Last Epoch

Last Epoch Dev Tracker




14 Mar

Comment
    EHG_Kain on Forums - Thread - Direct

The reason we felt both questions were answered by the one system change was that we feel that having the information with the entries works in both situations. While it is correct that the majority of responses indicated that they wanted a partial reset, we felt that with the system of being able to track when an entry occurred, that would not be the case. So the results are different, the system change / extra information carries over as it supports groups from both questions. I apologize that it felt like we were saying the distribution of responses was the same.

Comment
    EHG_Kain on Forums - Thread - Direct

Is it doing what it says it should? If not, it’s a bug. DuckWho beat me to it, but confirming from us as well :slight_smile:

Comment
    EHG_Kain on Forums - Thread - Direct

Thank you for the reports regarding Empowered Quest Echoes - we’re on it. They should still be accessible by completing the first two quests, but we want to get this patched back ASAP so you can skip the first two quests.

Comment
    EHG_Kain on Forums - Thread - Direct

At least not initially - we don’t have the space in the scope to fit it in for 1.1, but it’s definitely something we’ll be looking at.

Comment
    EHG_Kain on Forums - Thread - Direct

Hello Travelers,

In between attempting to save the citizens of Eterra, and eradicating them, almost 70,000 of you have joined in with your voices to discuss mid-cycle balance changes. The turnout for this survey has been fantastic; and further, is in addition to the many discussions here on the forums and other platforms on the topic. We want to first thank you all for your enthusiasm on this topic driving it forward.

Today, we want to share the results of the survey, as well as the decisions which have come as a result of the feedback.

LE_Steam_1.0-MidCycleSurvey-RECAP1440×3350 5.93 MB
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Post
    EHG_Kain on Forums - Thread - Direct

Bug Fixes

  • Fixed a bug where you could enter a Quest Echo regardless of Stability or Quest completion state
  • Fixed a bug where a Lost Cache could be opened more than once in multiplayer
  • Fixed an issue where if multiple characters shared the same name, only the first character with that name was showing on the character selection page.
  • Fixed a bug where killing some Timeline Quest Bosses too quickly would result in the Quest state not progressing resulting in the Timeline Quest not successfully being completed
  • Fixed a bug where the benefit from Infernal Shade’s Purgatory could persist through multiple casts of Infernal Shade
  • Fixed an issue where the Delete prompt on the character select screen would not block clicks,...
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Comment
    EHG_Kain on Forums - Thread - Direct

If you are having issues loading Offline characters please try the following;

  • Assuming you are on Windows, you can go to this area on your PC:

C:\Users\%userprofile%\AppData\LocalLow\Eleventh Hour Games\Last Epoch\Saves

Note: In order to see the [AppData] folder you must have “Hidden Folders” visible And there you should be able to see all of your save files. These files can be opened on notepad and there you’d be able to see the character name/level/etc. There are backups of each save file with the ending [.bak] extension. If you can find your character in one of those save files you can restore it by simply removing the [.bak] extension [do not delete the entire folder - only the extension]

  • Go to the Saves directory mentioned in the original post C:\Users\%userprofile%\AppData\LocalLow\Eleventh Hour Games\Last Epoch\Saves and sort your files by Date Modified to make identifying the culprits a little easier.
  • ...
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Comment
    EHG_Kain on Forums - Thread - Direct

We’ve released a small client update to fix the LE-52 for new accounts - Patch 1.0.3.1. If you are experiencing this issue, please restart steam and download the patch. Thank you for your patience.

Comment
    EHG_Kain on Forums - Thread - Direct

That does not sound related no. That sounds like the game is crashing trying to load. Try checking your log files to see if they contain more information: https://support.lastepoch.com/hc/en-us/articles/1260805192629-The-Game-s-Log-File

– If you haven’t tried verifying the game files through Steam, that’s always a great first step as it resolves a significant number of problems.

Comment
    EHG_Kain on Forums - Thread - Direct

If anyone experiencing this error would be able to provide their log file with their report, it would be much appreciated.

