Roger Roger, hypothetically, if we were to give absolute control over the loot filter, you could design one where 100% of the items which drop, you pick up. We think that this would take away from a big part of the game. Looking at and evaluating loot. Because we don’t know exactly what loot you really want and we have so many options in loot, we have to drop way more gear than what you want to pick up. The goal of the loot filter is to reduce the quantity of loot displayed to a manageable amount so you can see the better options and pick from that. The goal is not to completely replace your decision making in what to pick up or not.
There is also an interesting effect that happens with convenience features like this. Every time you move the slider slightly towards automation, the next request becomes to move slightly further towards full automation. Moving that slider towards automation is often regarded positively, even if it’s a net negative to the game. However, if you mo...
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