Sorry about that! We will take a look at it.
Thanks for the report.
Sorry about that! We will take a look at it.
Thanks for the report.
Thanks for the report. I made a note of it.
Thanks for the report!
Thanks for the report.
Mike most likely stated that because it makes sense to give a unique more options when building within the tree. That being said, I believe Marine’s Lost Soul intention in the design process was to give players a way to scale possess damage (not ignite) because currently it’s a bit lack luster. I think there is value in keeping the unique to specifically cater to that playstyle if that is the design intent.
Regardless, we will bring this up internally and see how the team feels about this interaction.
I’m able to reproduce the Locusts not spawning naturally against walls, but not the excessive amount of Locusts spawned via Release The Horde.
Could you upload a player log from a session where you spawned more Locusts than intended?
I’ve found the issue; it’s applying the benefit twice. This has been fixed internally, thanks for the report!
Thanks for the report.
These are meant to be physically hit to be destroyed so you can move past. Some of these are indestructible to block your way till you complete the encounter to move forward. If there are certain skills that aren’t destroying these objects but should let me know.
Can you post a screenshot of your quest tracker so I can see what part of the quest you are stuck on?
Can you explain what you mean by this? A screenshot is also helpful.
I am unable to reproduce this issue. If it happens again please post a player.log which can be found here:
The Game’s Log File – Last Epoch Support
We are going to be doing a story narrative restructure at some point where these small spelling mistakes will be addressed. Thanks for the report.
At lv18 skills take a large amount of experience to level them back up. If you are doing lv70+ monolith content you should have no problem in seeing the skills level up.
Thanks for the report! This has been fixed internally.
Can you post your player.log/player.prev?
The Game’s Log File – Last Epoch Support
Posting a screenshot of your quest tracker (the quests located under your mini map) will also be helpful to define what part of the steps might be bugged.
Marina’s Lost Soul specifically states it supports possess not ignite therefore those benefits don’t get converted to ignite effectiveness. Unique property of Marina’s isn’t intended to be converted because the skill tree only converts skill tree effects, not unique item effects.
Thanks for the report.
Interesting, hmm, most likely related to the boss abilities being destroyed upon her death. We still are looking to resolve having pools still present after Jula is killed, which would also fix this issue.
Thanks.
Unfortuntely, this might be a problem with Warpath’s pathing and not specifically zone related. I made a note of it. Thanks for the report.
I have moved this to Primalist section on forums because it is not a bug.