Hunt: Showdown

Hunt: Showdown Dev Tracker




31 Mar


30 Mar

Comment

Originally posted by DeluxeDuckling

I love crytek but sometimes they're kinda weird.

New perk: Adrenaline

Known Bugs: Adrenaline trait is not working as intended

Edit: Right, don't criticize daddy crytek

We only noticed a bug slipped in when we were already deploying to test server, and I am sure you would agree having some other stuff to test over the weekend is still better than waiting for a fix and only be able to play on test server next week! Will be working correctly soon, sorry about that! :)


29 Mar

Post


Version: v0.588
SteambuildID: 3692516
Client patch size: ~1.7 GB



New Equipment LeMat Mark II Revolver
  • Re-imagining a classic: The LeMat Mark II is based on a vintage Civil War era caplock design, but modernized to load cartridges
  • Single-action revolver with a second barrel that holds a single shotgun shell. Uses a small inventory slot
  • Combines the advantages of a mid-range handgun with the firepower of a shotgun at a point-blank range
  • Can toggle fire-modes between primary and secondary ammo type
  • Fires 9 rounds of compact ammo with additional 18 bullets
    ...
Read more

28 Mar

Comment

Itโ€™s working as intended!

The Bornheim has a small opening at the bottom through which the empty magazine falls out automatically.

If you have less than 5 rounds left, you cannot load a full clip in. So what do you do? Easy: Put an empty clip in and use your finger to prevent it from falling out. Then, start inserting whatever spare rounds you got left from the top to fill it up.

Like with many of Huntโ€˜s weapons you can optimize reload times for the Bornheim, if you pay attention to the weaponsโ€˜ mechanical details. In this case, try to reload full clips with five rounds and avoid less than 5 extra for the last reload, if you fully emptied the weapon. Saving those last 1-2 rounds can speed things up a lot!

Guns of the era were very often clunky and highly experimental still, meaning many handling procedures known today, simply were not invented in 1895.

Hope this helps clear this up a bit! :)


27 Mar

Comment

Originally posted by Nibblewerfer

Definitely, I cannot really think of a situation where using the flare gun as a flare gun makes it better than the perfect aiming arc you get with the fusee.

Fusees are great to create a wall of light at certain exposed doors when you are defending, like in the staircase at Crematorium. They have to push through that, giving me the first shot most of the time.

Comment

Originally posted by Schwahn

Exactly.

It takes 4 seconds to loot now, and even if I loot money, I have to extract with it.

Burning them to secure a bit of safety is more worth it to me.

I loot for the chance to replenish a consumable so I can use it again in the mission. Thatโ€™s something no money can buy. Burning preventing looting also means I can never get my (hell)fire bombs back I used to set them on fire in the first place.


26 Mar


25 Mar