Hunt: Showdown

Hunt: Showdown Dev Tracker




27 Jul


26 Jul

Comment

Originally posted by banderozzz

Thank you so much! Maybe there is a patient gentleman who doesn't mind to explain how these words correlate with in game NPC ? Because Infected (after your words) I can put somehow on the grunts (because infection, zombies etc.) but Marked... I tried to translate and find synonymous but didnt successed.

Hey! Please read to book of Monsters , that should explain all AI related questions ;) or at least most !

Comment

There will be further price adjustments for some weapons, as well as actual gameplay tuning on test server.

The thing I can confirm here today already is that both the Dolch and Uppercut will got back to their current live prices as the next step. There will also be additional gunplay tuning for the Dolch to make it slightly harder to control in rapid fire. There will be more details in the changelog of one of the next test server updates when it's ready.

Comment

Originally posted by SwoopCrown

I once had one of the devs drop in on my stream when I had like 3 viewers. Apparently people followed him on twitch, because I got up to like 30-40 which was waaaaay more than I ever had before.

He hung out and chatted for a little over an hour asking about my initial impressions, gaming history, system specs. Then we spent 20 minutes looking at the roadmap and going over it. Had a great time with an awesome dev.

My only real complaint about the game was that the crosshair wasn't in the middle of the screen. Haven't played in a long time, don't know if they ever changed that.

@TheBeedyBoy on Twitter was the dev. Thanks again for a great time. Will be coming back to Hunt soon.

Happy to hear that ! ;)


25 Jul


24 Jul

Post
    Cry_Ic3man2k on Steam Forums - Thread - Direct
Hunters,

We would like to officially welcome you to the 13th testing phase on our test servers. Some of you should already be familiar with this concept but for those of you that are not here is the deal:

As we progress through Early Access, we will be performing a number of testing phases aimed at testing/refining the content and updates we want to bring to Hunt:Showdown in the future. This means that prior to us releasing new content (either hot fixes, content patches or performance updates) we will run a test phase to verify that this update will have the intended results.

Through each of these phases, we will create specific sub forum dedicated to that phase (like this sub forum for example) where you can provide us with your feedback and bug reports from your time in game. We would ask that if you create topics in this section, please ensure it is ONLY about the current test phase. If you wish to discuss future improvements, ideas relating to poss... Read more
Comment
    Cry_Ic3man2k on Steam Forums - Thread - Direct
At the moment I would suggest to not change the language of the game as it will cause some issues with the Book of Weapons and the Book of monsters. In some cases the translations are not complete and will not unlock if the requirements for the entries are met.

The other languages will be updated soon but for now please stick o English to be able to effectively test the new content.

Thanks.

~Ic3man2k
Post


Here is part 3 of the 1.0 patch notes:

Challenges
  • Reduced the requirements for completing daily challenges:
    • These were updated to be more in line with the changes to the Book of Monsters.
  • Rewards for weekly challenges have been replaced with by an award of 25 Blood Bonds per completed challenge.

Accolade Cards
  • “Kill Assist” accolade card added. (damaging an enemy that is then killed by a team mate)
  • “Trio wipe” accolade card added. (killing a full team of 3 players)
  • Accolades for killing the different tiered hunters have been removed and replace with rewards based on the difference in ELO ranking:
    • Killed player's ranking was much better (1000 XP reward)
    • ...
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Comment

Originally posted by xbillybobx

Will the secret skill number used for matching also go to zero? Does prestige affect that number?

We are still debating that point. Might be that ELO ranking is not going to be wiped to make finding enemies with similar skill faster on launch.

Comment

Keep in mind that players can also just play Quickplay from Rank 1 on and win to keep that their hunter with any powerful weapon they‘ve found in a match really. In addition, you can find and keep better weapons on any dead hunter you come across in Bounty Hunt. :)


23 Jul

Post


AI
New AI variations

  • Female grunt variations have now be added to the cast.
  • Thematic grunt variations have now been added to the cast.
  • Context driven skin variations for Grunts will now feature on both maps (e.g prisoners or guards around the prison, muddy grunts in muddy areas etc.).

General AI changes

  • Grunt based AI behavior has been reworked in instances where there target is in an unreachable position.
    • Grunts will now attempt to attack players even if you are standing on unreachable props (such as haystacks).
    • Grunts will now perform a taunt if their target is completely unreachable, generating much more noise.
  • Grunts can be knocked down by charging ...
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Post



Version: v1.0
SteambuildID: 4037174
Client patch size: ~ 15GB

Hunters,

Here are the update notes for Update 1.0 on the test server. Please note that due to the size of this update, the notes will be spread across multiple announcements. This first post will contain the highlights and known issues. Please note: The known issues listed are the most critical, and does not represent a comprehensive list.

Important: For the purposes of this testing phase, we would ask to only use English as the language for the game. Much of the localization for other languages is currently not in place and in some instances, a different language will prevent you from unlocking entries in the book of weapons and Book of Monsters.

... Read more

22 Jul