of pellets, each with a certain amount of damage. As they travel, they lose more and more power until they strike a target. Each pellet is calculated separately with the damage varying bases on body part, but all pellets striking at the same time are combined to one damage event with the sum of their damage added up together.


27 Mar

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That's what one week of mandatory home office will do to you! :)


19 Mar

Client version: v1.2.1.371

GENERAL CHANGES

Control Improvements

  • Reduced perceivable delay after in-game camera rotation and character movement (Input Lag).

Developer note:

With our latest fixes to input lag, we've shaved off the most outstanding delays Hunt had between player input and on-screen responses. When you try out the new update you should definitely feel like aiming is more responsive, as we are now ensuring that input is processed in the same frame it is read by our systems.

This is not to say all delay has been eliminated, some will still remain, both in hardware latency fro...

Read more External link β†’

13 Mar

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We are aware and working hard on some aiming adjustments for the first update along with the input lag fixes!

Hang in there! :)


11 Mar

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We are working very hard on it, and hopefully have some more details to share soon! :)


10 Mar


02 Mar

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Originally posted by Grimscavengerpro

Are y'all thinking of adding a trait to help out iron sights like how you planning on adding akimbo later down the line or is iron sights away trait just off the menu?

We reduced sway quite a bit as we went to the 1.0 version last year and have received quite a bit of criticism about doing that from the veteran community. In their view, it has shortened gunfights and prolonged engagements were less likely to occur.

While we still think it was important to reduce sway somewhat to help newer players (Hunt still has more sway than other games to be fair!) we don't really want to reduce sway further - neither systemically nor by adding traits that reduce sway for basic (non-scoped) weapons. As such, I think it's fair to say that a Trait that would boost iron sights beyond what is happening with Iron Sharpshooter, Iron Repeater and Iron Devastator is unlikely at this point, sorry.


01 Mar

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Originally posted by PappaWenko

Could you guys please work on the optimization so people dont have to pay 10k for a computer that can run this game? Thank you πŸ™‚

Not sure how this is related to this reddit thread, but you can always approach our customer support with your system specs and particular issues you are having and I am sure they can help you optimize this further, but I think I am not leaning myself too much out of the window that Hunt runs well on most machines these days. There have been a lot of optimization passes for the game and it is an ongoing process for our engineering team.

If you can run any other recent game, Hunt should be no problem for you - and I am safe to say probably looks just as good if not better than most of them for the same performance cost. :)

For example, I am personally having a constant 80-90fps at home on highest settings at 1080p on a I7 5820K with a 1080 GTX, which is a 4+ years old machine I got back in 2016.

What system are you running the game on?

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Originally posted by Massacre514

Steady hand says it works with scoped OR stockless pistols, is the stock less part incorrect?

You got to have a scope mounted, not just iron sights, but so far there is only one pistol with scope and that comes with a stock.

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The hit zone modifiers vary between ammo types and for different enemies. It’s quite a lot of variables that are not easy to explain like that.

With 1.3, we are doing a big consistency pass on all of the ammo types and body hit multipliers and will push some of the ammo types to be a bit more effective at range to mix up the meta.

I plan on updating the old gunplay devblog with all the changes once 1.3 is out on live.

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Originally posted by fairliedaft

Press up on the d-pad to change fire modes. Also works to turn lanterns on and off while holding one.

You can also flip the peep sight on the Winfield M1873 Aperture that way.

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Best way to reduce sway and spread is to crouch.

Steady Aim and Steady Hand only work scoped weapons.


25 Feb


23 Feb


20 Feb

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Originally posted by TyraelmxX

This. Nothing else. I'm still waiting for a response on my ticket and u/BeedyBoyOfficial didn't said anything aswell.

We have already contacted Sony to look into this issue and try to find a solution on day one. Unfortunately, we do not have a definite answer just ye as proper communialcation and solution can take some time, that is the reason why our support or social media hasn't replied yet. I'd expect a resolution to this this Friday or early next week.

Sorry for the long wait.