Last Epoch

Last Epoch Dev Tracker




09 Apr

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    EHG_Kain on Forums - Thread - Direct

Please remember to follow the Code of Conduct and try to keep conversations civil. This goes for all involved members in this topic. I’ll be going through the thread cleaning things up shortly.

On the topic of movement skills, it’s something which we’ve discussed a number of times, and while there is certainly some things that may change, we’re unlikely to see any sort of larger scale changes any time in the near future, or before 1.0.

As other users have pointed out, it is our intention that all classes have unique and distinct movement skills. While each movement skill can be simplified to a certain level that can make them seem similar, the two which are very similar are teleport and transplant.

As far as sentinel movement skills go, if we’re talking about “mobility” skills (excluding things like warpath), sentinel currently has 3, with strong variations in addition. Lunge, Shield Rush, and Volatile Reversal. In Addition, sentinel can spec into dash with jave...

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    EHG_Kain on Forums - Thread - Direct

A mix of my two favourite things. Bees and Horror!


08 Apr

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    EHG_Kain on Forums - Thread - Direct

Haha, It’s something that’s an interesting idea for sure, and we’ve poked around the idea a bit for non-rogue bow uses, but that requires ‘significant’ work (animations, models, skills, etc.). As such, bow would only appear as an option in the event rogue is selected in this event.

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    EHG_Kain on Forums - Thread - Direct

Hello All!

In post review, the options for “Jewelry” is not listing “Relic” as an option. However voting for Jewelry will also result in “Relic” being an option for further voting. We cannot update the polls in the post to specify this without resetting the already cast votes.

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    EHG_Kain on Forums - Thread - Direct

Hello Travelers,

There have been requests, there have been rumblings, and there have been bees. Today, the much anticipated Community Designed Unique Event begins! Starting today, every week we will be posting a new community poll. Each poll will help further refine a design for a Unique item to be immortalized in Last Epoch. The polls will be opened on Friday evenings two hours before the start of the Dev Stream at 1:00PM CDT, and be closed on the following Friday morning. That means you will have seven days to cast your vote to shape a new item to be introduced to the world of Eterra.

At each step along the way, you can also suggest in comments different aspects of the item, such as name, effect, theme, or even flavor text. Those that get the most likes and still fit within the world of Eterra will be included in the voting options. With this, we will try to include options for ideas that both we and the community enjoy the most: however do be aware, if an idea stra...

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07 Apr

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I’m assuming the gate in the Cultist Camp is still there and you’re prevented from moving forward? We’ll check up on this, thanks for the report. If you find any more information regarding this issue, please post it here.

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Thanks for the info, we’re tracking this issue internally.

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We’re currently investigating this internally, if you come across any additional info about this issue, please post it here.

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    EHG_Dodo on Forums - Thread - Direct

We’d like to start this post with a thank you to everyone in our amazing community and all of the great feedback concerning the changes and new content in 0.8.5. It’s with this great feedback we’ve been able to continue making Last Epoch as great as it is.

In the very near future we will be releasing the remaining Uniques for The Mountain Beneath, as well as Cremorus and a few more adjustments and fixes. However, before these Uniques are available in game, we wanted to provide a bit of a teaser. In the post below, you’ll see item card examples for two of the new items coming, as well as art for other items coming for the 0.8.5d hotfix. Let us know in the comments below what sort of effects you think the remaining Uniques might have!

In addition to speculation, we have some speculation for you - Keep an eye on our socials tomorrow as we’re going to be starting a very exciting event we know a lot of people have been looking forward to (not multiplayer), and we’re excited...

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The way it's word it should apply to ailments as well, but it's currently bugged and only affects the damage of disintegrate itself. 0.8.5d will include a fix to this.


06 Apr

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Is that first image the location you got out of the map or is that in a different area?

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What exactly do you mean by the first part with Glacier’s crit values versus it’s non crit values. Is it that both were the exact same and that one set of them just showed as a Crit even if it wasn’t actually doing crit damage?

As for the “test” number, that’s an issue we’re aware of and are tracking internally.

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Thanks for the report, we have a fix for this internally.

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Thanks for the issue bump, we’re tracking this internally.