Given a unique item dropping, the LP that item gets is modified only by the zone level. Empowered monoliths have more drops in general so you get more cracks at it.
Given a unique item dropping, the LP that item gets is modified only by the zone level. Empowered monoliths have more drops in general so you get more cracks at it.
I’ve reproduced the issue and made a note of it internally. Thanks!
This particular case has been resolved.
We’re still investigating the root cause, but if anyone else has this they can contact support via this form.
Marked the above post as a solution to improve visibility - we still intend to address the root problem.
Sorry about this everyone!
We’re still investigating the root cause, but if you contact support via this form we will manually resolve this for you as soon as possible.
Very sorry about that! I’ve resolved this for you.
Anyone else experiencing this can use this form to contact support and get it fixed.
Effects that occur “when you use” refer to a discrete action taken, i.e. when you cast Umbral Blades, you have a chance to gain Dusk Shroud from Dawnfall. The blade exploding afterward is not a discrete action performed by you, so it doesn’t re-trigger the “when you use” effect.
Explosive Blades do have a separate hit, so “on hit” effects can occur again.
Nodes that modify Umbral Blades, such as Edge of Obscurity, do apply to its subskills such as Explosive Blades.
Tempest Strike has an Earth Spike subskill it can trigger which looks similar to Aftershock. That may be what you’re seeing, since the Aftershock effect from this idol can’t target the training dummy.
Hey, guys.
This thread is coming little too heated for our liking. Our forums are designed to allow passionate players to agree and disagree with each other openly to promote a healthy discussion on new and old features. We understand that there players who are frustrated with the new crafting system and those who are not. Allowing both parties to speak is critical to receive well rounded feedback.
So I am going to ask, if a you have the compulsion to add to the conversation in a hostile way or not in a helpful matter, please choose to step back and not reply at all. I would hate to close this thread because there is value in open discussion about a very new implementation. Please be civil.
Thank you.
I’ve reproduced the issue and made a note of it internally. It may just need an update to its description that it only applies to its subskills, rather than to all skills that it procs. Thanks for the report!
As Llama8 stated, Umbral Blades has 40% less chance to apply ailments, so all hits from Umbral Blades and its subskills have less chance to apply Shadow Daggers. Increased Shadow Daggers effect is a multiplier on its damage and has no impact on the chance of application.
There is currently a bug with damage numbers where if two instances of damage occur on a target at the exact same time, only one will be shown. This is why you’ll generally not see the damage from Shadow Daggers triggering. We’re working on a fix.
Also, it’s very counter intuitive that the Blade Explosion subskill scales with Intelligence instead of Dexterity.
This is an errant tooltip, we’ll fix that. It has no impact on gameplay though - the attribute scaling used for subskills is always that of the skill which created it (Umbral Blades, in this case).
Thanks for the reports!
I’m pretty sure we’ve fixed those.
Don’t forget implicit and affix rolls too.
I haven’t been able to reproduce this issue yet. Were you leeching health over time, or gaining health instantly such as from the Hunter’s Restoration node in Primalist? The latter is expected to work since it isn’t leech.
Glad to hear everything is working. Take care.
Oh yes. I meant to adjust this node to mention that you only gain dodge on a “direct use” of Shadow Cascade therefore it would not work if the ability was automatically triggered by another ability. Thank you for bringing this to my attention.
If you can record what is happening it would be helpful to see where the problem is.
We are still looking into this issue. Thanks for the report.
This is a known issue. Thanks for the report.
This is a known issue that certain weapon nodes don’t register stat changes until you reequip the weapon. Thanks for the report.