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Comment
    EHG_Kain on Forums - Thread - Direct

Hello Travelers.

We are aware of an issue causing new accounts to encounter an LE-52 error upon trying to enter character creation/login for the first time. Existing accounts and characters are not affected. We are investigating and will provide an update within one hour.

Latest Update

Update 2024-03-14T03:24:00Z :
We’ve released a small client update to fix the LE-52 for new accounts - Patch 1.0.3.1. If you are experiencing this issue, please restart steam and download the patch. Thank you for your patience.

Previous Updates

Update 2024-03-14T02:24:00Z :
We have a strong lead on the issue which we are currently pursuing. We will check back in with another update within the next hour.


13 Mar

Comment
    EHG_Kain on Forums - Thread - Direct

I only mean that I do not personally have the information on hand, not that our team doesn’t have the information of the report. While I wish I had the time to read every bug report and keep up to date on the status of every bug being processed at all times, I am only a human.

Comment
    EHG_Kain on Forums - Thread - Direct

Sadly, many RMT sellers use the credit cards of their buyers to purchase additional accounts, so it’s not fully effective if gold sellers do have active buyers. (As if anyone needed additional warnings not to RMT)

Comment
    EHG_Kain on Forums - Thread - Direct

I don’t have information on hand about this particular bug, however some potential reasons a bug may not be fixed in a particular patch:

  • We cannot reproduce the bug internally meaning it has a much longer investigation time
  • The fix is very complicated, requiring a larger amount of dev time
  • The bug’s overall impact (severity and/or number of affected users) is less than others with the same demands for resources
  • The fix may be reliant on another system or fix being completed
  • The fix touches either a large number of systems, or critical systems requiring more QA
  • There’s only so many hours between the QA, production, and release management teams to process bugs

Just because it’s not fixed doesn’t mean it’s ignored, we’re aware of it and on it!

Comment
    EHG_Kain on Forums - Thread - Direct

We 100% want to add an in-game report feature and it’s high on the list to be added. However, this wouldn’t work for gold sellers. They already get banned about as fast as they come in (I spend many an hour after work just watching chat logs banning gold sellers to try to reduce their effect). We need more automated solutions, and are working on it.

Having an automatic mute/ban after a certain number of reports is also extremely abusable. It has already been abused in other games where groups of friends will all report someone legitimate together just to silence them or get them banned because they don’t like them.

Comment
    EHG_Kain on Forums - Thread - Direct

Connection, stability, performance, memory usage, and transition times are all things we are constantly investigating and making small improvements to. Unfortunately there’s no singular notes we can really refer to (at the very least that have any sort of modicum of human readability).

Comment
    EHG_Kain on Forums - Thread - Direct

Hello Travelers!

In today’s patch we have previously mentioned skill changes, stash tab cost reductions, audio updates and more! We plan to release more information regarding the mid-cycle balance changes tomorrow. So if you’re interested in seeing the results of the survey, and our plans going forward as a result of the feedback, please keep your eyes out for that post on our forums!

Changes

Campaign

  • Moved Transition to Temporal Sanctum from The Ruined Coast so it’s not as easy to accidentally transition after combat.

...

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11 Mar

Post

We have a fix for that internally. We’re currently expecting the fix to be released this week.

Post
    EHG_Kain on Forums - Thread - Direct

Hello Travelers,

We wanted to follow up regarding the survey we sent out Friday, and initial reactions. For some of the questions, there’s a fair amount of division, and others you have all been quite clear on. Two of these areas that have been quite clear are: Fixing bugs that cause skills or items to highly overperform, and being notified via public forum posts in advance when a bug fix or balance change will end up nerfing a highly overperforming build.

As it has only been a single day for us, we still need to have conversations regarding the survey results and feedback from the community, and make decisions based on them. However, in keeping with these initial results and feedback, we wanted to get out a post today. This week we are planning two major bugfixes which impact highly overperforming builds to be included with the patch (in addition to Dive Bomb’s change where Cloud Gatherer can only affect one Smoke Bomb at a time).

  • Fixed a bug where Profan...
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