Last Epoch

Last Epoch Dev Tracker




28 Mar

Comment

I’m unable to repro either of these issues, they both appear to be functional. Siphon might feel a bit odd, but if I’m not mistaken it only works once you walk over a Pool of Blood that you weren’t already on top of.

Comment

A video example of this or a gif using something like gyazo would help a lot in identifying this issue if you’re able to repro it well enough.

Comment

Both the cold conversion and the normal one appear to work for me so long as I have the Rage necessary to cast it.

Comment

Thanks for the report!

Comment

What part of this doesn’t seem to be working? I believe I’m seeing her get hit by the skill and take damage from it too.


25 Mar

Comment

Sorry about that! As a first step, I would recommend restarting your computer and then repairing the game through Steam.

Unfortunately, I can’t see a clear cause from those log files.

Comment

This is a known issue we haven’t had the chance to address yet. Thanks for the report!

Comment
    EHG_Kain on Forums - Thread - Direct

We are currently planning for a single key to be required for a party to enter. We feel with current key drop rates and multiplayer difficulty scaling this shouldn’t create as significant of a disparity as it may first appear - and would offer a much smoother experience for playing with friends. However is something we will certainly be keeping an eye on and continuing to discuss based on testing results.

Comment
    EHG_Kain on Forums - Thread - Direct

Mounts as a dungeon mechanic could certainly be interesting… Would have to spend some time thinking about it to ensure it’s an interactive mechanic and not a just method for skipping intended combat easier however. Something to consider though I suppose. Maybe if it was a Bee…

Comment
    EHG_Kain on Forums - Thread - Direct

As others have mentioned, I personally believe this is largely increased by the very high demand to do new content more exclusively rather than in balance with other content. The drop rates are set to a point where you should encounter them at a healthy rate with the standard endgame gameplay loop. For example, you should get lightless arbor keys about as often as it takes to farm enough gold to make it feel decently rewarding to r...

Read more
Comment
    EHG_Kain on Forums - Thread - Direct

We are not currently planning for mounts in Last Epoch. Nor am I really sure where they would fit in the gameplay.

Comment
    EHG_Kain on Forums - Thread - Direct

Dungeons offer an opportunity to explore additional repeatable content with higher rewards. While each dungeon has a unique reward mechanic (Eternity Cache, Soul Gambler, Vault of Uncertain Fates) the dungeons also provide other increased rewards throughout the dungeon. Temporal Sanctum in particular offers much higher Exalted drop rates, and targetable exalted farming. If a key requirement was removed, the through dungeon rewards would need to be greatly reduced. There is also an important part in “cost of entry”. By having a cost of entry, it increases the desire to optimize rewards - clear more of the dungeon to get more from each key spent. Without having anything spent, there’s no incentive to do anything other than rush the single most rewarding aspect (typically boss) and ignore everything else. This is one of the issues currently encountered with the Monolith. And while we are working on other solutions for the Monolith to provide more than simply rushing the objective, Dung...

Read more

24 Mar

Comment
    EHG_Kain on Forums - Thread - Direct

Welcome Back DonkeySOPH!

Optimization is an ongoing task we continue to try to make improvements to with every patch, and have really picked up the pace on to try to get things running smoother. We’ve implemented several tools to help us identify the specific causes for performance issues (often they’re the least suspected items) and this certainly has a big target on its back for us. The FPS loss that you’re experiencing is likely due to the large number of damage calculations being run for all of your minions, the targets, and any sort of ailments or other stacking effects being applied - CPU calculations rather than GPU rendering. Of course, this is again something which we are most certainly working on improving.

We are also looking to improve the campaign throughout, including more voice acting and cutscenes. Our latest addition - Chapter 9 represents some of our latest improvements to campaign feel and interaction with more personable characters, environmental la...

Read more
Comment
    EHG_Kain on Forums - Thread - Direct

Maybe it comes from the Canadians on the team? that sweet sweet maple essence goodness.

But yes, it is intentional that Rip Blood can work on barrel aligned objects (destructible objects) as not doing so could cause blockers for builds that don’t have other targetable damaging skills. While it may be possible to disable the health gain when hitting destructible objects, I’m not aware of any issues this currently causes. If it comes up that it’s causing issues or imbalance, we can certainly revisit the topic of on hit and on kill effects triggering on ‘barrels’.

Comment

Thanks, we’re aware of this issue and have it tracked internally.

Comment

Thanks for the report, I’ve logged this internally. As you said, this doesn’t actually cause any problems, there’s just a piece of UI with some default text that shows for a few frames when it shouldn’t.