Last Epoch

Last Epoch Dev Tracker




15 Apr

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    EHG_Kain on Forums - Thread - Direct

Hello Travelers and welcome to the second poll of the Community Designed Unique Event!

We hope you’re enjoying some of the new Uniques introduced in 0.8.5d (I know I have a few… ‘off meta’ ideas for myself). Last week’s poll had some amazing interaction and we’re very excited that so many members from the community are so interested in this event. Thank you all for being such a great community to be a part of.

From last week’s poll, it looks like Mage is going to be the target class for the new unique, very exciting! And we are shocked, simply shocked that a Two-Handed weapon was selected. We had no way to foresee this outcome. Ok, maybe we’re not that shocked. So keeping in mind that we’re looking at a Mage as the focus for a two handed weapon, please see the poll below for what kind of two-handed weapon this should be. Mages are capable of wielding all but bows, so what will it be: A Spellblade Spear? A Sorcerer Axe? You decide!

Weapon Type
  • Two-H...
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We’ll take a look.

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I think there are like 8 different gates. Some of them might not be set up to drop loot. So just when you encounter one that doesn’t drop loot, take note of which ones they are.

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Rather than a log file just record which Gates don’t spawn loot.


14 Apr

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Does this happen in regular Armoury?

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Thanks for the report. They probably should work together.

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This is not a bug. Some boss drops are just much rarer or limited to higher tiers.

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Could you record which ones do and don’t spawn loot? That would be really helpful for debugging.

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Originally posted by _jad00by_

Even making space bar the default key to accept the dialog box, and other dialog boxes in general would make the UI experience more fluid. Could also maybe have a checkbox to enable/disable asking for respec confirmations

Those are good suggestions and you’re right about the level of effort for modifications like that being low. I’ll bring it up internally. 👍🏼

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Try verifying game files in Steam.

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This is something we’re aware is in need of improved UX and is in our dev tracker but it hasn’t surpassed other priorities just yet. Apologies that it’s a bit clunky at the moment!

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I’m not noticing any problems with any of those skills. Could you please provide a video example, or more details if a video isn’t possible? (skill tree nodes, equipped items, what keys you’re pressing)


13 Apr

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The fix for this has just been put out on Steam and should be out for Standalone shortly.

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I’m not seeing this myself when testing. Did you go through a whole echo and let your minions kill all the monsters?

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This is a known bug that we will be fixing.

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Originally posted by thedefiled

it happened!

Haha, enjoy!

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Edit: We’ve deployed a quick fix for 0.8.5d to prevent Fire Lich Scythe base type dropping as a normal item, change its attack rate to 0.92 (from 1) and change its range to 2.6m (from 1.9).

Uniques

  • Added 3 new uniques that are exclusive to the Soul Gambler.
  • Added 3 new uniques and a set item that can be dropped by Cremorus, Immolator of Souls.
  • Added 4 new uniques that can be dropped by The Mountain Beneath.
  • Added 3 new uniques that can be dropped by the Arena Champions.
  • Added a new set item that can be dropped by Formosus.
  • Added 2 new uniques that can randomly drop.
     

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12 Apr