Last Epoch

Last Epoch Dev Tracker




22 Dec

Comment

Originally posted by raptir1

I bought it on sale a while back and honestly wish I could pay you the difference.

Thanks for the kind words - very happy to hear you guys are enjoying the game this much and we'll continue to push hard and make it something worth your time and hard earned funds!

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Could you show your completed quest list? If you defeated the boss in the Tomb of Morditas, you’re supposed to return to Heoborea and then head to an exit for the Solemn Path on the right.

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    JustinC on Forums - Thread - Direct

Thanks for the info! We’re looking into it.

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    JustinC on Forums - Thread - Direct

So you were expecting to receive an exalted ring, but did not?

For clarity, Julra has 4 uniques specific to her and will choose from 1 of those 4 uniques to drop based on dungeon tier and random chance. She will always drop 1 of those uniques, and drop an exalted item that matches the type of that specific unique item. So if she drops her unique ring, she will drop any exalted ring with 4 affixes.
If she coincidentally drops an unrelated unique item as well, she is not guaranteed to drop a matching exalted item for that unique.

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    JustinC on Forums - Thread - Direct

image
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When Julra’s loot dropped, did you receive no exalted items at all, or was the issue that there weren’t any exalted items with a matching type for the unique item she dropped? Which unique did she drop?

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    JustinC on Forums - Thread - Direct

Can you upload the loot filter you were using at the time, along with your log file?

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We’ve re-released 0.8.4e to fix this. Currently the fix is only available on Steam for windows but it’ll be on other platforms soon.

Restart your game to update; you might need to also restart Steam for it to find the download.

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We’ve re-released 0.8.4e to fix minion icons not stacking. Currently it’s just available on Steam for Windows but it’ll be on other platforms as soon as possible.

Restart your client to apply the update. You might need to restart Steam as well for it to download.

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    Trasochi on Forums - Thread - Direct

This has now been fixed internally and we’re working on getting another hotfix out.

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It’s related to the addition of the squirrel icon. I think I know how to fix it.

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Temporal Sanctum

  • Chronomancer Julra now drops one of four new uniques specific to her.
    • Each dungeon tier introduces a new unique to the pool of uniques she may drop.
    • The unique always has at least 1 legendary potential.
    • The unique is always accompanied by a matching exalted item with four affixes.
    • For slots with class specific items, the matching exalted item is always compatible with your class.

New Affixes

Primalist

  • Added a new b...
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How am I supposed to make my build now Tunk, h-o-w. smh

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If you add the log to a .zip you can upload it here. Thanks


21 Dec

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I know you meant Forging Potential instead of Legendary Potential and I went into a long reply about LP instead. So, sorry about that.

A lot of the points still apply to FP too. We are very unlikely to add FP to the filter. I would also recommend trying to craft on some of those medium FP items if they have a good starting point. You can get lucky and make some very strong items. I’ve had a few ultra crazy streaks in a row. The quality of the starting affixes is generally more important than the starting FP.

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Roger Roger, hypothetically, if we were to give absolute control over the loot filter, you could design one where 100% of the items which drop, you pick up. We think that this would take away from a big part of the game. Looking at and evaluating loot. Because we don’t know exactly what loot you really want and we have so many options in loot, we have to drop way more gear than what you want to pick up. The goal of the loot filter is to reduce the quantity of loot displayed to a manageable amount so you can see the better options and pick from that. The goal is not to completely replace your decision making in what to pick up or not.

There is also an interesting effect that happens with convenience features like this. Every time you move the slider slightly towards automation, the next request becomes to move slightly further towards full automation. Moving that slider towards automation is often regarded positively, even if it’s a net negative to the game. However, if you mo...

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This is a known issue. Sorry for the inconvenience. We are still working on a way to address this problem. Thanks for the report.

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Thanks for the report. That’s an easy fix.