Last Epoch

Last Epoch Dev Tracker




11 Sep

Post
    Sarno on Forums - Thread - Direct

We are considering a number of potential changes to crafting. Please note that these are being discussed at an early stage of development, and there is consequently a greater than normal likelihood and scope for these changes to be revised prior to their inclusion in a patch. We also plan to introduce new Runes and Glyphs, however these will not be in Patch 0.7.10.

 

Fractures

Since the core of Last Epoch’s crafting system was implemented in Patch 0.4 in January 2018, items in Last Epoch have changed dramati...

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Comment

Originally posted by Cyric09

They clearly don't want to have any woe upon themselves.

😂

Comment
    Sarno on Forums - Thread - Direct

I actually think the destickying could do as much to help with visibility.

While I can’t speak for others, my time on forums has trained me to mentally skip the sticky threads to get to the “real” content. But hey, we can see how it goes. :smile:

Comment
    Sarno on Forums - Thread - Direct

I’m not sure if we want threads on individual resources being given the sticky treatment as that’s likely going to age poorly. I’ve configured the thread to remain sticky for the rest of the month (please note that individual users can desticky it for themselves after seeing it).


10 Sep

Post
    Sarno on Forums - Thread - Direct

We’re revamping the Skills window to implement a range of quality of life improvements!
 

SkillsWindow2049×1134 2.25 MB

Fury Leap has the Lightning Damage icon active as we’ve taken the Lagon’s Wrath node.

 

Skill Unlocks

The improved Skills window will list all skills available to your base class and each of its mastery classes. Skills not yet unlocked will show how they are unlocked for convenience - so you know if you need to reach character level 30, or spend more points in Druid passives.

...

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Comment
    Sarno on Forums - Thread - Direct

The Game Guide pages don’t exist as text files; entries are implemented programmatically - if we were to make text files available we’d likely be creating them the same way you would. As that would take time and either entail ongoing upkeep or them gradually becoming obsolete, I’d much rather see us invest our time into making an API available instead.

We plan to replace the current https://lastepochgame.com/ website with an entirely new site later this year, and also to move to ...

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Comment
    Sarno on Forums - Thread - Direct

That’d likely be something we make available through an API.

Comment
    Sarno on Forums - Thread - Direct

Let’s not discuss specific cases of moderation.

Thanks folks!


09 Sep

Comment
    Sarno on Forums - Thread - Direct

It will never grant you a minimum skill level of 20.

As noted in the post, preventing hot swapping is one of our goals. :slight_smile:

Comment

Beers are regular potions with a different display name.

If you're at your potion cap they won't be picked up, just as any other potion wouldn't be. :)

Post
    Sarno on Forums - Thread - Direct

We plan to polish skill respecs in our next update.

In the current version of the game, it is possible to either remove individual points from a skill’s specialization tree or to completely delevel the skill and start over from scratch - usually with a different skill entirely. While we will be retaining the current respec system, there are a couple of pain points with the current implementation that we plan to address.
 

Minimum Level 7

Any skill placed in the slot on the left will immediately be set to level 7.

 
Currently, despecialized skills placed in a specialization slot are always set to level 1. Starting with Patch 0.7.10, this minimum skill level will scale with character level. This is intended to make respecs feel less punishing, while still preventing hot swapping of skil...

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    Sarno on Forums - Thread - Direct

Hullo!

This is something we’ve been considering, and I wanted to wait until a certain thing I desired to include in my reply was 100% confirmed and out the door before referring to it here.

While we really do appreciate the interest, we aren’t presently ready to move forward with either forum sections for other languages, or community moderators.

If we were to offer an online space tailored for a specific language, that would likely come with certain expectations. One would be the presence of several moderators fluent in that language who are consistently available. Another is - particularly in cases of moderation performed by community members - the opportunity to appeal any moderation performed.

@Heavy mentioned German, and it’s an example of a language which, t...

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